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February 7th, 2004, 01:49 AM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
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Re: Seeking map or need advice on making it
Being extremely bummed out that the map editor choked on my map, I decided to throw together a small map so I would feel better.
E-mailed to Illwinter, should be appearing there in a day or two. Here's a picture:
http://www.techno-mage.com/~targa/cot.jpg
Desc:
Clash of the Titans
41 provinces, 5 of which are sea.
2 player only. Fixed starting positions. No water races.
I've temporarily put it up for download here:
http://www.techno-mage.com/~targa/cot.zip
If anyone feels like playing it. Enjoy.
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February 7th, 2004, 01:54 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Seeking map or need advice on making it
Very nice. Thank you. There does seem to be a desire out there for few-player maps.
Do you want to setup something for a nightly randomizing on the .map file such as the Miirunst map has?
Ive got your blanks running on automatic now. Is that of any use? Should the variables be tweaked? I was thinking that making the .sh files into .txt would be you could view them thru the browser. WOuld that help?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 7th, 2004, 02:14 AM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
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Re: Seeking map or need advice on making it
Quote:
Originally posted by Gandalf Parker:
Do you want to setup something for a nightly randomizing on the .map file such as the Miirunst map has?
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AFAIK Miirunst is a map you can d/l from Illwinter. I've seen you mention this randomizing in a diff thread, but have no clue what you're talking about. (keep in mind that I've played about a dozen games, all on easy AI and Aran map) Haven't had time for anything else. I don't think I've played once since I started the map.
Quote:
Ive got your blanks running on automatic now. Is that of any use? Should the variables be tweaked? I was thinking that making the .sh files into .txt would be you could view them thru the browser. Would that help?
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I can see the .sh files fine. Just had to tell Windows to use Wordpad to open them. I think the way you have it setup is fine the way it is. The only downside is having to load each large pic individually rather than having a thumbnail page, but that's no biggie. Can't do much until JK figures out what's wrong with the map editor. If that turns out to be a huge project for him, then there's no point in starting on other maps.
Although CoT map is working now, the editor choked on it also. I had to remove all the capitals and play around with positioning in order to keep Dom from locking up. Now that I see how time-consuming it is to use the map editor, I'm not even sure I want to do that with large maps. I may have to pass that burden to a friend of mine.
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February 7th, 2004, 02:33 AM
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Private
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Join Date: Feb 2004
Posts: 21
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Re: Seeking map or need advice on making it
Nice work Targa, please dont get discouraged, your making beautiful maps. Why dont ya play some and take a break from map making for a few days, play some games to remember what your making them for. Id hate to see you give up.
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February 7th, 2004, 02:38 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Seeking map or need advice on making it
Quote:
Originally posted by Targa:
quote: Originally posted by Gandalf Parker:
Do you want to setup something for a nightly randomizing on the .map file such as the Miirunst map has?
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AFAIK Miirunst is a map you can d/l from Illwinter. I've seen you mention this randomizing in a diff thread, but have no clue what you're talking about. In this directory are two that are nightly randomized..
http://www.techno-mage.com/~dominion/Dominions2/
The Poke_Eye.map uses the eye.tga for a very.. different.. type of game.
The MiirunstX.map uses the Miirsunst.tga for the same type of extreme play. Both are re-rolled every day.
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The only downside is having to load each large pic individually rather than having a thumbnail page, but that's no biggie.
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There is an index image.
http://www.techno-mage.com/~targa/blanks/00_index.jpg
It just isnt in a nice web-page so you can click on one of the images to get to the file. If you look at the index each morning you should get a quick idea if any of the maps seem worthy of grabbing. Every day a new batch.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 7th, 2004, 04:34 AM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
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Re: Seeking map or need advice on making it
Ah, I see. Well, I think that's a bit ahead of my current skill level. If you think people will have a use for it (using the CoT map w/randomized .map file) then feel free to do so. Anything I make and post is Dom community property as far as I'm concerned.
Must have missed seeing that index pic. That's perfect, thanks.
[ February 07, 2004, 02:35: Message edited by: Targa ]
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February 7th, 2004, 11:02 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Thanked 18 Times in 12 Posts
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Re: Seeking map or need advice on making it
Quote:
Originally posted by Targa:
Can't do much until JK figures out what's wrong with the map editor. If that turns out to be a huge project for him, then there's no point in starting on other maps.
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Use the .map file from another map, clear the neighbour commands and other specific stuff. The new map with from your .tga will load up fine in the editor then. Declare neighbours using the editor. Tedious, but should work ok with small maps.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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