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  #1  
Old March 5th, 2004, 01:24 AM

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Default Re: Wish List

AFAIK your first point is already done in the game. You just have to have the ability researched.

If you have at least 1 in a path (Like Fire) and have the spell researched, it will allow you to script spells that are outside of their range to cast.

On point 2. I would like more spaces to cast (if only 1) but I understand why they might not want to implement this - because there are instances where you could buff yourself to invulnerability then attack. So it's a toss up.
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  #2  
Old March 5th, 2004, 02:18 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Wish List

I would like to see the color bars from Dom1 returned. Im finding that new players are not noticing that the commanders they maxxed out assigning troops to, can again receive more troops later. I liked the green bar showing how many troops and that it turned red when full. Also the same bars on the province view showing troops waiting to be assigned
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  #3  
Old March 5th, 2004, 02:21 AM

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Default Re: Wish List

Quote:
Originally posted by Huzurdaddi:
2) I would really like to be able to script more than 5 spells. But I could see people complaining that this could cause balance problems (not that I agree!!!).
The only reason this would cause a "balance" problem is because of crappy AI spellcasting. If the AI's spellcasting didn't suck, it would have cast those spells anyway. Imbalance simply wouldn't occur either way, since anything given to both sides is automatically balanced. Besides, the AI is already allowed an unlimited-length spell queue that he can actually alter in combat. The human player doesn't get this at all.

[ March 05, 2004, 00:22: Message edited by: Norfleet ]
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Old March 5th, 2004, 02:45 AM
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Default Re: Wish List

Quote:
Originally posted by Norfleet:
Besides, the AI is already allowed an unlimited-length spell queue that he can actually alter in combat. The human player doesn't get this at all.
I have no idea what you are talking about here. A human player gets exactly the same spellcasting choices as the AI does by just selecting the "Cast Spells" order. And yes, it would be wuite unbalancing. Take a physically strong, magically power pretender, say a titan with AE Ermor. Give it 2 fire, 3 air, 3 water, 6 astral, 4 death, 4 nature. Give it a script of quickness, summon earthpower, invulnerability, breath of winter, fire shield, phoenix pyre, body ethereal, personal luck, astral weapon, astral shield, iron will, resist magic, personal regeneration, elemental fortitude, etc. That's only 7 rounds of buffing, and with cheap equipment you end up with a SC monster with MR around 34.
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  #5  
Old March 5th, 2004, 04:07 AM

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Default Re: Wish List

Quote:
AFAIK your first point is already done in the game. You just have to have the ability researched.
Well dang you are right. I always assumed that since they were grayed out you could not click on them.

Well that's great news! Back to my game then!

One more thing ... my only concern left is SuperCombatants. They seem to be pretty gosh darn powerful. If they (SC's) are supposed to be the focus of the game then it's all good. However if the focus of the game is supposed to be armies crashing into each other where the pretenders have an effect on combat yet do not by themselves determine it then it seems that there is a problem.
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  #6  
Old March 5th, 2004, 04:10 AM

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Default Re: Wish List

There are many, many ways to deal with SC's. It's important in my mind for Pretenders, or high magic/items/creature to have a great impact on a battle. There are two lines of the debate. But I believe a good balance has been found with the SC's and their counters. Though they still are a factor; they are much more killable than they were.
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Old March 5th, 2004, 04:04 PM
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Default Re: Wish List

Perhaps when in the lab with an item selected, and choosing which commander it should go on, commanders which would get no use out of it (not enough free slots of the right type, already has same item which has only non-stacking abilities, does not have C'tissian lizard head, does not have the magic path which would be boosted when path boosting is the only effect, etc) could be greyed-out.
Repeat-forging would be nice, especially if there were a way to select a research booster and have the game dump it on a random researcher who did not already have that booster.
Repeat-recruitment, especially with a default order ('research', say) would be good.
Speaking of research, researchers should probably go on Defend in the odd eventuality that all magic has been researched. Not much point in staying in the pool, except for being ignored with 'n'-type idle commander iteration.
Messages regarding commanders being arrowed, et al, should mention not only commander name, but province and possibly task.
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