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  #1  
Old February 2nd, 2004, 06:55 AM
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Default Modding Question: Two players as the same nation

Hey, you think it would be easy to completely copy a nation so people can play the same one?
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  #2  
Old February 2nd, 2004, 07:04 AM
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Default Re: Modding Question: Two players as the same nation

Yes... aside from national pretenders. But some of the capitol-only units may pose a problem, as some capitol sites seem hard-coded to only allow a specific nation to recruit those units...
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Old February 2nd, 2004, 09:24 AM

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Default Re: Modding Question: Two players as the same nation

In fact some units are hardcoded to sites themselves (ie site X allows recruiting of unit Y).
Maybe one can bypass the problem by adding the wanted sites to the changed nation with #startsite command, but I dunno if there's some hardcoded control to force "unique" sites to be unique indeed...
Have a try !
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Old February 2nd, 2004, 03:01 PM
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Default Re: Modding Question: Two players as the same nation

There is no "copy all" for a nation so you would have to do all the units. For the ones that are tied to a site you should be able to replace a recruitable unit with whatever unit the site gives. The only problem I can see is if you are trying to replace a nation with many units into a slot held by a nation with only a few units. And if there are extra slots left over you might want to fill those with duplicates of something just for fairness.
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Old February 2nd, 2004, 04:24 PM

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Default Re: Modding Question: Two players as the same nation

Hum, I thought of making it the easy way :
You want nation X to use nation Y units, so it goes. First note all the units and commanders/hero IDs of nation Y then :

file switchnationYX.dm

#selectnation X
#clearrec
#clearsites
#addrecunit xxx (xxx= id of 1st unit available to nation Y)
#addrecunit xxy (2nd unit of Y)
..etc..
#addreccom ccc (same for commanders and heroes than for units)
..etc..
#addreccom ccz
#startsite "first site of nation X"
...
#startsite "Last site of nation X"
Also add the correct #defcom1/2, #defunit1/2, #startcom and #startunit defining the province defense units and commanders and the starting units, then change somewhat the name, color and description of nation X - see modding pdf file ...)

It *should* work if my genius didn't fail !

[ February 02, 2004, 14:31: Message edited by: PDF ]
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