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February 9th, 2004, 09:57 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: Anybody else dislike the endgame?
The comment that the end game is busy work is pretty accurate. The solution, from my point of view, is to ignore a lot of it. I stop worrying about every little thing, push the big things, and rush through turns. Sure, I win on turn 100 instead of 95, but I finish about three hours earlier. Once you reach the end game and you know you will win, either call it a night or rush through. If you are really strong enough, cutting corners will not matter. Your grand plan is in place and usually just needs a few more turns to work, rather than more fine tuning.
I resisted this for some time, but gave in Saturday night and raced through five turns in the time of one. Lo and behold my dominion based strategy crushed Vanheim, even though I had ignored the strategy, only moving the big armies against Ulm. I took a few minutes longer on the next turn to snap up the now empty provinces, then fast forward again. I pumped in all the cash I was not spending into overly high provincial defenses, it was quick and protected me.
I guess what I am suggesting is that if you really want to play the game to the end, change your approach. It is fun and fast.
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February 10th, 2004, 02:34 AM
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Lieutenant Colonel
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by Saxon:
I guess what I am suggesting is that if you really want to play the game to the end, change your approach. It is fun and fast.
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Sure.
But I think our tastes may differ. I like this game because of the depth to it. I don't "really" play to win, but to unfold my plans at various levels and see how they flourish -- or perish. I think some of the suggestions made here and other places could really be helpful. I can only imagine what UI coding is like, but who knows -- if I gather correctly, Dominions II is not something the people at Illwinter are doing in their spare time, but is a commercial enterprise complete with post-sale support, client binding and customer relations management -- well, it is at least a commercial enterprise (hence: us paying for their services), and although I hope UI coding isnt all that awful, I really do hope too that some of the less pleasant work will also get accomplished. It would be great for their excellent game and great for a lot of customers who think like I do.
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February 9th, 2004, 05:21 PM
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General
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Join Date: Nov 2000
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by tinkthank:
I can only imagine what UI coding is like, but who knows -- if I gather correctly, Dominions II is not something the people at Illwinter are doing in their spare time, but is a commercial enterprise complete with post-sale support, client binding and customer relations management
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Then you would gather incorrectly, since I don't think anyone has ever said anything other than that the two programmers do it all in their spare time.
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February 9th, 2004, 07:31 PM
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Lieutenant Colonel
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by tinkthank:
I can only imagine what UI coding is like, but who knows -- if I gather correctly, Dominions II is not something the people at Illwinter are doing in their spare time, but is a commercial enterprise complete with post-sale support, client binding and customer relations management
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Then you would gather incorrectly, since I don't think anyone has ever said anything other than that the two programmers do it all in their spare time. Are you serious?
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February 9th, 2004, 07:38 PM
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Major General
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Re: Anybody else dislike the endgame?
He is !
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 9th, 2004, 07:39 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: Anybody else dislike the endgame?
Quote:
Originally posted by tinkthank:
quote: Originally posted by Graeme Dice:
quote: Originally posted by tinkthank:
I can only imagine what UI coding is like, but who knows -- if I gather correctly, Dominions II is not something the people at Illwinter are doing in their spare time, but is a commercial enterprise complete with post-sale support, client binding and customer relations management
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Then you would gather incorrectly, since I don't think anyone has ever said anything other than that the two programmers do it all in their spare time. Are you serious? He is serious... don't confuse (or merge) Illwinter with Shrapnel, they are entirely different entities 
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February 9th, 2004, 07:43 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Anybody else dislike the endgame?
Makes you wonder what Dominions 3 might be like if they cooperate with a larger company. Such as Strategy First. Known for their good looking but somewhat simplistic games. Would be neat to have Dominions gameplay with Etherlords or Disciples graphics. 
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