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  #1  
Old February 7th, 2004, 04:33 PM
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Bossemanden Bossemanden is offline
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Default Re: I give up, you finally won me over

IIRC the chances of having national heroes show up is:
(3%+-1% per luck/unluck)/turn cumulative.

So for a Luck -3 nation there is no chance of a national hero and for Luck +3 its 6%/turn cumulative.
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  #2  
Old February 7th, 2004, 04:39 PM

johan osterman johan osterman is offline
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Default Re: I give up, you finally won me over

Quote:
Originally posted by Bossemanden:
IIRC the chances of having national heroes show up is:
(3%+-1% per luck/unluck)/turn cumulative.

So for a Luck -3 nation there is no chance of a national hero and for Luck +3 its 6%/turn cumulative.
It is not turn cumulative it just a flat 3+luck% each turn you have the, otherwise you have the probability correct.
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  #3  
Old February 7th, 2004, 04:55 PM

RonnyRoy RonnyRoy is offline
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Default Re: I give up, you finally won me over

Hej Bossemanden. Jeg kan se du også er fra Danmark?

Well, in my game Angerboda has made a big difference. Guess i shouldn´t go for an unlucky nation then

As for supply, i´m building the castle now. I just wish the supply would be taken from the province the army CAME from, rather than the province they just conquered.

Is there a time limit for when the starvation sets in, or is immediately when you are to low on supplies?

[ February 07, 2004, 15:28: Message edited by: RonnyRoy ]
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  #4  
Old February 7th, 2004, 05:08 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: I give up, you finally won me over

The nations all have pros and cons. If you do bad with one just shrug and figure its for someone else. The best thing is to find a nation where their advantages fit your gameplay.

Jotun can be tempting to people who picture an army of giants moving across the map. For that style of play they would be best trying Ulm. The giants dont make a good army. They make a very useful PART of an army.

Jotun actually works pretty well for me playing in a slower defensive mode. Their province defense is cheap and powerful. A 6 does just as well as 11 or 15 for other nations. There are a number of interesting strategys using Jotun.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old February 7th, 2004, 07:02 PM

RonnyRoy RonnyRoy is offline
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Default Re: I give up, you finally won me over

Well, i also like the giants. Its great to be scared by the size of the enemy force, only to realise that your much "smaller" army can easily beat them

The supply problem isnt as bad as i first thought. Mainly because my final strike against the Vanheim was interrupted by the other 2 nations. Now i have to spread my army to defend myself. Like you said, Jotuns are great defenders, so im not so worried.

I tried the monolith pretender btw. I wasn´t sure how big an disadvantage the immobility is, but so far it hasnt been a problem. Very good pretender. Do you guys agree?
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Old February 7th, 2004, 07:35 PM
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Default Re: I give up, you finally won me over

Again depends on your play style. The non-moving pretenders can be a real pain to try and kill off. It forces the other player to do more preparation before getting rid of you. I think it works well if Im in a small game with a weak castle where I can pretty much expect to be attacked. Its not a bad defensive-player choice but obviously not so good for the offensive players.
heehee I recognize your avatar. Amazing who can become famous on the net.

[ February 07, 2004, 17:36: Message edited by: Gandalf Parker ]
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  #7  
Old February 7th, 2004, 07:38 PM

Targa Targa is offline
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Default Re: I give up, you finally won me over

Quote:
Originally posted by RonnyRoy:

I tried the monolith pretender btw. I wasn´t sure how big an disadvantage the immobility is, but so far it hasnt been a problem. Very good pretender. Do you guys agree?
I'd like to hear more about this style of play myself. Only one time did I choose an immobile pretender (I think it was that flaming head that JK uses as an avatar). Didn't realize it was immobile until I tried to move to a diff province, then quit and chose a diff pretender. Unsure how to utilize these guys. Can just research and cast rituals/forge? Can't go out and fight (unless you teleport or something, then you have to be able to get back home somehow), can't go search for magic sites (unless you use akashic spell). What's the appeal? Thanks.
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