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  #11  
Old May 4th, 2001, 07:17 AM

Erhardt Erhardt is offline
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Default Re: Newbie building sphere/ringworld question

Another question on this thread: how can I get construction ships to combine their efforts to build something? 5 years for on ship to build the ringworld frob is not great when I can have a const. ship each for 2k cables and plating.
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  #12  
Old May 4th, 2001, 07:27 AM

Phoenix-D Phoenix-D is offline
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Default Re: Newbie building sphere/ringworld question

Easy.

You don't.

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  #13  
Old May 4th, 2001, 07:38 AM

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Default Re: Newbie building sphere/ringworld question

Re-fit bases????

The cost to build cable or plating is 50,000 of each resource. You can't be right in saying to you just re-fit the base to the new design to cost difference would be right out of the ball park.

How do you do it????
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  #14  
Old May 4th, 2001, 03:01 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Newbie building sphere/ringworld question

Aussie: with a _series_ of refits. IOW, build a cheap base (design 1). Refit to a 50% more expensive design (design 2). Refit again to a design 50% more expensive than design 2 (design 3); continue until you can refit to a gravity plating/hyper-density cable/world generator base. Someone posted a design series once. Unfortunately for me, I think it involved mostly organic components. I prefer temporal tech, and decided the whole series refit thing was a bit "munchkin" (thanks for the new term Taqwus) anyway, so I haven't worked it out for myself. Not to mention I don't get enough time to play to make it worthwhile to work out such things...
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  #15  
Old May 4th, 2001, 04:54 PM

Prostetnic Vogon Jeltz Prostetnic Vogon Jeltz is offline
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Default Re: Newbie building sphere/ringworld question

I think that as of a couple of patches ago, refits are limited to 150% of the *original* cost of the ship/base.

(Though maybe I just screwed up my intermediate design.)

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  #16  
Old May 4th, 2001, 05:18 PM
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Taqwus Taqwus is offline
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Default Re: Newbie building sphere/ringworld question

Naah. Not in 1.35, at least for ships. ~280 turns so far, 255-system quadrant, and I've had only two "real" battlecruiser designs. The first used regular shields, a live crew, no tachyon sensors or cloaking device, and nothing special in the way of engines or supply. The second used the maximum tech in shields, had cloaking and tachyon sensors, a solar sail, and switched to master computers as well as more minor upgrades... thus boosting cost in organics by greater than 50%.

So I made a 'meta' design between the two; basically, the first with the master computer instead of crew, or something like that -- so that this 'meta' could be refitted into the late-game model. It let me, so it's not yet based on original cost.

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