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February 9th, 2004, 06:54 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Debate and Duel (D&D)
Lost an Eye, Weakened, Crippled, Feeble Minded.
I don't think it would matter if he had a never-healing would because my pretender got it once before, but overtime healed himself.
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February 9th, 2004, 06:54 AM
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Re: Debate and Duel (D&D)
I don't think so. You can't retreat from an assassination. So in effect you have to when you try to "assasinate" someone place the command on the global screen. So while you can and probably should use "retreat" for patrolling forces to get you into position. As soon as you are in a province that you want to assassinate and give the command, you can't retreat from your assasination attempt so you would change the script.
It's a choice of either one way or the other. You can either take the chance of assassinating first but being discovered by patrollers and more than likely killed, or being discovered by patrollers first and escaping before you can do your assassination attempt.
If I was in such a position and I gave the Assassination command, I'd switch my script away from Retreat because you are not allowed to retreat from a assassination either initiated by you or another player.
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February 9th, 2004, 07:00 AM
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Private
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Join Date: Jan 2004
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Re: Debate and Duel (D&D)
I agree with you. I'd do the same thing. Im just wondering what exactly happens IF you try to retreat in an assasination attempt. Do you flee the battle and auto die ala mercs? Do you just stand around doing nothing? If thats the case, he probably didn't expect that to happen. He expected them to disregard an impossible order and fight on however. It wasn't the end of the world for his assasinations he just had to micro it out, but apparently he didn't want to do that ;p
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February 9th, 2004, 07:01 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Debate and Duel (D&D)
Retreat from assassination is 100% fatal. The unit will be 'retreated', and then killed (offscreen). That's the way the game is coded. I saw this happen (once) to one of my preaching priests in a SP game.
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February 9th, 2004, 07:01 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Debate and Duel (D&D)
Quote:
Originally posted by Osium:
Did they rout off the map and auto die like mercs?
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Routed, but didn't die like mercs.
Quote:
Originally posted by Osium:
im not sure this would have totally defeated his strategy
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Three assassination attempts per turn WOULD be very helpful, but after I spent 10 gems for the skull staff for each assassin, I kinda just said, "Bleh, nevermind".
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February 9th, 2004, 07:03 AM
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Re: Debate and Duel (D&D)
You 'retreat' and you die from the attempt. So in effect you *could* program an assassination in Argitoth's case to be Disentigrate, Disentigrate, Disentigrate, Disentigrate, Disentigrate, Retreat.
And if you kill them before you retreat, you win. If you don't you die.
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February 9th, 2004, 07:04 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Debate and Duel (D&D)
Quote:
Originally posted by Arryn:
Retreat from assassination is 100% fatal. The unit will be 'retreated', and then killed (offscreen). That's the way the game is coded. I saw this happen (once) to one of my preaching priests in a SP game.
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Remember now, my assassins retreated multiple times after being found since I had a province for them to retreat into, but during assassinations, the game wasn't coded for retreating into home provinces, so my assassins just died.
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