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January 27th, 2004, 08:51 PM
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Lieutenant Colonel
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Re: Dissapointed
there is a buggy behavior though, that is rather annoying, and detrimental for scenarios settings too: leaders which are dual fighter/mage has a too strong tendency of fatiguating themselves in casting spells before engaging in melee. For example research some spells, and let an archdevil engage in battle. He will cast up to 90+ fatigue pts before thinking of either fighting, or resting a while 
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January 27th, 2004, 10:02 PM
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General
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Re: Dissapointed
Quote:
Originally posted by Pocus:
there is a buggy behavior though, that is rather annoying, and detrimental for scenarios settings too: leaders which are dual fighter/mage has a too strong tendency of fatiguating themselves in casting spells before engaging in melee. For example research some spells, and let an archdevil engage in battle. He will cast up to 90+ fatigue pts before thinking of either fighting, or resting a while
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I believe that it is your fault . IIRC mages will not attack unless told to. If the arch devil is tired and then attacks you are to blame.
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January 27th, 2004, 10:10 PM
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Colonel
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Re: Dissapointed
Quote:
Originally posted by Pocus:
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Just add a final order 'cast spell xxx each round', and most vets here will be happy!
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If an option could be made to repeat every order X times (hold, attack, fire, cast spell..) it'll be even more cool ! 
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January 27th, 2004, 10:20 PM
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Corporal
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Re: Dissapointed
Quote:
Originally posted by Arryn:
As others have suggested, perhaps modifying the cast list with checkboxes so that you can limit what spells the AI has to choose from might make most people happy. I can imagine this may be a fair amount of coding work, but I think it'll solve a lot of issues people have been griping about.
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There is something to this. Currently the only way to prohibit certain spells to your Mages is to avoid that line of Research entirely. This is not ideal.
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January 27th, 2004, 10:24 PM
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Corporal
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Re: Dissapointed
Quote:
Originally posted by Pocus:
you mean a spellbook for each mage? This would be MM hell.
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I think he meant one spellbook that is the same for *all* Mages. (A yes/no flag for any battlefield spell researched if it should be used by your Mages or not.)
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January 27th, 2004, 10:29 PM
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Corporal
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Re: Dissapointed
Quote:
Originally posted by PDF:
quote: Originally posted by Pocus:
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Just add a final order 'cast spell xxx each round', and most vets here will be happy!
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If an option could be made to repeat every order X times (hold, attack, fire, cast spell..) it'll be even more cool ! Too much control. I actually like that you have to work with limited options.
But there should be an option to globally "gray out" spells that you want your Mages never to use.
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January 27th, 2004, 11:11 PM
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Lieutenant Colonel
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Re: Dissapointed
Quote:
Originally posted by Kristoffer O:
quote: Originally posted by Pocus:
there is a buggy behavior though, that is rather annoying, and detrimental for scenarios settings too: leaders which are dual fighter/mage has a too strong tendency of fatiguating themselves in casting spells before engaging in melee. For example research some spells, and let an archdevil engage in battle. He will cast up to 90+ fatigue pts before thinking of either fighting, or resting a while
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I believe that it is your fault . IIRC mages will not attack unless told to. If the arch devil is tired and then attacks you are to blame. mmmh, I was speaking of indeps (so my reference to scenarios), or AI units which are not scripted too. AI should have a max fatigue limit depending on how melee-able is the caster.
edit : a max fatigue level that the AI strives to not pass.
[ January 27, 2004, 21:12: Message edited by: Pocus ]
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