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May 17th, 2004, 02:49 PM
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Captain
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Join Date: Aug 2003
Posts: 883
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Thanked 13 Times in 5 Posts
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Re: Wish List
Quote:
Originally posted by tinkthank:
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12. Tactical AI: Will let routing Independents flee (will not attack routing Independents to reduce friendly fire casualties and gem consumption)
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To me it comes across as very gamey, in a bad way, for the Tac AI to behave differently with independents and other enemies. It is not like the supposed commanders have any notion of independents being unable to regroup.
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May 17th, 2004, 02:54 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: Wish List
Quote:
Originally posted by johan osterman:
quote: Originally posted by tinkthank:
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12. Tactical AI: Will let routing Independents flee (will not attack routing Independents to reduce friendly fire casualties and gem consumption)
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To me it comes across as very gamey, in a bad way, for the Tac AI to behave differently with independents and other enemies. It is not like the supposed commanders have any notion of independents being unable to regroup. OK, fair enough.
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May 18th, 2004, 06:10 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Wish List
Don't know if there is one already, but it would be insanely great if there were a group search command (a la "w" for troops with afflictions) to tell me which troops are starving, so I can weed them out if going to somewhere with inadequate supply so as to minimze disease chance.
Think of it as triage for those who don't look like they can make another long march without going to for R+R. You can do it manually of course, but it's micromanagement hell.
Rabe the Recreation Counselor
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May 18th, 2004, 08:43 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Wish List
Hey, there is one already! Nice. Thanks so much to the devs.
Here's another wacky (i.e. obvious to the point of possibly being implemented already) idea:
I think right now the score graphs only show income from taxes, it might be a useful feature if they showed income from other sources as well, so that lucky folks, and (particularly) aggressive pillagers get outed as well.
Might help locate the castlers early so they can be negatively reinforced.
I don't like score graphs much, but if you're going to use them, they should be accurate and comprehensive in their full disclosure.
Does Clam income show up in the gem graphs, at the moment?
Rabe the Loophole Closer
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May 19th, 2004, 01:44 AM
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Sergeant
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Join Date: Apr 2004
Location: In your mind
Posts: 264
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Re: Wish List
Quote:
Originally posted by johan osterman:
quote: Originally posted by tinkthank:
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12. Tactical AI: Will let routing Independents flee (will not attack routing Independents to reduce friendly fire casualties and gem consumption)
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To me it comes across as very gamey, in a bad way, for the Tac AI to behave differently with independents and other enemies. It is not like the supposed commanders have any notion of independents being unable to regroup. This gives me an idea, what if Independants that flee successfully add to Unrest depending on unit cost in gold and resources? If a militia fled, you get, say, 1 extra point of unrest in that place. If I knight fled, you get, say 10.
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May 19th, 2004, 02:55 AM
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Private
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Join Date: Sep 2003
Posts: 30
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Re: Wish List
As part of a wish list I would like to see a new unit for Abyssia, the salamander rider. Abyssia really suffers, in my opinion, from the combination of no archers, no cavalry, and all heavy infantry. I feel this is especially the case when Abyssia is commanded by the AI. One of Abyssia's better units is the salamander, however these tend to have poor morale and break easily.
Therefore I propose, the salamander rider, it could be a Humanbred so as not to be too unbalanced, and perhaps no offensive weapon since it needs focus all it's effort on control it's steed, the salamander. Therefore you would have a salamander rider at cost 85 gold and 25 resources (special heat resistant armor and saddle) with a normal salamander stats but improved morale and maybe a weak one handed attack depending upon balance issues. Any thoughts? Unbalanced? Or just the cure for Abyssia?
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May 19th, 2004, 03:36 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: Wish List
Quote:
Originally posted by Aetius:
As part of a wish list I would like to see a new unit for Abyssia, the salamander rider. Abyssia really suffers, in my opinion, from the combination of no archers, no cavalry, and all heavy infantry.
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Archers are okay, but quickly become mostly useless. Abysia can get as many shortbow archers as they could ever want just from independent provinces. They really don't need cavalry, since they have devils.
[quote]One of Abyssia's better units is the salamander, however these tend to have poor morale and break easily.[/QUOTE}
They are also severely overpriced, extremely fragile, and become fatigued too quickly.
Quote:
Any thoughts? Unbalanced? Or just the cure for Abyssia?
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Abysia doesn't really need anything else, they have all the aspects they need for a powerful nation.
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