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February 6th, 2004, 09:11 AM
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Re: Should R\'lyeh and Atlantis swim upriver?
It might have been discussed and my memory only held apart of it.
Edit: Yep. It was an "As of yet" comment before the actual release
Here is the link: http://www.shrapnelgames.com/cgi-bin...=000499#000006
So the word is not yet, but maybe in the future.
[ February 06, 2004, 07:19: Message edited by: Zen ]
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February 7th, 2004, 12:38 PM
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Sergeant
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Join Date: Oct 2003
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Re: Should R\'lyeh and Atlantis swim upriver?
Quote:
Originally posted by Norfleet:
Connecting the lake DIRECTLY to the sea would be a little much, since it's equivalent to teleportation.
Why not make one or more intervening river provinces? Make them small, set them to have no population or sites, and let them swim through those: If the river provinces are rather long and border many land provinces, this also gives Vanheim, CoTS Marignon, and anyone who forges a Pocket Ship the interesting ability to sail the rivers.
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Or you could have a water-filled cave system, bordering the ocean and the lake but no land provinces.
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February 7th, 2004, 04:42 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Should R\'lyeh and Atlantis swim upriver?
Targa, for the artistically challenged, do you plan to write a small (or not so small) tutorial about how you manage to create a so exquisite looking map? The 3D outline of the coasts really puzzle me. I'm awed (well perhaps not awed, but impressed!).
[ February 07, 2004, 14:42: Message edited by: Pocus ]
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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February 8th, 2004, 06:58 AM
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Sergeant
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Re: Should R\'lyeh and Atlantis swim upriver?
I have actually started working on a Photoshop tutorial, but have been putting it off to work on the map, and am also unsure of how many people actually use Photoshop, or would be able to translate "photoshop lingo" into their favorite graphics program lingo. Paint Shop Pro is fairly similar, though not quite as powerful. If enough requests come in, I'll finish it. It's a fairly big project, because it requires making web pages and taking lots of screenshots to show what I'm doing.
Edit: As you can all see from the poll results, the first Version of the map will allow water armies to travel up/down rivers. I will most likely include a second .map file with that option disabled for those who dislike the idea. This would require a simple renaming the .map file, but keep in mind that it would be incompatible for multiplayer if your opponent(s) have the first Version.
[ February 08, 2004, 05:03: Message edited by: Targa ]
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