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  #1  
Old February 5th, 2004, 07:52 PM

Bowlingballhead Bowlingballhead is offline
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Default Re: UlmPunk MOD available

I can't remove the '#mounted' flag in 2.06, I'm afraid. He should have a foot slot in 2.07. So just think of him as being too big for boots.

He still won't have feet when the 1.1 UlmPunk is posted on IllWinter. I switched the heroes around, but it doesn't matter - they're all #mounted, and there's nothing I can do about it.

As for scouts, they'll have scouts when I think of an appropriate unit for the purpose, really! For now poor Ulm has to suck it up and deal with inexpert intelligence by rolling over the enemy with overwhelming firepower.

Or scaring them. I hear that multilaunchers will send low-morale units running. This I find funny.

[ February 05, 2004, 17:55: Message edited by: Bowlingballhead ]
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  #2  
Old February 6th, 2004, 06:44 PM
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Kristoffer O Kristoffer O is offline
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Default Re: UlmPunk MOD available

Version 1.1 is up.
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  #3  
Old February 6th, 2004, 10:07 PM

Bowlingballhead Bowlingballhead is offline
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Default Re: UlmPunk MOD available

Sweeeeeet. Thanks!

I definitely had to far tone down the cost of Silicons. They're good units, but they're not 100 gold good!
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Old February 9th, 2004, 01:58 AM

moodgiesanta moodgiesanta is offline
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Default Re: UlmPunk MOD available

I've been getting into this excellent mod, and I think Arachnoids are very cool.

This mod allows for a lot of very cool Gift of Reason situations.

I do have a question, not neccessarily only related to the mod but brought up in my mind because of it: shouldn't mindless units lose their mindless status upon recieving Gift of Reason? Those cool black things that I gift a bunch nd deck out with cool weapons are "mindless", yet are also commanders and have been given reason by the spell.
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Old February 9th, 2004, 02:49 AM

Bowlingballhead Bowlingballhead is offline
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Default Re: UlmPunk MOD available

Glad you like it. It's especially pleasing to know that units other than the multilaunchers are being used. Although truthfully, I haven't even tried the Hulks in battle myself! Been experimenting with Silicons.

I kind of figured somebody might Reason a Hulk and try and make a SC out of it. That's one reason why it wears armor.

As for the mindlessness thing... well, I've seen people discuss it occasionally. The best theory I heard is that when you Gift something mindless, you get a robotic, programmed sort of intelligence. It's still not capable of fear, and doesn't have anything for, say, mind burn to attack.
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Old February 9th, 2004, 03:02 AM
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Default Re: UlmPunk MOD available

GoR'ing a strong mindless unit, incidentally, might be one thing to try against R'lyeh -- but you'd better deck out such a unit with magic-resistance boosters or risk instant death by opposition.
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