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  #1  
Old January 27th, 2004, 07:22 PM
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Default Re: Dissapointed

Quote:
Originally posted by Strages Sanctus:

SIDE NOTE: Why don't archers have a hold and fire routine available?
It was boring to make, but it is likely to appear in the 2.07 patch.
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Old January 27th, 2004, 07:25 PM

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Default Re: Dissapointed

Three cheers for K.O and co.
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Old January 27th, 2004, 07:30 PM
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Default Re: Dissapointed

Quote:
Originally posted by Psitticine:
The only "problem spell" I seem to encounter is Breath of Winter. My Water Mages often freeze out their bodyguards and other nearby units by casting it when their script isn't right for the occasion.

I think a check should be made for that sort of situation: abort a defensive spell if other friendly units are too close.
Breath of Winter is a problematic spell as it is both defensive and passivly offensive (Soul Vortex is another). AOE makes it even more difficult as it can be rather large and random. Script mages and place them prudently.

Other option: Should BoW be a spell never or rarely cast unless scripted?
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Old January 27th, 2004, 07:32 PM
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Default Re: Dissapointed

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Strages Sanctus:

SIDE NOTE: Why don't archers have a hold and fire routine available?
It was boring to make, but it is likely to appear in the 2.07 patch.
THANK YOU!!!
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Old January 27th, 2004, 07:36 PM
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Default Re: Dissapointed

Quote:
Originally posted by Kristoffer O:
Other option: Should BoW be a spell never or rarely cast unless scripted?
Precisely. I have never seen a single example of the AI casting this spell when it would do any good and many times when it will be harmful.

As Strages Sanctus mentioned, Quickness should be the very first spell the AI tries to cast, when going down its list of available spells, unless the spell is already in effect or scripted.
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Old January 27th, 2004, 07:39 PM

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The AI should only cast Breath of Winter if scripted. Put a little note beside the spell description if you need to. A player can script his pretender to cast it, if it's important for it to be cast.

This of course will limit the Death 9 reanimation for no-upkeep units, but it will also save anyone near a mage with 2+ in Water.
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Old January 27th, 2004, 07:51 PM
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Default Re: Dissapointed

Quote:
Originally posted by Arryn:

As Strages Sanctus mentioned, Quickness should be the very first spell the AI tries to cast, when going down its list of available spells, unless the spell is already in effect or scripted.
It is. Not 100% but rather likely. OTOH if there is a flying elephant on the battle field you would probably prefer Souls Slay to quickness that first round of battle.

Also, if you consider Frozen Heart 30 Fat. If you cast quickness you will get one less casting of the Frozen heart before falling unconscious. Lvl 1 and to some extent lvl 2 mages are rarely helped by quickness.
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