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January 27th, 2004, 06:09 PM
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Re: Dissapointed
Quote:
Originally posted by johan osterman:
I am a little sceptical to claims that the AI has cast nonstackable spells that only targets the caster and has no fail chance repeatedly on itself. I attribute the cases reported to having troops nearby that can be affected by spells, so for example body ethreal has an area of 1 and so can be cast on nearby bodyguards, so that reported incident is most likely not a case of casting a nonstackable spell repeatedly on itself.
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Johan, you really shouldn't so readily dismiss reports by players of odd AI behavior. My pretender was alone, no bodyguards or other casters within range 5. And the AI DID cast a caster-only spell repeatedly (Body Ethereal), to the tune of six times. The only reason it stopped at six was the battle ended. I wouldn't remember the event so well if it hadn't been such outrageous behavior on the AI's part.
I really resent the attitude that because you don't understand why the AI did something stupid, that we who are doing the reporting must be wrong somehow. Enough people have been reporting this type of problem that I would expect you to sit up and pay attention. Not make excuses and cavalierly dismiss our reports. It's beneath you.
Sincerely and respectfully yours,
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January 27th, 2004, 06:14 PM
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Sergeant
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Re: Dissapointed
MY biggest issue really is that the ai will cast offensive spells that damage the caster, even when other options are available that would not harm the caster, and have a better damge/area/fatigue ratio...
This really only becomes an issue if you have a rainbow mage with lots of options available and deep evocation research...
Magma eruption was definitely the worst choice for the Ai to cast... the troops being targetted were militia so not heavily armored.
IMHO the routine should consider:
Note this is only for a caster that has meleers attacking them.
--Number of targets hurting me
--Are the troops I am about to target immune to this type of spell damage?
--How many of the attacking enemey troops will I hit with this spell.
--Will it hurt me if I am in the AOE of the spell?
--How many friendlies will be hurt by this spell?
--Armor of troops attacking me
--Is the spell I am about to use more efficient at damaging or penetrating armor.
-- how much will thi spell fatigue me? will I go unconcious if I cast this spell.
Of course the overall system is obviously very complex indeed and any kind of AI programming is a herculean task by any means. By tackling the at least the issue of offensive spell choices could be made more efficient.
__________________
Regno Dominatio
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January 27th, 2004, 06:15 PM
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Major General
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Re: Dissapointed
Quote:
Originally posted by Kristoffer O:
Send the trn file to support@illwinter.com so we can take a look at it. Explain what is wrong so we have clue what to look for.
I have never seen anything like it, but there are some reports here that it has happened. No one has sent us any bugged files though, so it is hard to do anything about it.
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Thanks for listening. Alas, however much I'd love to do so, so that this bug can be squashed, I don't have a trn file from that game. It happened over a week ago, and I wasn't keeping turn-by-turn saves. Hopefully someone else will have kept their file(s) and can show you similar behavior.
I do understand that you cannot fix what you cannot replicate. I've been a programmer for almost 30 years and I can sympathize.
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January 27th, 2004, 06:20 PM
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Re: Dissapointed
Quote:
Originally posted by Strages Sanctus:
how much will thid spell fatigue me? will I go unconcious if I cast this spell.
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Under no circumstances should the AI be permitted to cast a spell that will incapacitate the caster when the caster is engaged in melee combat. It shouldn't even permit it when there are enemies that can reach the caster in the enemy's next turn (regardless of bodyguards).
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January 27th, 2004, 06:27 PM
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Captain
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Re: Dissapointed
Quote:
Originally posted by Arryn:
...
I really resent the attitude that because you don't understand why the AI did something stupid, that we who are doing the reporting must be wrong somehow. Enough people have been reporting this type of problem that I would expect you to sit up and pay attention. Not make excuses and cavalierly dismiss our reports. It's beneath you.
Sincerely and respectfully yours,
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I am sorry, I haven't seen this reported behaviour myself. It's just that quite often people reports 'bugs' that are caused by factors that are not readily apparent, such as their commanders being out of range for their combat spells or Ermorian priest not succesfully beating the MR of all undead troops and thus casting blessings repeatedly etc. Since the systems involved are a little opaque many behaviours might be caused by 'legal'mechanisms that players are not aware of. In the case of repeated casting of non stackable spells mosts of the mechanisms ahs been around since dom 1 times and I haven't myself seen this behavoiur during the 5 or so years I have been playing various Versions of dom1/dom2. But as Kristoffer said, if there is an apparently buggy behaviour send the trn file to support@illwinter.com.
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January 27th, 2004, 06:28 PM
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General
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Re: Dissapointed
Quote:
Originally posted by Strages Sanctus:
--Number of targets hurting me
--Are the troops I am about to target immune to this type of spell damage?
--How many of the attacking enemey troops will I hit with this spell.
--Will it hurt me if I am in the AOE of the spell?
--How many friendlies will be hurt by this spell?
--Armor of troops attacking me
--Is the spell I am about to use more efficient at damaging or penetrating armor.
-- how much will thi spell fatigue me? will I go unconcious if I cast this spell.
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The AI does consider these things with the possible exception of AOE. Which of the above do you believe the AI must rate as more or less important a factor and in what cases?
The placement of AOE>1 is randomized and thus difficult to calculate regarding risk to your self.
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January 27th, 2004, 06:32 PM
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Major General
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Re: Dissapointed
Lest J & KO think that I'm being highly critical of their work, I'd like to take a moment to thank them for what I know is the monumental task they've done in creating what is arguably the best AI of any strategy game I've played (HttR has a very good AI as well, perhaps even better, but it's a different style of game and an argument can be made that it's not as complex a game as Dom 2). Sure, the AI in Dom 2 needs some work. It has its quirks. But if it wasn't already a very good AI, we wouldn't all be so fond of this game as we are. And you cannot please everyone, no matter how hard you try. If IW had the manpower and money that some other dev shops do, one can only wonder what truly incredible things they could accomplish. (As long as some idiots like Atari didn't buy them out and then kill their projects.)
Some of us also appreciate that every minute you spend reading (and replying to) our postings here is time we've taken away from your being able to enhance the game. Or having a personal life.
Once again, thank you for giving us such a fine game.
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