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January 31st, 2004, 05:56 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
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Why do people use normal richness in MP?
Just curious. I find the economic constraints in D2 enormously frustrating, even with very good scales... yet all the MP games I see use default richness settings.
Am I just a munchkin, or is it an implicit cash/resource ratio balance thing? Seems like rich should be the practical default for MP, where things are often slow/laborious.
Yet it's never even talked about....
Rabe the (Hypothetically) Enriched
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January 31st, 2004, 06:01 PM
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Corporal
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Join Date: Jan 2004
Location: Sweden
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Re: Why do people use normal richness in MP?
I have only played with normal richness and by about turn 45 I have over 2000 gold in income , and is pumping out huge armys and burning my brain controllieng everything , taxes , unrest and all other small things . I think the normal richness is good , just need those farmlands
My english teacher will kill me someday!
__________________
All is ONE and no one is TWO
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January 31st, 2004, 06:04 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Why do people use normal richness in MP?
Having had some Dom1 experience, I initially wanted to have more resources... However after trying with the new "normal" setting I now prefer it : gold is a *real* constraint and force to make harsh choice every turn. It's more challenging, no longer are the players swimming in gold ...
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January 31st, 2004, 07:34 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Why do people use normal richness in MP?
Yes.
Also, I have been playing with normal or even high site frequency, but now that I've gotten better at site searching, I'm thinking maybe low would be interesting, to limit the choices and prolong the natural national limits, etc.
PvK
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January 31st, 2004, 07:37 PM
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Corporal
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Join Date: Jan 2004
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Re: Why do people use normal richness in MP?
Hum, my brother tricked me in a Worldmap game... with indies 9 , site frequency 75 and a POOR World !!!
Facing 50 to 80 knights and crossbows to get a wealth 3 province is definitely a new experience for me....
And I wondered why he choosed an heavy summoning Pangea to start with....
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January 31st, 2004, 10:34 PM
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Major General
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Re: Why do people use normal richness in MP?
Rabelais, if the economic crunch seems to really frustrate you, you're either playing a really expensive nation that tends to naturally run into these problems, or you're born to be an Ermor player.
Poor worlds inherently favor Ermor, since Ermor gains nothing from the wealth level of a province, and acquires most of its money from burnination.
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January 31st, 2004, 11:22 PM
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General
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Join Date: Nov 2000
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Re: Why do people use normal richness in MP?
Quote:
Originally posted by rabelais:
Am I just a munchkin, or is it an implicit cash/resource ratio balance thing? Seems like rich should be the practical default for MP, where things are often slow/laborious.
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A rich world also doubles the resource production of every province, which has a few far reaching effects on game balance.
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February 1st, 2004, 12:06 AM
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Corporal
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Re: Why do people use normal richness in MP?
Richness setting also effects ashen/void Ermor's starting gem production. With normal you get 10, with rich you get 15.
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February 1st, 2004, 12:26 AM
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Major General
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Re: Why do people use normal richness in MP?
Quote:
Originally posted by Sindai:
Richness setting also effects ashen/void Ermor's starting gem production. With normal you get 10, with rich you get 15.
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Yes, but this is a purely local effect, compared with the global consequences that rich or poor richness has: Ermor only has to pay once for every priest, after which every reanimated is free. Everyone else pays twice or half as much for EVERY unit.
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