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February 2nd, 2004, 12:00 PM
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Sergeant
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Join Date: Dec 2003
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Re: ulm help
A few more tips with Ulm :
- if AIs are giving you trouble, you might try finding some cheap indy troops to buy in bulk and parade along your borders, just so the AI don't all declare war on you, thinking you'll be easy to beat. They just don't seem to understand that your infantry is worth 3 of theirs any day, and they end up ganging up on you almost by accident...
- A rainbow pretender is my favorite choice for Ulm, as you don't really need a SC for early expansion, and you can really use an extra boost in research/site searching and item forging.
- Knights are very expensive and easy to lose. They can be very useful if you use them right, but you might want to save them until you get a little better at the game. You don't really need them as Ulm.
- Ulm's crossbows (arbalest really) have a very slow rate of fire, and can easily kill your own troops. Unless I know I'm going against heavily armored opponents, or ones with lots of hp, I don't build them. Cheap indy archers will serve you much better (The 3 resource shortbows are my favorite, or longbows if I find them). If you can, build a fort in a province where you can recruit them.
- Heavy infantry is what will win your battles. I favor the 24 resources morningstar+shield one against AI, and the 18 resources one against indies at the start. You need enough numbers not to get mobbed, which is why I don't go for the more expensive ones.
- You can do without mages, although the right mage casting the right spell will certainly help.
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February 2nd, 2004, 12:47 PM
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Corporal
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Join Date: Jan 2004
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Re: ulm help
thanks for the tips! I had been going about things very wrong(going mostly with the special troops from my starting place and not building forts just taking the AI's)
I still have 2 things that i can't decide on.
fort type=i was going with the fortifed city for the 50 admin and since there are some troops i can only build in my starting fort i felt this made the best use of it. I have since tried the wizard fort? 2 turns 30 admin i do much better with expansion 2 priests can build a complete new base in 2 turns. I have also tried the castle but so far i am leaning toward the best 2 turn fort.
scales-i normally crank up my production was wondering if i should crank up growth instead as it may be better in the long run if my population keeps getting bigger and bigger. (although i am not sure how the scales exactly work).
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February 2nd, 2004, 01:03 PM
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Corporal
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Join Date: Jan 2004
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Re: ulm help
also for my prophet i normally build the special knight in my home province(dark lord?) and make him an earth mage, He is very tough espcially when i get him some iteams, spells armor and weapons he really is the superstar of my expansion force(as my pretender main job is the find magic sites)
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February 2nd, 2004, 01:39 PM
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Corporal
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Join Date: Jan 2004
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Re: ulm help
The best info I have found for scales is located in the sticky thread titled "Newbies and confused people". Read the 19 December Newby Guide, Section Seven.
Aikamun
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February 2nd, 2004, 01:50 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: ulm help
Quote:
Originally posted by condors:
also for my prophet i normally build the special knight in my home province(dark lord?) and make him an earth mage, He is very tough espcially when i get him some iteams, spells armor and weapons he really is the superstar of my expansion force(as my pretender main job is the find magic sites)
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Ok for propheting a Black Knight, that what Ulm has closer to a SC, but why wasting 50 gems empowering him Earth-1 ? Just for the added protection ? Even assuming you give him a couple Earth items it doesn't warrant the cost IMHO...
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February 3rd, 2004, 02:18 AM
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Corporal
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Join Date: Dec 2003
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Re: ulm help
Quote:
Originally posted by condors:
also for my prophet i normally build the special knight in my home province(dark lord?) and make him an earth mage, He is very tough espcially when i get him some iteams, spells armor and weapons he really is the superstar of my expansion force(as my pretender main job is the find magic sites)
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.........Make him an earth mage? you means empowerment?
So you are swimming in the Sea of Tons Gems.Duh, so cast the Golem-Construct,make it a prophet and enjoy the extra foot slot(you can equip a quickness boot,or,lets say it's really you are a berserker,a plane boots)....
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There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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February 3rd, 2004, 02:21 AM
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Corporal
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Join Date: Dec 2003
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Re: ulm help
Quote:
Originally posted by PDF:
quote: Originally posted by condors:
also for my prophet i normally build the special knight in my home province(dark lord?) and make him an earth mage, He is very tough espcially when i get him some iteams, spells armor and weapons he really is the superstar of my expansion force(as my pretender main job is the find magic sites)
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Ok for propheting a Black Knight, that what Ulm has closer to a SC, but why wasting 50 gems empowering him Earth-1 ? Just for the added protection ? Even assuming you give him a couple Earth items it doesn't warrant the cost IMHO... cast invulnerable maybe...for a huge gem cost: 125 earth(well, the poor knight cant equip his horse with earth boots..)
[ February 02, 2004, 12:23: Message edited by: void ]
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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