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				February 2nd, 2004, 12:47 PM
			
			
			
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				 Re: ulm help 
 thanks for the tips! I had been going about things very wrong(going mostly with the special troops from my starting place and not building forts just taking the AI's) 
 I still have 2 things that i can't decide on.
 
 fort type=i was going with the fortifed city for the 50 admin and since there are some troops i can only build in my starting fort i felt this made the best use of it. I have since tried the wizard fort? 2 turns 30 admin i do much better with expansion 2 priests can build a complete new base in 2 turns. I have also tried the castle but so far i am leaning toward the best 2 turn fort.
 
 scales-i normally crank up my production was wondering if i should crank up growth instead as it may be better in the long run if my population keeps getting bigger and bigger. (although i am not sure how the scales exactly work).
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				February 2nd, 2004, 01:03 PM
			
			
			
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				 Re: ulm help 
 also for my prophet i normally build the special knight in my home province(dark lord?) and make him an earth mage, He is very tough espcially when i get him some iteams, spells armor and weapons he really is the superstar of my expansion force(as my pretender main job is the find magic sites) |  
	
		
	
	
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				February 2nd, 2004, 01:39 PM
			
			
			
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				 Re: ulm help 
 The best info I have found for scales is located in the sticky thread titled "Newbies and confused people".  Read the 19 December Newby Guide, Section Seven.
 Aikamun
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				February 2nd, 2004, 01:50 PM
			
			
			
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 Colonel |  | 
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				 Re: ulm help 
 
	Ok for propheting a Black Knight, that what Ulm has closer to a SC, but why wasting 50 gems empowering him Earth-1 ? Just for the added protection ? Even assuming you give him a couple Earth items it doesn't warrant the cost IMHO...Quote: 
	
		| Originally posted by condors: also for my prophet i normally build the special knight in my home province(dark lord?) and make him an earth mage, He is very tough espcially when i get him some iteams, spells armor and weapons he really is the superstar of my expansion force(as my pretender main job is the find magic sites)
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				February 3rd, 2004, 02:18 AM
			
			
			
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				 Re: ulm help 
 
	.........Make him an earth mage? you means empowerment?Quote: 
	
		| Originally posted by condors: also for my prophet i normally build the special knight in my home province(dark lord?) and make him an earth mage, He is very tough espcially when i get him some iteams, spells armor and weapons he really is the superstar of my expansion force(as my pretender main job is the find magic sites)
 |  So you are swimming in the Sea of Tons Gems.Duh, so cast the Golem-Construct,make it a prophet and enjoy the extra foot slot(you can equip a quickness boot,or,lets say it's really you are a berserker,a plane boots)....
				__________________There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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				February 3rd, 2004, 02:21 AM
			
			
			
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				 Re: ulm help 
 
	Ok for propheting a Black Knight, that what Ulm has closer to a SC, but why wasting 50 gems empowering him Earth-1 ? Just for the added protection ? Even assuming you give him a couple Earth items it doesn't warrant the cost IMHO...Quote: 
	
		| Originally posted by PDF: 
 quote:Originally posted by condors:
 also for my prophet i normally build the special knight in my home province(dark lord?) and make him an earth mage, He is very tough espcially when i get him some iteams, spells armor and weapons he really is the superstar of my expansion force(as my pretender main job is the find magic sites)
 |  cast invulnerable maybe...for a huge gem cost: 125 earth(well, the poor knight cant equip his horse with earth boots..)
 
 [ February 02, 2004, 12:23: Message edited by: void ]
				__________________There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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