Hi all, I'm a noob who has been playing the demo for a litle over a week now (boy is my wife starting to get irritated

) My copy is set to arrive tomorow! Yay! I'd just like to say that this is the game I've been waiting to play for years now. Man, where was I for Dom 1? Boy did I miss out...
Anyway I do have a major suggestion (which stems from playing Stars! oh so long ago). I do realize that this would probably constitute major changes to the game, but what the heck... I'll throw it out for your amusement anyway:
The ability to set orders for X# of years in advance. It would be nice to be able to set some long term plans that would not need to be messed with (unless the circumstances warented it) and just let the game run its course. This would alleviate the need to micromanage so many things on a per turn basis, and free me up to soak in the overal scope of my campaign.
Several things would need to be implemented in order for this to happen:
1) A production queue for both normal units and heroes. Additional information might be needed when generating heroes such as "Have all casters produced here set to research," or "send this hero to X's army"
2) The ability to script an army's movement for several turns in advance. Even if an army can only move one strategic space per turn I'd like to be able to plot its course over several turns. Assuming that all goes well, then I'd just let the army continue on its way. If something goes bad, well then the player can step in and change orders.
2B) Related to the above it might be interesting if armies that could move more than one strategic space per turn would actually be able to move through multiple enemy territories (conquering as they go). A fast strong army might be able to inflict vast amounts of damage through undefended enemy territory.
3) The ability to script a hero's movement and actions in a dynamic way. What do I mean by this? Say you have a main army out in the field somewhere that you want to keep supplied with fresh troops. Script a hero to goto your fortress, pick up troops, and then goto the army (wherever that might be) and drop them off.
That's all for now. In addition to reducing micromanagement, I think that these types of changes would also make MP campaigns a little friendlier/more forgiving. Say for instance that for some reason you weren't able to make your turn before DomII auto generates. Well, you might be ok if you had scripted your dominion for several turns in advance. This could also help to jump start a game. Players could plan for several years in advance and then quickly host through the first X# of months.