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  #1  
Old January 29th, 2004, 08:25 AM

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Default Re: More Nation Specific Pretenders!

Oh I agree Graeme, I don't want to limit the ability of blessings. But I may just be one of a few that would like Pretenders to be a little more unique. For Fire9 Blessings you only see Molochs and Fire Dragons, for Earth9 Blessings it's hard to look at any other pretender than a Cyclops. But perhaps they could be replaced with more thematic or simply "different" sprites, names, descriptions and abilities that are thematically based on each nation.

As I stated in another thread I'd hope they would give each nation a few options of Upper dominion (3+) while having useful magics, even if they had to increase the new Path price by a significant amount (like a Moloch)
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  #2  
Old January 29th, 2004, 10:46 AM
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Default Re: More Nation Specific Pretenders!

Try to get a pretender with water-4 or even -6 for Man or Ti-Chi ... you'll most likely end up with the same old boring frost father every time.

I would like to get the Daughter of the River back (thematically fitting for both IMHO), but I wasn't able to find her at all. Devs says she's resticted to some nations, but I haven't fould her at all. Not sureprisinlgy, as the sprite is used for the Lady of Fortune now (which man doesn't get as well, strangly).

Concerning the Nagas: The Golden one does have nature magic, so you needn't burden yourself with a nature bless unless you really want to.
I agree that e.g. cold blooded pretenders shouldn't be available to cold loving nations, though.

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  #3  
Old January 29th, 2004, 12:16 PM

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Default Re: More Nation Specific Pretenders!

The Daughter of the River has been completely removed from the game I believe.
I agree that the nations should be more specific. Specific units are really great (one of the best element of the game IMHO). What about more national magic items ? We've the Jade Mask and the Black Laurel, that's all IIRC ! Think of Ulm with a monopoly on Fire Shields, or Pythium on the Gloves of Gladiator, or Abysia on Demon Whips... that could make harder solo games, and bring more trades in MP games.
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  #4  
Old January 29th, 2004, 12:25 PM
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Default Re: More Nation Specific Pretenders!

I'd love more pretenders too!

My only worry regarding removing pretenders, in some cases, is less options and flexibility.

More options = good in my book since I enjoy playing in unusual ways. I like research oriented pretenders and normally go for the Sage. I'd hate to see him removed from pretty much any race.
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Old January 29th, 2004, 01:26 PM

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Default Re: More Nation Specific Pretenders!

I want a water-4 air-1 pretender for TC,something like this ^^

125 points.
Rune of Dragon.
(A totem glyph)
HP: 125.
STR: 20.
Protection: 25.
Attack: 12.
Morale: 30.
Defence: 1.
Magic Resist: 25.
AP: 0/2 (Immobile)
Leadership: 0/25/0.
Weapon: None.
Armor: None.
Resist.Fire: 50
Resist.Cold: 0
Resist.Shock: 100
Resist.Poison: 100
Lifeless.
Need not eat.
Dominions: 3
Water: 4
Air: 1
New path cost 60 pts.

*Siege-bonus dealt extra damage to RoD.
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  #6  
Old January 30th, 2004, 02:26 AM
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Default Re: More Nation Specific Pretenders!

Quote:
Originally posted by void:
I want a water-4 air-1 pretender for TC,something like this ^^

125 points.
Rune of Dragon.
(A totem glyph)
HP: 125.
STR: 20.
Protection: 25.
Attack: 12.
Morale: 30.
Defence: 1.
Magic Resist: 25.
AP: 0/2 (Immobile)
Leadership: 0/25/0.
Weapon: None.
Armor: None.
Resist.Fire: 50
Resist.Cold: 0
Resist.Shock: 100
Resist.Poison: 100
Lifeless.
Need not eat.
Dominions: 3
Water: 4
Air: 1
New path cost 60 pts.

*Siege-bonus dealt extra damage to RoD.
IIRC No other pretenders has 4 in any magic path. It is overpowered I think.
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  #7  
Old January 29th, 2004, 03:23 PM

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Default Re: More Nation Specific Pretenders!

Too bad Pretenders can't be modded yet... Maybe with a next patch ?
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