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  #1  
Old May 5th, 2001, 12:26 AM
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Default Re: Primitive cultures

The battlestar Galactica is a race in the game (if you download the Mod) and I am putting in a lot of side time to develop the cylons to add at a later date.
While random events are not visable actions that you can see, I can add one were a random attack takes out a planet if you like. As it is an event, you will be unable to do anything about it.
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Old May 5th, 2001, 12:46 AM
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Default Re: Primitive cultures

quote:
I might have a go at this mod - S_J, do you mind if I use Pirates and Nomads as a template? I'm new to this modding lark

I'm not sure how you could use my mod to make primitives without taking up a race slot. But you're welcome to try

I started modding my using the SE4 original "mod" as a template. Just look through the files, copy & paste stuff that looks like it might be cool.
I highly reccommend reading through the abilities.txt file. You can get a lot of ideas from that.

If you use my mod and add an AI player who dosen't have the "Normal" racial trait, you'll get a neutral who lives on only one planet. I'm not sure, but they might also not get any shipyards, so they won't be able to build anything other than units...
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Old May 8th, 2001, 02:41 PM
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Default Re: Primitive cultures

Uhh - I never said I wanted to do it without taking up a race slot . When I mentioned "Population ruins" I was just trying to describe what I thought the primitives could add to the game - I wasn't suggesting a means of implementing them.

I was thinking of adding a fourth type? "normal", "pirate", "nomad" and "pre- industrial". Give the pre-industrials no access at all to any techs except the farming / mining / storage / resupply / troop techs specifically designed for them.

With no expansion possibilities, no fleets to build and nothing to research all they would do is build huge armies and wait for the spacefarers to arrive. Hopefully after a few dozen turns they would have a formidable ground army waiting to repel invaders and a big store of minerals / organics to trade with. I also think giving them resupply facilities could give them significant diplomatic value in certain situations.

As far as I can see the only really difficult bit (apart from altering pages and pages of txt files=-) would be forcing the game to start primitive planets with the right mix of facility types.

Anyway it sounds like Phoenix-D (Like Enterprise-D? ) may be working on this mod now so I won't duplicate his efforts. I think his vision is different to mine but that's the price I pay for laziness - It's your baby now Phoenix.

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