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  #1  
Old February 4th, 2004, 01:20 AM

Jasper Jasper is offline
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

A simple fix would be to give such creature generating leaders 50 morale when they enter a battle alone. This is effectively what happens for leaders that don't generate troops.
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Old February 4th, 2004, 01:40 AM

velk velk is offline
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

I always gave Cthuzul the demonbred assassin a lifelong protection and he never appeared to be remotely fazed by having all his imps wiped out. Perhaps assassination attempts are different ?
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Old February 4th, 2004, 02:53 AM

Norfleet Norfleet is offline
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

Quote:
Originally posted by Jasper:
A simple fix would be to give such creature generating leaders 50 morale when they enter a battle alone. This is effectively what happens for leaders that don't generate troops.
That, or a "with your shield or on it" checkbox that has been proposed, that disables the auto-flee on loss of all troops for marked leaders. This would solve a lot of other things as well.
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Old February 4th, 2004, 04:59 AM

Gateway103 Gateway103 is offline
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

Quote:
Originally posted by velk:
I always gave Cthuzul the demonbred assassin a lifelong protection and he never appeared to be remotely fazed by having all his imps wiped out. Perhaps assassination attempts are different ?
Most likely. I recall one of the turn-tip was "You cannot retreat from assasination attempts" or something to that effect. This seemed to mean that you, on the receiving end of such attempts, cannot retreat. However, it seems reasonable that the same holds true for the assassin too.

I supposes it is some sort of No-Retreat oerride switch, used in perhaps Death Match too.

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Old February 4th, 2004, 06:46 AM

Jasper Jasper is offline
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

Quote:
Originally posted by Norfleet:
quote:
Originally posted by Jasper:
A simple fix would be to give such creature generating leaders 50 morale when they enter a battle alone. This is effectively what happens for leaders that don't generate troops.
That, or a "with your shield or on it" checkbox that has been proposed, that disables the auto-flee on loss of all troops for marked leaders. This would solve a lot of other things as well.
Changing game mechanics and user interface is never simple.
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Old February 4th, 2004, 07:00 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

Quote:
Originally posted by Jasper:
Changing game mechanics and user interface is never simple.
There already is an exception in the code for when an army of commanders only attacks however, which could possibly be used to modify the retreat rules to take into account automatic commander bodyguards.
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Old February 4th, 2004, 10:38 AM

Jasper Jasper is offline
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

True. For example by giving leaders 50 morale in such circumstances...
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