|
|
|
 |

February 7th, 2004, 11:02 AM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Seeking map or need advice on making it
Quote:
Originally posted by Targa:
Can't do much until JK figures out what's wrong with the map editor. If that turns out to be a huge project for him, then there's no point in starting on other maps.
|
Use the .map file from another map, clear the neighbour commands and other specific stuff. The new map with from your .tga will load up fine in the editor then. Declare neighbours using the editor. Tedious, but should work ok with small maps.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

February 7th, 2004, 04:40 PM
|
Sergeant
|
|
Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Seeking map or need advice on making it
Quote:
Originally posted by Arralen:
Use the .map file from another map...
|
Just thought of this myself. Gonna give it a try now.
CoT is on Illwinter now, so I removed it from GP's machine. Find it here:
http://www.illwinter.com/dom2/maps.html
Edit: Yep, all I had to do was rename aran.map to my map and it loaded up fine. 
[ February 08, 2004, 04:02: Message edited by: Targa ]
|

February 8th, 2004, 06:24 AM
|
Sergeant
|
|
Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Seeking map or need advice on making it
Quick update for those following this thread. Map's done. Got it loaded in the editor by using a blank .map file. All neighbors, done. Nostarts, specials, done. All that's left for tomorrow is to set poptypes for various provinces. Not sure how carried away I'll get with that. I'm guessing that unless something unexpected happens, I'll need some beta-tester volunteers by tomorrow night.
Edit: Quick poll:
Again, here's the preview of the map:
http://www.techno-mage.com/~targa/webmap.jpg
I'm considering adding recruits so land-based players can enter the water. IIRC, Shambler Reef only allows you to recruit grunts, so you'd need a water mage as a commander. This kinda stinks, since they can only take 1 grunt for every level of water magic (ugh, what a waste). Alternatively, ppl can forge magic stuff to enable them to enter the water with their troops.
Or, If I add #poptype 57, you can recruit from that province the amphibious Shambler, Atlantan Spearmen, and a Shambler Chief. So which way to go? Or use both? How many sites? 1 by each large lake too much? Thoughts?
[ February 08, 2004, 04:38: Message edited by: Targa ]
|

February 8th, 2004, 06:26 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Seeking map or need advice on making it
Yea!!
|

February 8th, 2004, 03:08 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Seeking map or need advice on making it
you can set the population of a coastal region to those Icthy guys. They have land/water commander/troops. But somehow the game seems to put them around pretty well so play test might show it not to be a concern.
But again I dont think water needs boosted. Its a tactical decision. If I see that water is very strategic on a map I will often design for it. If not water nations then Vanheim, or Marignon that ship theme, or Jotun with Water Cult.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

February 8th, 2004, 04:56 PM
|
Sergeant
|
|
Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Seeking map or need advice on making it
Quote:
Originally posted by Gandalf Parker:
you can set the population of a coastal region to those Icthy guys. They have land/water commander/troops.
|
"Icthy guys"? Don't see anything in the docs as a poptype that looks like that.
Quote:
But again I dont think water needs boosted.
|
You mean that I shouldn't be adding a way for land-based troops to recruit amphibious units? Just let the game decide if it wants to put anything in? If I did that, and someone decided to play as or against R'lyeh or Atlantis, land-based armies would have to forge water-breathing items. You think that's enough?
|

February 8th, 2004, 06:20 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Seeking map or need advice on making it
How odd. I dont see a number for them either. But they do show up and are an independent race. I would ask Illwinter about that.
As for water-boosting, yes it might take water breathing equip but thats not hard to get in water or air paths. And many natons have ways of entering the water. Water mages, death mages (for undead troops), the water cult theme, the sea-farer nations (marignon, vanheim). There are also quite a few pretender choices that make water an option. If a player feels the water is going to be important then its not hard to build for it without being a water nation.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|