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February 5th, 2004, 07:52 PM
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Corporal
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Join Date: Dec 2003
Posts: 98
Thanks: 0
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Re: UlmPunk MOD available
I can't remove the '#mounted' flag in 2.06, I'm afraid. He should have a foot slot in 2.07. So just think of him as being too big for boots.
He still won't have feet when the 1.1 UlmPunk is posted on IllWinter. I switched the heroes around, but it doesn't matter - they're all #mounted, and there's nothing I can do about it.
As for scouts, they'll have scouts when I think of an appropriate unit for the purpose, really! For now poor Ulm has to suck it up and deal with inexpert intelligence by rolling over the enemy with overwhelming firepower.
Or scaring them. I hear that multilaunchers will send low-morale units running. This I find funny.
[ February 05, 2004, 17:55: Message edited by: Bowlingballhead ]
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February 6th, 2004, 06:44 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: UlmPunk MOD available
Version 1.1 is up.
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February 6th, 2004, 10:07 PM
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Corporal
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Join Date: Dec 2003
Posts: 98
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Re: UlmPunk MOD available
Sweeeeeet. Thanks!
I definitely had to far tone down the cost of Silicons. They're good units, but they're not 100 gold good!
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February 9th, 2004, 01:58 AM
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Corporal
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Join Date: Jan 2004
Location: Kennesaw, GA
Posts: 105
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Re: UlmPunk MOD available
I've been getting into this excellent mod, and I think Arachnoids are very cool.
This mod allows for a lot of very cool Gift of Reason situations.
I do have a question, not neccessarily only related to the mod but brought up in my mind because of it: shouldn't mindless units lose their mindless status upon recieving Gift of Reason? Those cool black things that I gift a bunch nd deck out with cool weapons are "mindless", yet are also commanders and have been given reason by the spell.
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February 9th, 2004, 02:49 AM
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Corporal
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Join Date: Dec 2003
Posts: 98
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Re: UlmPunk MOD available
Glad you like it. It's especially pleasing to know that units other than the multilaunchers are being used. Although truthfully, I haven't even tried the Hulks in battle myself! Been experimenting with Silicons.
I kind of figured somebody might Reason a Hulk and try and make a SC out of it. That's one reason why it wears armor.
As for the mindlessness thing... well, I've seen people discuss it occasionally. The best theory I heard is that when you Gift something mindless, you get a robotic, programmed sort of intelligence. It's still not capable of fear, and doesn't have anything for, say, mind burn to attack.
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February 9th, 2004, 03:02 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: UlmPunk MOD available
GoR'ing a strong mindless unit, incidentally, might be one thing to try against R'lyeh -- but you'd better deck out such a unit with magic-resistance boosters or risk instant death by opposition.
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