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May 3rd, 2001, 04:33 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: What would you like to see in an expansion pack
I would like to see
1. Ground Combat, maybe similiar to what the old star general game had but one that actually works.
2. Planet Wp's to have greater range with the different size mounts, this keeps players from standing off and glazing it with missles. These extra ranges would only be for planet bound WP's. It makes sense that a planet would have larger mounts then those on ships and capable to firing farther with both seekers & gun types
3. Workable Drones that can go through worm holes and target planets/ships in other systems
4. more ship designs to pick from
5. more races to be randomly/preselected from for a game
6. incorportate some of the best mods such as the pirate/civil war/ 1.71 mods
7. Last inprove AI smarts
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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May 3rd, 2001, 04:35 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: What would you like to see in an expansion pack
Mac,
There is a small mod available that gives the extra range to the WP, I think it is called Compenhancement. I agree that they should have longer range. Check out the mod I think you would like it, it makes approaching a planet VERY dangerous!
[This message has been edited by Nitram Draw (edited 03 May 2001).]
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May 3rd, 2001, 04:55 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: What would you like to see in an expansion pack
N.D. Thanks, I'll take a look when I get a break from work. probably this weekend.
tks again
just some ideas Mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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May 3rd, 2001, 07:16 PM
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Second Lieutenant
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Join Date: Mar 2001
Posts: 539
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Re: What would you like to see in an expansion pack
Lets not forget about the Civil War
And being able to play with more than 20 races at a time would be nice
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May 3rd, 2001, 10:48 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: What would you like to see in an expansion pack
quote: Now these are just a few of the things I would like to see. What are some that you would like to see? Please keep in mind that the idea of this thread is for the benefit of an expansion pack and not a debate over what works and does not work with the current game. Just post what you would pay to have.
Most of these suggestions are good, but there's a couple that I don't think could work. Should I start another thread to discuss the problems I see with them?
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Cap'n Q
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 3rd, 2001, 11:40 PM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: What would you like to see in an expansion pack
Tampa, I too would like to see a line where you can have population use organics... but why not let the race "pick" which material it "eats" in the race-setup screen...
Also in addition to the maintenance lines for ships/fighters/troops/etc. that you suggested, I would also like one for FACILITIES!
A few more things:
I want lines in settings.txt to determine what efect upon happiness/growth/production/construction Planet Conditions cause... just as their are lines for happiness and population.
Also I want an Area-Effect damage line... it would hit all vessels within X amount of sectors (setting it to 1 would override the "one shoot/one kill" if implemented)
Maybe 2 area-efects... one that hits everything, another that only hits enemies.
Oh, and not only point generation (intel/research) and growth for population in cargo... but also resouce storage ability for componets.
Two types of repair ability, the "normal" one, and a "Rebuild" ability. Now, any componet which is "destroyed after use", must be rebuilt... not repaired. Also add a line in setting.txt to allow repairing to cost a % of the materials normally required for the componet(s) (Set it to 0 if you don't want to pay). Finally, any weapon which has the "destroyed after use" tag, should be destroyed after the first firing.
P.S. I really like the idea of "Resolve Combat Peacefully"... it could do a quick check of anger and force strength to decide... if not, pick again... OR go straight to strategic (as kinda like a penalty for picking "peaceful")
Addendum: A new type of cloak ability called "STEALTH", that only has it's full rating when X amount of sectors away from the sensor (Where X can be set in settings.txt), closer than that, the stealth level drops by 1 per sector. Also the ability "Combat Cloak", this cloak works in combat... when you enter a sector with enemy ships it asks if you want to attack or avoid. In combat, your ship(s) stays cloaked until it fires for the first time, this would give a great tactical advantage and would give more reasons to mount sensors.
Also two new AI Ship Designs... Scout (which is used for exploration only) and Command Ship (which the AI always tries to have at least 1 Command Ship as fleet leader in each fleet... it could mount sensors, quantum reactors, etc... so that it need not waste that space on every ship, it could also be used to mount "special weapons" like shield depleters, engine deystroyers, tractor-beams, heavy PD, etc.)
And Finally, let the "Requires movement remaining" be a tag that can be added to componets not that they automatically come with certain componets OR at least remove that requirement for bases (I want to be able to create Warp Point Gates out of spacestations!)
[This message has been edited by Trachmyr (edited 04 May 2001).]
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May 4th, 2001, 12:46 AM
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Corporal
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Join Date: Jan 2001
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Re: What would you like to see in an expansion pack
You can mod the number of population required to operate a facility in the settings.txt, not sure if it actually does anything though.
Making Stellar manipulation ships disappear after using the component would reduce the repair + redo exploit (although the maintainance on a stellar manip component seems like payment enough). This would only really require that the component required itself to be present in the same way a ringworld placer requires plates + cables and the ship just got 'eaten' in the change.
What I would like is the ability to mod things more profoundly.... but that requires lots of new code, so I can do without.
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