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February 3rd, 2004, 02:24 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Mictlan, Cross Breeding and Luck
Fiends and Devils get hurt only rarely, when you have 10 or more of them, especially combined with numbers of Eagle Warriors and/or Imps. Once they get over a certain number (somewhere over ten), they change from mage-killers to army-annihilators. 25 devils led by a Devil commander from HfH, is quite awesome.
For demon/devil leaders, other options also include high priests (who can pitch in with battlefield spells), a few cheap Mictlan Priests leading 5 each, and/or with items, or undead commanders (a nice cheap option to lead a large force).
PvK
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February 3rd, 2004, 02:41 AM
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Re: Mictlan, Cross Breeding and Luck
 Well most of the time you don't have the ability to field too many armies with 20+ Devil/FoD. I'd prefer to have 3 or 4 Armies hammering away from different directions and each having the ability to null enemy mages than one (or 2) Big ugly armies that can be shut down by a Storm.
Just a personal preference but this is from a MP aspect. The AI rarely uses storms or storm items to their full effect.
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February 3rd, 2004, 03:05 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Mictlan, Cross Breeding and Luck
Ya, I'm against the AI, haven't had much storm problems, and since I have a Soul Contract, I happen to have such an army, and when lead by a Devil, they can fly and attack any province within 3 hops every turn. My Mictlani infantry is mostly elite, unafflicted, and rarely has to do much serious fighting against enemies who aren't about to be routed by devils.
I imagine competetive human opponents would find ways to deal with the tactic, at least if they got to me before I got a huge devil production going. Such as, storm follwed by lots of banishing and anti-demon magic.
PvK
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February 3rd, 2004, 04:36 AM
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Corporal
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Join Date: Jan 2004
Location: Kennesaw, GA
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Re: Mictlan, Cross Breeding and Luck
Quote:
Originally posted by Vger:
Hi,
The Heliophagus makes a pretty good SC with decent equipment. I haven't played a blood nation yet, but I've piddled with blood magic and called one up, once.
Ciao,
V'ger gone
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Indeed, the Heliophagi are great. I managed to summon three before my country died out completely. One was just a wonderful commander, but one, aside from being a kick *** commander with good magic, also could summon a fiend every turn cost-free, and the other could summon two Bone fiends things with no cost every turn. I dunno about the fourth, but I assume he is equally awesome. It was the only way I survived, with no blood slaves due to having no people.
Bowlingballhead, yes, Burden of time is broken, in my opinion. It costs far too little for the extreme effects it has. It absolutely kills me, and not being an astral mage or interested in enchantment, I'm utterly screwed. So I have a couple choices:
1. Go out of my way at creation to take four astral and research dispel AND somehow get ahold through alchemy (at tremendous cost) enough astral pearls to dispel it. Which utterly sucks.
2. Take three on the growth scale, and mass produce cheap human units to replace my ever-dying legions.
I haven't played a nation that uses mostly elite troops yet, but I'd imagine things would be doubly worse if I didn't field an army of expendable cross-breeds as fodder for my equally expendable horde of sling-using warriors, but rather a crack team of elites that are hard to replace. I mean, that seems VERY broken to me. Heck, it deserves its own thread.
Someone asked this:
Quote:
With the improves crossbreeding, how many commanders are usually leading one of your main armys ? because just a few breeds usually come with MANY lesser breeds you must have several commanders. Or are you using a experienced leader with 2+ exp levels ? Because i cant figure out how to lead those bloody breeds, they allways seem to end up guarding my capital..
ty
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I dunno about other countries, but I pumped out Tribal Kings en masse with Mictlan. They're only 40 gold and minimal resources and command 50 soldiers right off, so there is no reason not to just hire one every turn you need one don't hire something else. With several forts (which so far has been my strategy, not that it has done all that well . . .) you can pump out serious quantities of them.
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February 3rd, 2004, 05:15 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: Mictlan, Cross Breeding and Luck
Quote:
Originally posted by moodgiesanta:
Bowlingballhead, yes, Burden of time is broken, in my opinion. It costs far too little for the extreme effects it has. It absolutely kills me, and not being an astral mage or interested in enchantment, I'm utterly screwed. So I have a couple choices:
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If you ignore enchantment research, then quite frankly, you're almost asking to get bLasted by various enchantments. That's the point of the dispel spell.
Quote:
1. Go out of my way at creation to take four astral and research dispel AND somehow get ahold through alchemy (at tremendous cost) enough astral pearls to dispel it. Which utterly sucks.
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Dispel is enchantment 5, astral 3, not astral 4. Enchantment 4 can be reached in 10 turns from a start with no research points whatsoever. Enchantment 5 is only about 3 more turns after that. For a nation with enough research to get to Heliophagi enchantment 5 is about a three or four turn effort at the very most.
From the rest of your thread, I assume you were playing Mictlan. That means that you already have an astral 2 mage, who only needs a starshine skullcap to cast dispel whenever necessary.
A list of the nations that have at least an astral two mage, and thus have a fairly easy time to cast dispel.
Abysia, Atlantis, Pythium, Arcoscephale, Broken Empire Ermor, Marignon, R'Lyeh, Jotunheim (Utgard), Mictlan. That's 9 out of the 17 nations that can get rid of it fairly easily.
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February 3rd, 2004, 05:17 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Mictlan, Cross Breeding and Luck
Yes the Mictlani commanders are wonderfully cheap (sacred, for half upkeep cost) for cannonfodder leadership and generation too (free slave spear-carriers).
PvK
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February 3rd, 2004, 06:11 AM
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Re: Mictlan, Cross Breeding and Luck
Burden of Time isn't broken. It's just something that will force you to deal with it visibly instead of the invisible threat of giving an opponent a massive gem income (which is a common misconception).
Every Global Enchantment has an impact on the game if you allow it to remain unchecked. So having the ability to deal with, or counter them is something you must do even in SP. If you play the game without having the ability to deal with either letting the enchantment stick, or kicking it out/dispeling it, you are asking to be burnt.
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