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May 5th, 2001, 01:02 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: What would you like to see in an expansion pack
How about randomly named tech areas?
Or useless tech areas?
Ie. You reasearch "obscure idea #1"
once you're done, your scientists cry out "wow, this could be turned into an anti-proton beam!!!",
or maybe "Oops. now that we've thought about it for a month, this is a stupid idea."
You'd never really know what you're going to get, but once you find something good, you have to decide whether to keep researching the good tech, or do more basic research to try and find something even better.
This would require a MM expansion pack to get the AIs to work within the system.
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Things you want:
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May 5th, 2001, 01:31 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: What would you like to see in an expansion pack
The "more branching/like Civ" tech tree idea we could do NOW.
If the restrictions for techs worked, it would be even easier. As it is now, giving a tech area multiple requirements causes a crash.
Hrm. I just checked that, and it works so far. Maybe it got fixed in a patch since I tested it Last.
Anyway, even if that doesn't work, you CAN give a component more than one requirement. It just won't be immediatly obvious to the player what is going on.
EDIT: OK, giving a tech more than one other tech as a requirement seems to work now.
Phoenix-D
[This message has been edited by Phoenix-D (edited 05 May 2001).]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 5th, 2001, 01:46 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: What would you like to see in an expansion pack
For those of you, who requested more random events. My random events file is posted in the mod section and I will be posting my newest Version by sunday.
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May 5th, 2001, 05:03 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Re: What would you like to see in an expansion pack
*Mostly I would like more technologies. Trees that feel like they just go off into infinity. A tree that takes more than 1000 turns to complete, so that you have to choose aresearch path and stick with it.
*Scenerios. (I don't think this needs explaining)
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May 5th, 2001, 08:20 PM
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Colonel
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Join Date: Jan 2001
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Re: What would you like to see in an expansion pack
For me everything that can't be modified by ourselves like:
- exclusion technology for ship designs (design will not be used anymore if specified tech is available)
- possibility to instruct use of specific facility (e.g. monolith) or component for construction instead of ability as alternative
- AI intelligence projects file
- AI fleets composition file
- new abilities (e.g. specific counter intelligence)
- cross-use of abilities for facilities/components
- drones!!
- possibility to modify stackabilty of different facilities or components
If most of them could be realized I would be prepared to pay once more the full price of SE IV!
[This message has been edited by Q (edited 05 May 2001).]
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August 15th, 2001, 10:32 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: What would you like to see in an expansion pack
BUMP
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 15th, 2001, 04:50 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: What would you like to see in an expansion pack
tcpip tcpip tcpip and tatical combat in tcpip games. Everyone else can twittle with their empire while the battles go on.
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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