.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 1st, 2004, 02:18 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Unit matchups

Quote:
Originally posted by Arryn:
The best ways to counter HI are (IMO): magic, giants, lancers, your own HI, pikeman, and crossbows. In that order. (I don't claim this is the only way, incidently, just my prefernce.)
Undead are good too - they don't fatigue, and HI do.
__________________
Cherry
Reply With Quote
  #2  
Old February 1st, 2004, 02:30 AM
Bossemanden's Avatar

Bossemanden Bossemanden is offline
Corporal
 
Join Date: Nov 2003
Location: Denmark
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
Bossemanden is on a distinguished road
Default Re: Unit matchups

Quote:
If you have units with giant strength, then weaker but longer weapons become more useful because they can do enough damage to actually be effective on repel. Which is why I prefer spear-armed giants to axe-armed ones.
IIRC this is wrong. Repel if succesfull deals 1 point of damage regardless of the strength of the guy carrying the weapon.

Edit: The main strenght of repel is that if succesfull it forces a morale check to see if the attacker actually carries through his attack or if he is intimidated by the longer weapon.

[ February 01, 2004, 00:31: Message edited by: Bossemanden ]
__________________
EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
Reply With Quote
  #3  
Old February 1st, 2004, 02:47 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Unit matchups

Quote:
Originally posted by Bossemanden:
IIRC this is wrong. Repel if succesfull deals 1 point of damage regardless of the strength of the guy carrying the weapon.

Edit: The main strenght of repel is that if succesfull it forces a morale check to see if the attacker actually carries through his attack or if he is intimidated by the longer weapon.
Incorrect on the automatic 1 damage.

Step 1: The defender (with longer weapon) must overcome the attacker's defense rating. If successful, move on to step #2.

Step 2: Attacker must check morale. If successful, move on to step #3.

Step 3: Defender hits attacker. Resolve as normal, except that damage is capped at 1. It is possible to do no damage at all. (This is where strength does matter.)

Step 4. Attacker hits defender. Resolve normally.

Please note that if the defender has extras such as poison, decay, etc. that the attacker can be killed by a repel that does "only" 1 point.

[ February 01, 2004, 00:51: Message edited by: Arryn ]
__________________
Visit my Dominions II site
Reply With Quote
  #4  
Old February 1st, 2004, 10:24 AM

olaf73 olaf73 is offline
Corporal
 
Join Date: Dec 2003
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
olaf73 is on a distinguished road
Default Re: Unit matchups

Overall flails seem like the best weapon to use.

Aside from that though, the 'best' weapon seems to be very dependent on the unit you are facing.

olaf
Reply With Quote
  #5  
Old February 1st, 2004, 10:27 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Unit matchups

Quote:
Originally posted by Arryn:
Please note that if the defender has extras such as poison, decay, etc. that the attacker can be killed by a repel that does "only" 1 point.
Shure about that?
I'm still waiting for a definite statement from the devs about it, or alternativly some "proofed statement" from a player, 'cause I haven't seen any poisoning from a repel so far.

[ February 01, 2004, 08:28: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #6  
Old February 1st, 2004, 10:47 AM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: Unit matchups

There is a one point dmg max from successful repell attempts, but this is not a regular attack (code-wise) and would probably not use any specials of a weapon such as poison or fire, perhaps even magic (vs ethereals). Not sure though.
Reply With Quote
  #7  
Old February 1st, 2004, 10:50 AM

Guest
 
Posts: n/a
Default Re: Unit matchups

I believe I have seen a Herald Lance repel undead with an effect. Maybe only certain 'on hit' parameters and not base damage parameters. Does it also account for damage type, or is that what you were saying? Could test it with a Lightning Spear and try to repel someone who is and who isn't shock resistant to see.

[ February 01, 2004, 08:51: Message edited by: Zen ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.