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March 15th, 2004, 03:13 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
I'll rebump with a global request.
Autosummons is broken in at least one other respect as well: Autosummoned creatures will often make stealthy commanders (e.g. ghost kind) lose their stealth ability when a autosummoned creature arrives, EVEN IF that summoned creature is itself stealthy (e.g. ghosts, harpies, etc.).
I think the way autosummons works could be rehashed, fixing both the routing problem and the stealth-loss problem.
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March 15th, 2004, 03:30 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
I'll be even harsher. Remove all autosummons. If you want units accompaning a commander they could be worked into the unit as "weapons", eg the "Owl" weapon. If this not satisfactory then give the commander the ability "Summon allies". This way we get control over where and when the units arrive.
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March 15th, 2004, 07:16 PM
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Captain
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Join Date: Aug 2003
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Wauthan are you talking about battlefield autosummons or dominion related autosummons? Since the two previous Posts deal with one of the above each, it is not entirely clear what you are talking about.
[ March 15, 2004, 17:21: Message edited by: johan osterman ]
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March 15th, 2004, 07:22 PM
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Major General
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
I think he's talking about both, actually. Strategic autosummons appear to disrupt hidden commanders, while tactical autosummons turn a commander into a consummate coward.
The simple solution is just to fix all of these issues, though.
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March 15th, 2004, 07:26 PM
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Captain
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Quote:
Originally posted by Norfleet:
...
The simple solution is just to fix all of these issues, though.
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Fixing all issues will certianly solve all problems.
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March 15th, 2004, 07:32 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Quote:
Originally posted by johan osterman:
Fixing all issues will certainly solve all problems.
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Oh Goody! And you fine folks will have it all ready for a patch 2.09 release by the end of the week, right? 
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March 15th, 2004, 07:40 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Quote:
Originally posted by johan osterman:
quote: Originally posted by Norfleet:
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The simple solution is just to fix all of these issues, though.
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Fixing all issues will certianly solve all problems. Incorrect. Fixing issues always introduces new problems. The only thing you can be sure of, when you have fixed n bugs (n >= 1) is that you have introduced at least one new bug. Likewise, fixing n balance issues always introduces at least one new balance issue. At least it often feels like that.
That does not mean that I would not like to see the Moloch rescued from the Whimpy Imps Inc., of course. 
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