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  #1  
Old January 27th, 2004, 02:33 AM

yurislave yurislave is offline
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Default Newbie Questions about experience

I've seen that comanders get experience, could someone tell me.
1. Do pretenders get experience or just commanders?
2. How do they get experience it is through battle or do they gain it over time or do actions like building and converting and researching gain experience?
3. Does experience get the commanders/pretenders new skills like being able to command more units, being able to convert better, better magic and research skills so on and so forth?
4. If 3 is a yes do you get to choose the skills and if so how do you do this?
Thanks so much.
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  #2  
Old January 27th, 2004, 02:43 AM
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Default Re: Newbie Questions about experience

1. Yes, Pretenders get experience.

2. Battle definately gets it, but there are many other ways. I'm not sure, but it seems that almost everything gives a bit of it since I've seen commanders go up from doing very little. Perhaps someone else has a full list of what can increase exp.

3. Again, I don't have an exhaustive list, but I know that is affects: Morale, Attack Skill, Leadership for sure. One cool thing is that you sometimes get special abilities from experience that are linked with being on the Hall of Fame list known as Heroic Abilities.

4. No, you don't get to choose.
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  #3  
Old January 27th, 2004, 02:46 AM
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Default Re: Newbie Questions about experience

Quote:
Originally posted by yurislave:
2. How do they get experience it is through battle or do they gain it over time or do actions like building and converting and researching gain experience?
3. Does experience get the commanders/pretenders new skills like being able to command more units, being able to convert better, better magic and research skills so on and so forth?
In addition to battle and other such things, units which gain experience through research get increased research skill: recruit a mage, check his research ability, have him do magic research for a while, and check his research skill when he acquires the experience symbol. His skill went up!
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Old January 27th, 2004, 03:00 AM

yurislave yurislave is offline
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Default Re: Newbie Questions about experience

Mostly what I'm interested in is if I start my pretender out with two levels of fire magic if he'll ever level up and be able to cast level 6-7 or more fire spells or if your magic levels are locked in for the entire game.
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Old January 27th, 2004, 03:04 AM

J Stanley J Stanley is offline
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Default Re: Newbie Questions about experience

If you right click on your commanders/Pretender to give them an order, you'll see that one of the choices is "Empower". This lets you "level" up in magic. It can cost alot of gems though.
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  #6  
Old January 27th, 2004, 03:06 AM
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Default Re: Newbie Questions about experience

Quote:
Originally posted by yurislave:
Mostly what I'm interested in is if I start my pretender out with two levels of fire magic if he'll ever level up and be able to cast level 6-7 or more fire spells or if your magic levels are locked in for the entire game.
"How do I make my mages more powerful in magic? There are only 5 ways.
1) Empowerment - infusing the commander with gems at a laboratory - permanently increases his level by one in that path.
2) Forging a magic item like Earth Boots and giving it to the commander increases his level, but only if he already has magic in that path. In other words, giving Earth boots to an Earth-1 mage makes him an Earth-2 mage, but giving them to a Fire-1, Earth-0 mage does nothing.
3) Casting a spell at the beginning of combat like "Summon Earthpower" will increase the mage's Earth level for the entire battle. Communion or Sabbath Master can also boost magic levels. All enhancing spells cast in combat are temporary, and none have any effect after the end of combat.
4) Putting gems in the mage's gembox allows them to use gems during battle. Some spells require gems, but even "free" spells can use gems... specifically, if an Earth-2 mage wants to cast the Earth-3 spell Blade Wind, he can use an Earth gem from his gembox to boost his level to 3 for that one casting only. Mages run out of gems fast, though, because the AI uses them whether it needs to or not.
5) Holy and unholy "magic" can be increased by making the priest into your prophet."

From this link at the top of this forum:


http://www.shrapnelgames.com/cgi-bin...4;t=000172;p=1


P.S. Empowerment doesn't increase your blessing bonus on sacred units.

[ January 27, 2004, 01:07: Message edited by: diamondspider ]
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  #7  
Old January 27th, 2004, 06:07 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Newbie Questions about experience

All units, except mindless ones, get:

1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp per unit killed in melee combat

Leveling up always gives +1 mrl, att, def, and prec. Some levels give str, hp, and enc bonuses. There are 5 levels (and level 0).

Leaders get additional leadership each level, but only normal leadership, not undead or magic.

[ January 27, 2004, 04:07: Message edited by: Saber Cherry ]
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  #8  
Old January 27th, 2004, 05:44 PM

General Tacticus General Tacticus is offline
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Default Re: Newbie Questions about experience

Levelling also gives +1 magic research to units with magic skills...
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  #9  
Old January 27th, 2004, 07:22 PM
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Default Re: Newbie Questions about experience

Quote:
Originally posted by Saber Cherry:
Leveling up always gives +1 mrl, att, def, and prec. Some levels give str, hp, and enc bonuses. There are 5 levels (and level 0).
From a post by Johan O in another thread:

Here is a list of effects of increased experience.
XP 1
Att +1
Def +1
Prec +1
Mrl +1

XP 2
Att +1
Def +1
Prec +1
Mrl +1

XP 3
Att +1
Def +1
Prec +1
Mrl +1
Str +1

XP 4
Att +1
Def +1
Prec +1
Mrl +1
Enc -1
HP +2

XP 5
Att +1
Def +1
Prec +1
Mrl +1
Str +1
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  #10  
Old January 27th, 2004, 07:35 PM

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Default Re: Newbie Questions about experience

If I'm not mistaken, item forging also generates experience for the mage.
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