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  #1  
Old May 5th, 2001, 02:10 AM

Phoenix-D Phoenix-D is offline
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Default Re: \"Primitive\" tech tree

The hard part about that would be this: I'd have to manually add it to the "primitive" racial area AND the normal one, creating a duplicate..

..and you still couldn't steal their tech (not that you'd want to).

Of course, if I only wanted *one* level of primitive, I suppose I could just make the primitive stuff the "normal" tech area (i.e. racial area 0)..

Raises a question. If you have racial tech, and someone else also has that tech, can you steal it? Or does it block like if the other person doesn't have the area?

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  #2  
Old May 5th, 2001, 02:47 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: \"Primitive\" tech tree

The only thing you can't steal is:
-levels in any tech area that requires a racial trait to open
-levels in any tech area that requires an ancient tech to open.

So, If you have:
-tech A, which requires Organic manip,
-tech B which requires tech A lev. 5, and
-tech C which requires tech B lev 2.

If you do NOT have organic manip racial trait;
--------------------------------
You cannot steal anything from tech A.
You cannot research tech A
--------------------------------
You CAN steal level ups in tech B anytime
You cannot research tech B
--------------------------------
You CAN steal level ups in tech C anytime.
You CAN research tech C, but only if you have stolen tech B, level 2

If you DO have organic manip, then the techs act just like normal techs.

quote:
The hard part about that would be this: I'd have to manually add it to the "primitive" racial area AND the normal one, creating a duplicate..
..and you still couldn't steal their tech (not that you'd want to).

With the above, you should now see that you want to give the "Value-reducing radioactives collider" in a "tech B" type area.

So, the racial trait gives you level 1 in "Primitive tech"
"Primitive radioactives" requires "Primitive tech level 1", and so, is available immediately, can be stolen, but can't be researched.
"Value-reducing blah blahs" would require "primitive radioactives"
Normal radioactives extractors would require "radioactives extraction" PLUS "normal tech"

Since the primitive radioactives is a "Type B" tech, it can be stolen, giving the Normal Empire the value reducing extractor.

You could also add the tech requirement of radioactives extraction, so the primitives could make discoveries about how the radioactives interact with their environment.
This would allow the capturing Empire to gain radioactives extraction, and upgrade their existing, high tech facilities.

The primitives could know all about the structure & interactions of the resources, but not have the industry to use it fully.
The Empire would be capturing the Brick radioactives factory, find all kinds of info on the nature of radioactives & use that to improve operations at their TranspariSteel, floating rad facilies.
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  #3  
Old May 6th, 2001, 08:19 PM

Jourin Jourin is offline
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Default Re: \"Primitive\" tech tree

The mod I designed for me has some primitive tech called Space Travel and Basic Propulsion.

Space Travel gets you a Space Plane with three engines 100KT. Basic Propulsion gets a Nuclear Engine that cost 5X ion and burns 2.5x fuel. Basic Propulsion 4, plus Physics 1 gets you Nuclear Fusion a little better engine. Basic Propulsion 6, plus Physics 2 gets you the standard Ion engine.

Since I am using Physics for propulsion I bumped all the other physic prerequites by 1, ie shields are now Physics 2.

Space Travel 2 gets you the colony ship and Space Travel 3 gets you the small transport plus a small armed merchant ship (ie a small transport modified) With construction 1, industry 1, and Space Travel 3 you can now research ship construction.

This slows down the rapid expansion and makes the homeworld system much more important. Of Course I had to modify all the AT Reaserch files and some of the ship construction files.
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Old May 6th, 2001, 11:13 PM

Trachmyr Trachmyr is offline
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Default Re: \"Primitive\" tech tree

Just a nit-pick, fusion drives are more advanced that Ion Engines (Which we have and use today)... Fission Rockets are about the same "level", the diffrence is speed to fuel usage... The Nuclear Engine I think your refering to is an ORION ENGINE, they are fairly fast, good on fuel but increadibly expensive! Chemicle Rockets would be the first "engine" used in a primitive line, the speed is good but fuel consumption should be at least 10x that of ion!
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  #5  
Old May 15th, 2001, 01:34 AM

Phoenix-D Phoenix-D is offline
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Default Re: \"Primitive\" tech tree

OK, just a status update:

I've scrapped the semi-prmitive section. Right now I'm working backwards from the SE4 tech tree; once I've dropped it down to High-tech primitive starting levels, I'll post a beta for people to check out.

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