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  #1  
Old February 10th, 2004, 08:26 AM
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Vger Vger is offline
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

Hi,

There's another option that involves modding. Make the Moloch immortal. I piggybacked some changes onto the Healing Pretender mod. I made several of the pretenders (mostly the undead ones, like the Carrion Dragon) immortal. I also made some pretenders regenerate, little tweaks like that. One of the ones I changed was the Moloch. I haven't had him rout yet.

IMO his paths are way too expensive as he is, so this balances it out some.

Just a thought,
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  #2  
Old February 10th, 2004, 09:45 AM

tka tka is offline
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

Quote:
Originally posted by Vger:
Hi,

There's another option that involves modding. Make the Moloch immortal. I piggybacked some changes onto the Healing Pretender mod. I made several of the pretenders (mostly the undead ones, like the Carrion Dragon) immortal. I also made some pretenders regenerate, little tweaks like that. One of the ones I changed was the Moloch. I haven't had him rout yet.

IMO his paths are way too expensive as he is, so this balances it out some.

Just a thought,
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Immortal Moloch! Serious SC-pretender dominance.

Immortal creatures do not retreat when fighting in friendly dominion.

[ February 10, 2004, 07:46: Message edited by: Morag ]
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  #3  
Old February 10th, 2004, 09:26 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

Quote:
Originally posted by Vger:

There's another option that involves modding. Make the Moloch immortal.
An immortal Moloch might even beat the Vampire queen as immortal SC of choice, and she is already a very, very, scary SC once she gets a bit of body armour.

An immortal Moloch should probably have his cost increased from 75 to 125 or so.


Quote:
Originally posted by Tricon:
PS(The mighty Peter Ebbesen leaves the EUII forums? What happened? Is this a short forray into other realms, or a more permanent visit?)
Shh. I am here incognito. Notice how my crown of flames and my shroud of darkness have receded into the shadows whence they came? No dragons herald my coming, nor is there a wailing and gnashing of teeth.

I just enjoy a good fantasy wargame with high complexity due to its openended nature as much as the next guy. I will probably be making a few suggestions for changes and chime in with a few devastating remarks every few months, but that is probably going to be the limit of my involvement in these forums. While well moderated and with a core of very helpful posters, an inordinate number of Posts are of the "hey, I'm a NOOB and you owe me answers to questions that I could discover for myself in five minutes" or the "which XYZ is best". Additionally, the reverse post order and (apparent) lack of a strong user CP for active thread handling would drive me nuts, were I not mad as a hatter already... Ah, inherent benefits, how we come to love them.

As is, I find Dominions II a very nice game, and will no doubt play it on and off for a few years, but for MP, I still prefer EU2 live against 10-12 other players any day.
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  #4  
Old February 10th, 2004, 09:56 PM
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

Quote:
Originally posted by Peter Ebbesen:
While well moderated and with a core of very helpful posters, an inordinate number of Posts are of the "hey, I'm a NOOB and you owe me answers to questions that I could discover for myself in five minutes" or the "which XYZ is best".
That probably can't be helped in a game that get's it's sales by word of mouth. Newcomers will trickle in a few at a time, and most will have the same questions. In the EU forums you have entire sections that handle newcomers, and other sections where pro's can argue amongst them without too much interference. But as to finding answers within five minutes....

Quote:
Originally posted by Peter Ebbesen:
Additionally, the reverse post order and (apparent) lack of a strong user CP for active thread handling would drive me nuts, were I not mad as a hatter already...
The most infuriatiung thing about this forum! And even though the search function works fairly well, the reverse post order makes an easy search into a chore -especially if you're a newcomer and and probably used to other forum layouts and user CP's.


Quote:
Originally posted by Peter Ebbesen:
As is, I find Dominions II a very nice game, and will no doubt play it on and off for a few years, but for MP, I still prefer EU2 live against 10-12 other players any day.
Right now, this game got me with a vengeance. Same as EU had a few months ago. But I'm a game jumper. I'll return to EU or Victoria in a while, stay with it for a time, then jump back to another game. Quality games like this or EU will have my loyalty for a long time, though my limited time and many interests will constantly try to divert me...
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  #5  
Old March 16th, 2004, 02:36 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

As the Moloch is still hamstrung by imps in 2.08, a *bump* is in order..

SAVE THE MOLOCH FROM WHIMPY IMPS INC.!
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  #6  
Old March 15th, 2004, 03:13 PM
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

I'll rebump with a global request.

Autosummons is broken in at least one other respect as well: Autosummoned creatures will often make stealthy commanders (e.g. ghost kind) lose their stealth ability when a autosummoned creature arrives, EVEN IF that summoned creature is itself stealthy (e.g. ghosts, harpies, etc.).

I think the way autosummons works could be rehashed, fixing both the routing problem and the stealth-loss problem.
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  #7  
Old March 15th, 2004, 03:30 PM
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Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

I'll be even harsher. Remove all autosummons. If you want units accompaning a commander they could be worked into the unit as "weapons", eg the "Owl" weapon. If this not satisfactory then give the commander the ability "Summon allies". This way we get control over where and when the units arrive.
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