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February 5th, 2004, 12:39 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by Argitoth:
I thought that butt was a man's butt until a few minutes ago when I saw the whole picture. No, I won't miss a perverted avatar of a butt, thanks.
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If you thought that was a male butt then you "obviously" (since you like that particular word) haven't seen many female ones. The hips are an obvious giveaway. And only a prude would think a tastefully done pic is "perverted".
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February 5th, 2004, 01:02 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by Arryn:
If you thought that was a male butt then you "obviously" (since you like that particular word) haven't seen many female ones.
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That would "obviosly" be a good thing. 
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February 5th, 2004, 01:10 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by Arryn:
And only a prude would think a tastefully done pic is "perverted".
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ohhh ohh, no. I don't think the art is perverted at all. The artist did a good job...
You just can't take only the butt, use it as an avatar, and call my prude, "obviously"
[ February 04, 2004, 23:13: Message edited by: Argitoth ]
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February 5th, 2004, 02:55 AM
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Private
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Join Date: Feb 2001
Location: Hyde Park,UT,USA
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Re: Anybody else dislike the endgame?
Most of my problems with Dom2's endgame is the busywork. I think the endgame would be much improved if we could get rid of some of the busywork. This might include:
- A Continue Forging this item command.
- A Continue recruiting this commander/units command. New units in this mode should automatically be assigned to the new commander.
- A MoveTo a province command.
- Being able to set a 'rally point' for any units produced within a province.
- Being able to easily demote commanders (to unit).
- Being able to stack commanders (with their armys) under other commanders on the Army Setup screen. This way, multiple armies could be represented and managed by a single commander.
- If you can set a 'refill' flag when you transfer gems to a commander. From then on, he will automatically refill with gems if there is a lab or available jems on another commander.
The single player game also needs some massively overpowered toys to reward the endgame. Something like MOO1's mauler beam. Or MOM's 'Mastery of Magic' spell. Or XCom1's supervehicle.
These things would devastate multiplayer. However, they would be extremely rewarding in singleplayer. Ideally, they would be an option on the game setup screen. They should only be revealed at endgame. Their purpose is to entertain the player and bring a swift end to the game. They might include:
- Nuclear powered golem...(Just set it to OVERLOAD and 5 rounds later the province is a smoking hole.)
- A Spell that makes EVERY OTHER PROVINCE a neighbor to this one.
- A DOMINATION spell that causes every other pretenders domination to drop by 1 every turn.
- A Summon Rainbow Mage spell.
- A Summon Fully equiped Super Combatant spell.
You get the idea. The endgame tedium would be a lot less if you could end it with a 'BANG' if you wanted to.
Miles
__________________
-=-miles@cc.usu.edu-=-
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February 5th, 2004, 05:50 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: Anybody else dislike the endgame?
I thought the high-powered magic and all were pretty condusive to a fairly easy end game. If you have most of the map and lots of research... how hard is it to administer the coup de grace?
Aren't there already ways to repeat actions and group commanders?
PvK
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February 5th, 2004, 05:55 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by Miles:
These things would devastate multiplayer. However, they would be extremely rewarding in singleplayer. Ideally, they would be an option on the game setup screen. They should only be revealed at endgame. Their purpose is to entertain the player and bring a swift end to the game. They might include:
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The sort of these things that we already have include:
Master enslave: Convert 1/4 to 1/2 or more of your opponent's army to your own side.
Utterdark: Anything not undead has attack and precision reduced to near-blindness levels.
Wish: Go for doom horrors and watch the fireworks.
Arcane Nexus: Gives you an income of hundreds of gems per turn.
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February 5th, 2004, 11:36 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by Miles:
Most of my problems with Dom2's endgame is the busywork. I think the endgame would be much improved if we could get rid of some of the busywork. This might include:
- A Continue Forging this item command.
- A Continue recruiting this commander/units command. New units in this mode should automatically be assigned to the new commander.
- A MoveTo a province command.
- Being able to set a 'rally point' for any units produced within a province.
- Being able to easily demote commanders (to unit).
- Being able to stack commanders (with their armys) under other commanders on the Army Setup screen. This way, multiple armies could be represented and managed by a single commander.
- If you can set a 'refill' flag when you transfer gems to a commander. From then on, he will automatically refill with gems if there is a lab or available jems on another commander.
Miles
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I like this first list -- great. Things that would be good for everyone. Rallypoints -- oh god yes. Keep forging -- please. All good stuff. Not so keen on the huge killers at the end, but that#s just me.
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