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  #1  
Old January 28th, 2004, 05:24 AM

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Default Re: Wish List

Please use this thread for all your 'requests', 'please change', 'this would be good', 'I have a suggestion', 'man this sucks', and various other items of interest that tend to clog the board.
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  #2  
Old January 28th, 2004, 07:35 AM
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Default Re: Wish List

Oh, yay, you're alive=) Patty, I mean, not Zen
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  #3  
Old January 28th, 2004, 08:38 AM
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Default Re: Wish List

4. Balance considerations
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death


You can achieve this with the modding tools already at hand - simply multiply gold, ressource and supply production of provinces and growth per scale at least by 2.

I agree, though, that it would be great to have the option set pop growth with a growth scale of "0", maybe fixed to the equal of 1 scale of growth, so that a death-1 dominion will cancel all growth. I suggest there are diminishing returns from growth as the population nears "starting pop"*2 - shouldn't be too difficult to implement.

A.

[ January 28, 2004, 06:39: Message edited by: Arralen ]
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Old January 28th, 2004, 03:53 PM
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Default Re: Wish List

My wishlist mostly is for hosting things for the web-based gameserver project. (side note, anyone want to start a 3rd party wishlist?)

a "start game and quit" switch, even better if it works in text-mode

a --preexec switch for making backups or keeping a list of who didnt do turns

increase the --statfile or add a new switch to export scoreBoards (and maybe a provinces owned list? and maybe all Messages?)

a gameserver-only mode which doesnt load all the librarys/graphical/sound so that you can run more tcpip games on one machine would be nice. But I know that would be a major thing. Probably a Dom3 thing.

commandline switches for the MapEditor things so they can be done in a text-mode do-and-quit script. Also probably a Dom3 thing.

[ January 28, 2004, 14:23: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #5  
Old January 28th, 2004, 08:29 PM

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Default Re: Wish List

[Edit: Originally Magic Items we'd like to see...]

Let me preface by saying I love this game and am deeply indebted to illwinter and this board for giving me such a horribly effective timesink.


I looked for the suggestion thread, but can't seem to find it, please merge if appropriate.

Here's my list. Add your own...

1.Items that give leaders (and potentially (all?) followers) move through terrain x (forest, mountain, etc) intrinsic.

1b) Items that enhance strategic movement for an entire squad/army.

2. More precision enhancing items than one cursed semi-boobytrapped affliction inducing misc.

3. Income producing items (Forgable!)

4. have shrouds reduce upkeep (this true already?)

5. Items that affect each domain scale locally

6. More magic boosters, outside of astral they are IMHO too rare. (all fire boosters helmets? why?)

P.S. I'm definutely in favor of the pocket lab someone mentioned earlier! Great idea!


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  #6  
Old January 30th, 2004, 04:56 PM
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Default Re: Wish List

The bonus effects of water magic are too weak. Complete the list:

Fire: attack bonus
Air: accurasy bonus
Earth: armour bonus
Water: defence bonus
-------------

Currently water only gives a really puny ability of water breathing for 1 unit / power level. This is almost meaningless, and certainly not in par with the other bonus effects.

It would be neat to have the defence option anyway, and this would balance the water dragon with the fire dragon. Currently the fire dragon is a much fiercer beast because of the automatical attack bonus.

The water breathing could parhaps be changed so that any water mage can enter the sea, but not take anybody with him. It's not all that important.

Parhaps an air mage could exit the sea, if aquatic, to balance this.
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  #7  
Old January 30th, 2004, 11:59 PM
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Default Re: Wish List

I would like to see a log message when one of my mages forges a magic item. Too often I forget I ordered him to (especially in multiplayer!) and I send someone off into battle only to have him get slaughtered because he didn't equip some crucial magic item that is now lying around in the treasury...
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