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  #1  
Old May 4th, 2001, 10:48 PM

Coal Coal is offline
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Default Re: Planet/ship capture bonus.

Like I said, this isn't a history lesson post. The u-505 was the first example that can to mind, and I said nothing about it being the first. And I usually read and watch things that deal more with the pacific theatre, not the atlantic.
Now can we get back to the orginal idea.
Nitram Draw has just improved the post with the mole thing. That basicly what I'm talking about. Most startegy games don't have an ongoing spy op, just the one turn type things. Continous moles would make intel more realistic.

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[This message has been edited by Maverick (edited 04 May 2001).]
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Old May 4th, 2001, 11:06 PM

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Default Re: Planet/ship capture bonus.

sorry just trying to share an interesting anecdote. It would be cool, although I'm not sure if that kind of change would be a good bang for the buck as far as changing goes.
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  #3  
Old May 4th, 2001, 11:46 PM
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Default Re: Planet/ship capture bonus.

quote:
Originally posted by nerfman:
sorry just trying to share an interesting anecdote. It would be cool, although I'm not sure if that kind of change would be a good bang for the buck as far as changing goes.


sorry to go further down the tangent here, but i believe they did find out at some point, and they started adding more wheels to the things. if i remember, we captured a dozen or so of the things throuoght the war.

but yes, this is a keen idea. perhaps when you capture a ship, it would give you some random number (like 1-3) of low level intel projects immediatly. of course, you would need to make the psychic trait cost double then.

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Old May 5th, 2001, 01:06 AM

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Default Re: Planet/ship capture bonus.

Ahem..... :-) I heard that the first enigma machine fell into allied hands through the czech resistance. Can't remember where though.
I think the german navy added an extra wheel to their enigmas towards the end of the war, just for paranoias sake but bletchly park cracked the code in a matter of weeks / months because it was still basically an enigma machine.

For an interesting read on crypto and intel try Cryptonomicon by Neil Stephenson (sp?) Big black book with white cover text.

Some info (starcharts, ship designs, ship concentrations) would be more accessible from captured ship databases.
Then you have to add the 'change crypto' counter-intel project which requires all ships to return to a resupply depot to receive the new codes ....

[This message has been edited by jimbob55 (edited 05 May 2001).]
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Old May 5th, 2001, 01:13 AM

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Default Re: Planet/ship capture bonus.

Jimbob, I think your right about the Czechs and the enigma. I watched a show sunday, i think that talked about the enigmas. I think they said it was hand delevered to British intel, but can't remember where.

JB also has a good idea about the change codes thing. Didn't even think about that one.

Also, just to make it more real, you or the AI shouldn't be informed all the time about captured ships files. Like the enemy's comm system are jammed and they can't tell anyone that they were captured.

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Old May 5th, 2001, 06:12 AM

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Default Re: Planet/ship capture bonus.

Jimbo, that is a good idea. You can bet our guys are considering what needs upgraded now that the Chinese got 'em one EP-3. Well, at least we got our people back.
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Old May 5th, 2001, 03:40 PM

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Default Re: Planet/ship capture bonus.

Ok, can I just ask that this post go back to the original purpose. I don't want to decrease anyones desire for history, but I just want to put this back on track. I really want too get peoples opinions on my idea. Lets just turn this into a poll post. Anyone have an idea to add, please do so.

Hey, I got promoted! It took just one month.
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[This message has been edited by Maverick (edited 05 May 2001).]

[This message has been edited by Maverick (edited 05 May 2001).]
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