.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 5th, 2004, 01:19 AM

Targa Targa is offline
Sergeant
 
Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
Thanks: 0
Thanked 0 Times in 0 Posts
Targa is on a distinguished road
Default Re: Seeking map or need advice on making it

Quick update to the map:
http://www.techno-mage.com/~targa/webmap.jpg

Currently at 88 layers. I've already had several Messages to the effect, "Not enough system resources, close any open programs and retry" when attempting to multitask with Photoshop having the map loaded.

I'm hoping to have it finished in about a week, but don't hold me to that. I think the next one will be a nice small 2-4 player map.
__________________
-Targa
Targa's Avatar of the Week
Reply With Quote
  #2  
Old February 5th, 2004, 01:33 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Seeking map or need advice on making it

Seeing some interesting things there. That line of cliffs in the upper right will be uncrossable? Nice.

You might have to do a few merges in order to free up some ram. I thought my machine was more than enough for anything until I started playing with GIMP
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old February 5th, 2004, 01:43 AM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: Seeking map or need advice on making it

Targa, if it's going to be a wraparound map, you will need to change some of the map to make it look normal as a wraparaound.

Also, if it's not going to be wraparound, you can't have that big lake just cut off like that, although it doesn't really matter. just making suggestions for improvement.

Edit: or is it an ocean?

[ February 04, 2004, 23:50: Message edited by: Argitoth ]
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #4  
Old February 5th, 2004, 01:43 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Seeking map or need advice on making it

Quote:
Originally posted by Targa:
Quick update to the map:
http://www.techno-mage.com/~targa/webmap.jpg
This map is gorgeous! I can hardly wait to see the end result ...
__________________
Visit my Dominions II site
Reply With Quote
  #5  
Old February 5th, 2004, 02:31 AM

Targa Targa is offline
Sergeant
 
Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
Thanks: 0
Thanked 0 Times in 0 Posts
Targa is on a distinguished road
Default Re: Seeking map or need advice on making it

Quote:
Originally posted by Gandalf Parker:
Seeing some interesting things there. That line of cliffs in the upper right will be uncrossable? Nice.

You might have to do a few merges in order to free up some ram. I thought my machine was more than enough for anything until I started playing with GIMP
Yeah, I spoke with Kristoffer about the possibility of making some cliffs/rifts/and plateau's and he helped me out a bit. Hopefully there'll be more in the next map. You're right about merging layers, which I dislike doing because it limits the tweaking...that said, I should merge a bunch that I think are done, then save the file under a different name so I have the original just in case. Thanks.

Quote:
Originally posted by Argitoth:
Targa, if it's going to be a wraparound map, you will need to change some of the map to make it look normal as a wraparaound.

Also, if it's not going to be wraparound, you can't have that big lake just cut off like that, although it doesn't really matter. just making suggestions for improvement.

Edit: or is it an ocean?
It's an ocean/sea. As for wrap/non-wrap, the graphics near the edges are on separate layers, so they're easily hidden/removed in order to modify it to be a wraparound. First Version will be non-wrap though. The wrap Version will only wrap horizontally, so the water at the bottom won't matter.

Arryn: Thanks! I'm not fishing for compliments, but as everyone knows, positive feedback is the fuel that keeps the fire burning for those who are working on mods, maps, guides, etc... I imagine that if no one showed any interest, this project would die off rather quickly.

Quote:
Originally posted by Gandalf Parker:
Seeing some interesting things there. That line of cliffs in the upper right will be uncrossable?
Actually, all of the mountain ranges will be uncrossable (the very long vertical one in the middle has a gap in the center). This is to create choke points and limit access. Do you think this would be a mistake?
__________________
-Targa
Targa's Avatar of the Week
Reply With Quote
  #6  
Old February 5th, 2004, 02:48 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Seeking map or need advice on making it

Quote:
Originally posted by Targa:
Arryn: Thanks! I'm not fishing for compliments, but as everyone knows, positive feedback is the fuel that keeps the fire burning for those who are working on mods, maps, guides, etc... I imagine that if no one showed any interest, this project would die off rather quickly.
A bit of appreciation can't hurt, and can go a long ways towards making tedious tasks more bearable.

I prefer large, wrap-around maps like Orania. But a large non-wrap map would be just fine provided it is suitably interesting. No offense intended towards Tiltowait, but I prefer maps of the style that IW (and now you too) make. However pretty, or unusual, those 3rd-party maps on the IW site may be, they strike me as too amateurish (excepting the world map, of course), not to mention hard on the eyes. BTW, horizontal wrap is fine. We can assume there are 'poles', if we need a justification.

One comment that I have is that it seems you are creating large-sized provinces, as compared to a map like Orania. Do you have a ballpark estimate for the total number of land and sea provinces this map will have?
__________________
Visit my Dominions II site
Reply With Quote
  #7  
Old February 5th, 2004, 02:52 AM

Targa Targa is offline
Sergeant
 
Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
Thanks: 0
Thanked 0 Times in 0 Posts
Targa is on a distinguished road
Default Re: Seeking map or need advice on making it

Also, what's everyone's opinion about the spread and combination of mountain/forest/fertile plains/wasteland? Am I not putting in enough "money spots"? I keep finding myself not being happy with the "barren" provinces, and wanting to stick something in them. I'm concerned about the distribution of fertile lands....too much, not enough, wrong places? I can't tell you how many times I've loaded Aran.tga for a comparison. Believe it or not, I have even measured how many pixels wide and high each province is in comparison to those on Aran.
__________________
-Targa
Targa's Avatar of the Week
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.