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  #1  
Old January 30th, 2004, 01:54 PM

Jasper Jasper is offline
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Default Re: No one does it like the Bull...

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Originally posted by Chris Byler:
I don't think you need to invest in high Astral - most god SCs are primarily useful for early expansion, and don't want to take the field against players packing Paralyze, Curse, Horror Mark, Black Bow of Botulf, etc. Magic duel would be one more way of bringing down a Shedu with a "mere" 4 Astral (which is pretty cheap) - but you'd likely lose several mages doing it, unless you're Pythium.
IMHO Fighting Pretenders can be quite usefull later in the game, and in fact many pretenders are too vulnerable to use during expansion, but with some research and equipment can be fearsome.

Paralyze: Is broken, and I expect will be fixed.
Curse: You can survive being cursed.
Horror Mark: Is a rare and impotent threat.
Black Bow: Can be deflected, and can no longer target commanders anyway

Sure there's more risk later in the game, but you can also afford to lose your pretender more.

Then again, the Shedu isn't very usefull later in the game, so perhaps you're better off just taking Astral 3 and only using him for early expansion. Personally, I prefer to have my pretender usefull both early and late, and IMHO Arcoscephale really benefits from a high Astral pretender to protect Mystics from factions with stronger or more efficient Astral.
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  #2  
Old January 31st, 2004, 02:04 AM

Jasper Jasper is offline
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Default Re: No one does it like the Bull...

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Originally posted by Chris Byler:
Has anyone ever used Gifts from Heaven (Earth 3/Astral 1/Evo 5)? From the description it sounds like it could be quite nasty against heavy troops (150 damage?!, AOE 1, #effects 3) for a fatigue cost of 50-. A Shedu is probably paying no more than 25 - without communion - for a spell that can kill six Black Knights (let alone what that will do to supercombatants - few beings can survive 150 damage).
I've never gotten much millage out of Gifts from Heaven, as it's expensive and horribly inaccurate. Against small units it's overkill, and it's very difficult to get it to hit something big that the huge damage matters.

Perhaps if you boosted the mages precision a bunch it would be usefull, but I haven't seriously pursued that. A 2 earth 1 air Mystic leading a communion could work: equip an Aiming Eye, cast Aim, and have someone else cast Wind Guide; actually, I'm not sure all these bonuses stack... Plus, it's usefullness will depend greatly on whether GfH tends to target large monsters or not.

In the end I've always found the more traditional Astral evocations to be more effective, and have regretted the times I've used GfH.
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