.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 29th, 2004, 08:23 PM

Tune Tune is offline
Private
 
Join Date: Jan 2004
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Tune is on a distinguished road
Default Re: Modding Questions

Quote:
Originally posted by Bowlingballhead:
That is why I am asking if the modding engine accepts any commands that were not included in the instructions, or if for the moment this is the complete limit of what we have to work with.
I apologizes for having been short of words. Sorry.

I wanted to say, Name and parameter of the hero who comes to the Gate can't be edited.
It seems that I was in haste.
Reply With Quote
  #2  
Old January 30th, 2004, 01:21 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Modding Questions

Quote:
Originally posted by Gandalf Parker:
...
As I understand it.. You cant "edit" the heros but you can replace them. So you could make a copy of one to a new number, make a few small changes, then tell the game to replace the old hero with the new Version.
Seems to me you could edit them the same way you can edit pretenders and other units. Get their number. Apply changes to that number. #clear won't work, but you can overwrite anything you can change, including equipment. If they have unique abilities though, you probably can't get rid of those until the next patch.

PvK
Reply With Quote
  #3  
Old January 30th, 2004, 08:06 AM

void void is offline
Corporal
 
Join Date: Dec 2003
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
void is on a distinguished road
Default Re: Modding Questions

Quote:
Originally posted by Bowlingballhead:
That is why I am asking if the modding engine accepts any commands that were not included in the instructions, or if for the moment this is the complete limit of what we have to work with.
all cmds that the engine would accept listed in the instruction.
had splited the exe file to shards, and found that there is nothing more.

*But there are something not listed in sunray-be' sites.xls *

[ January 30, 2004, 06:13: Message edited by: void ]
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
Reply With Quote
  #4  
Old January 30th, 2004, 08:21 AM

LordArioch LordArioch is offline
Sergeant
 
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
LordArioch is on a distinguished road
Default Re: Modding Questions

Actually I had an issue where I believe #clear left a shield on my troops, leading to some confusion when I gave them another shield and they had two. But I think it is intended to clear all items and special attributes, so between that and name/sprite replacement the only thing you can't do is add more heroes...you can edit the old ones completely, I think.
Reply With Quote
  #5  
Old January 30th, 2004, 04:34 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Modding Questions

#clear doesn't work, but if you add new equipment it replaces the old one. Also the hero will keep the name it had, so it will be "hero name" the "unit name", I.E. "Rhianne the what-ever-you-named-your-unit" if the Ulmish hero 381 is edited.

[ January 30, 2004, 14:35: Message edited by: Teraswaerto ]
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #6  
Old January 31st, 2004, 05:43 AM

Bowlingballhead Bowlingballhead is offline
Corporal
 
Join Date: Dec 2003
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Bowlingballhead is on a distinguished road
Default Re: Modding Questions

Okay, new question! How do I dig out the game's unit icons to edit? Obviously, people are doing so. It would make my life much easier to edit rather than make them all up from scratch, and I didn't see any files that were obviously images in the game directory. Maybe I just didn't know what I was looking for.
Reply With Quote
  #7  
Old January 31st, 2004, 08:43 AM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Modding Questions

Taking a screenshot of the unit & pasting that to a graphics program is the only way really.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.