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  #1  
Old January 27th, 2004, 09:49 PM

pole_shift pole_shift is offline
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Default Re: Cool Bloodhunting Idea

That sounds interseting Zen. How about an area of effect blood spell that *lowers* the MR of units? Blood Rain or something. I don't know of any spells that do that.
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  #2  
Old January 27th, 2004, 11:14 PM

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Default Re: Cool Bloodhunting Idea

Quote:
Originally posted by Raz 24:
Good idea ...
But the bloodslaves are pure blooded mature virgins if I´m right
good idea, I would like to be able to impersonate a creature which enter the bed of mature virgins, and then ... oops sorry, wrong forum!
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  #3  
Old January 27th, 2004, 11:35 PM
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Bossemanden Bossemanden is offline
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Default Re: Cool Bloodhunting Idea

Perhaps introduce a couple of combat spells where the casting cost is not slaves but selfinflicted damage (Drain own blood).
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  #4  
Old January 28th, 2004, 12:55 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Cool Bloodhunting Idea

Quote:
Originally posted by pole_shift:
I would love to see a new unit (possibly a blood summonable demon) or an existing unit (maybe vampire lords/counts) given the ability to Blood Hunt while stealthed. It would be great fun to sneak into enemy provinces and start gathering innocents right underneath their noses (...)
Very nice idea, I like it!

A good artifact would be "Pocket Lab", acting as a full lab (but only for the holder) in the current province. Then you could upload the slaves easily=)

A lot of blood summons are ineffective because they require high blood levels, or at least level 2, to summon a measly single unit. What if there were MESSY SUMMONS? Meaning any blood mage could do a summon 1 level above his reach, at a cost of 50% more slaves... or else, any blood mage could do a summon with double the effects, for triple the slaves. Then, things like Bind Spine Demon, Bind Devil, and Bind Fiend might become practical... and level-1 blood mages might find a use beyond hunting!
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Old January 28th, 2004, 01:07 AM
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Default Re: Cool Bloodhunting Idea

Quote:
A good artifact would be "Pocket Lab"
Great idea. I've always liked the idea of "pocket" items, even though the concept is a tad trite. How about (wait for it...)

The Pocket Handkerchief !

With this item, your diseased commander will not spread disease to other units in the province.

What's that? They don't spread disease anyway?
Well, perhaps they should
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  #6  
Old January 28th, 2004, 01:51 AM
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Default Re: Cool Bloodhunting Idea

Quote:
Originally posted by Saber Cherry:
...
A lot of blood summons are ineffective because they require high blood levels, or at least level 2, to summon a measly single unit. What if there were MESSY SUMMONS? Meaning any blood mage could do a summon 1 level above his reach, at a cost of 50% more slaves... or else, any blood mage could do a summon with double the effects, for triple the slaves. Then, things like Bind Spine Demon, Bind Devil, and Bind Fiend might become practical... and level-1 blood mages might find a use beyond hunting!
Seems slightly redundant to me. There are several items which increase blood power, and empowering from Blood 1 to Blood 2 is cheap - in each case, it's essentially a matter of spending a bit more blood to increase your capacity to summon, which is about the same thing. Which shows your suggestion wouldn't be unbalancing, but I don't think it's really needed, since you can already turn a blood-1 mage into a blood-2 mage pretty easily with extra blood. I'd say the demons you mentioned are worth the time and blood - they are quite capable, especially once you get a group of them together.

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  #7  
Old January 28th, 2004, 04:38 AM

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Default Re: Cool Bloodhunting Idea

should be a pocked dungeon..
and the stealthy one should catch some vigorous men to perform the evil cross-breed, i think its better than use poor virgins.
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