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January 29th, 2004, 08:23 PM
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Private
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Re: Modding Questions
Quote:
Originally posted by Bowlingballhead:
That is why I am asking if the modding engine accepts any commands that were not included in the instructions, or if for the moment this is the complete limit of what we have to work with.
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I apologizes for having been short of words. Sorry.
I wanted to say, Name and parameter of the hero who comes to the Gate can't be edited.
It seems that I was in haste.
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January 30th, 2004, 01:21 AM
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National Security Advisor
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Re: Modding Questions
Quote:
Originally posted by Gandalf Parker:
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As I understand it.. You cant "edit" the heros but you can replace them. So you could make a copy of one to a new number, make a few small changes, then tell the game to replace the old hero with the new Version.
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Seems to me you could edit them the same way you can edit pretenders and other units. Get their number. Apply changes to that number. #clear won't work, but you can overwrite anything you can change, including equipment. If they have unique abilities though, you probably can't get rid of those until the next patch.
PvK
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January 30th, 2004, 08:06 AM
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Corporal
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Re: Modding Questions
Quote:
Originally posted by Bowlingballhead:
That is why I am asking if the modding engine accepts any commands that were not included in the instructions, or if for the moment this is the complete limit of what we have to work with.
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all cmds that the engine would accept listed in the instruction.
had splited the exe file to shards, and found that there is nothing more.
*But there are something not listed in sunray-be' sites.xls *
[ January 30, 2004, 06:13: Message edited by: void ]
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January 30th, 2004, 08:21 AM
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Sergeant
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Re: Modding Questions
Actually I had an issue where I believe #clear left a shield on my troops, leading to some confusion when I gave them another shield and they had two. But I think it is intended to clear all items and special attributes, so between that and name/sprite replacement the only thing you can't do is add more heroes...you can edit the old ones completely, I think.
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January 30th, 2004, 04:34 PM
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Re: Modding Questions
#clear doesn't work, but if you add new equipment it replaces the old one. Also the hero will keep the name it had, so it will be "hero name" the "unit name", I.E. "Rhianne the what-ever-you-named-your-unit" if the Ulmish hero 381 is edited.
[ January 30, 2004, 14:35: Message edited by: Teraswaerto ]
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January 31st, 2004, 05:43 AM
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Re: Modding Questions
Okay, new question! How do I dig out the game's unit icons to edit? Obviously, people are doing so. It would make my life much easier to edit rather than make them all up from scratch, and I didn't see any files that were obviously images in the game directory. Maybe I just didn't know what I was looking for.
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January 31st, 2004, 08:43 AM
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Re: Modding Questions
Taking a screenshot of the unit & pasting that to a graphics program is the only way really.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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