.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 7th, 2004, 07:58 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: I give up, you finally won me over

They are cheap and have good starting dominion, though I usually end up taking the Oracle... Also, try killing a Sphinx with 1000 hitpoints and 30 protection. It can hold a castle all by itself against conventional armies hundreds strong.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #2  
Old February 7th, 2004, 08:22 PM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: I give up, you finally won me over

Quote:
Originally posted by Targa:
Can just research and cast rituals/forge? Can't go out and fight (unless you teleport or something, then you have to be able to get back home somehow), can't go search for magic sites (unless you use akashic spell). What's the appeal? Thanks.
As an anecdote, my first ever dom1 game, a demo pbem with friends in very crowded Urgaia map. We just wanted to check the game out. I played Marignon with Baphomet pretender (the immobile flaming head). Didn't notice it was immobile 'till the game started, either.

About turn 10, my only army was sieging Abysian capital, and Caelum decided to start peacekeeping operation by flying his army of 50+ troops over my capital and storming the castle inhabited by the pretender and just few soldiers. The annoying fliers were ground to dust.

Soon after, when I was extracting my justified vengeage and conquering the Last Caelian provinces, the Abysian troops blocked my army's path back home and C'tis broke our peace treaty, marching his saurolich pretender and an army of 150+ lizards to my capital, breaking the walls at ease and storming it.

My Baphomet, the sole unit in castle at that time, singlehandedly and unequiped, wiped that army out of existence, and the skin of said treasorous saurolich decorates the wall of local public lavatory to this day.

Immobile pretenders have their uses, even when chosen accidentally. I don't honestly think other pretenders could have done the same.
Reply With Quote
  #3  
Old February 7th, 2004, 10:41 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: I give up, you finally won me over

I play with the immobile pretenders quite a bit. I think they make early expansion a little harder, although the trade-off of having them busy researching, casting search-spells, and making items tends to set you up a bit better in terms of development.

As time goes on, my mobile pretenders tend to "settle down" anyway, save for really huge battles such as taking out an enemy capital, so immobility seems to make less and less of a difference for me as the game goes on, powerful (and more expendible) summons become available, and so forth.
Reply With Quote
  #4  
Old February 7th, 2004, 10:54 PM

Targa Targa is offline
Sergeant
 
Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
Thanks: 0
Thanked 0 Times in 0 Posts
Targa is on a distinguished road
Default Re: I give up, you finally won me over

Let me throw in another question here also:

I've been pretty much using rainbow pretenders for the ability to locate most (if not all) magic sites early on in the game. Unless you go with Arco, or find some other way to have a large pearl income and get a mage-type who has 3 astral (for akashic), there doesn't seem to be a very reliable way to find magic sites of all flavors (since your national mages are going to be limited in paths and levels). Am I placing too much emphasis on finding all the sites? What does everyone else do?
__________________
-Targa
Targa's Avatar of the Week
Reply With Quote
  #5  
Old February 7th, 2004, 11:33 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: I give up, you finally won me over

Quote:
Originally posted by Psitticine:
I play with the immobile pretenders quite a bit. I think they make early expansion a little harder, although the trade-off of having them busy researching, casting search-spells, and making items tends to set you up a bit better in terms of development.

As time goes on, my mobile pretenders tend to "settle down" anyway, save for really huge battles such as taking out an enemy capital, so immobility seems to make less and less of a difference for me as the game goes on, powerful (and more expendible) summons become available, and so forth.
As was very amply demonstrated to me in Zen's IRC game Last night, strategies that work quite well in SP tend to be quite bad in MP. I have a hunch that immobile pretenders falls into the Category of for-SP-only.

Feel free to disagree, since my first (and thus far only) MP game was Last night, so I still have very much to learn.
__________________
Visit my Dominions II site
Reply With Quote
  #6  
Old February 7th, 2004, 11:42 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: I give up, you finally won me over

I think Atul's example was pretty good for a use of immobile gods in a multiplayer game. Its a good choice for someone who cant seem to avoid the temptation to keep marching all your armies out to the front. A large high-hitpoint immobile pretender means not having to worry about surprise attacks at home.

As to site-hunting I think any extreme tends to be a bad idea. Working too hard to find every site is not efficient just as never searching isnt. Its somewhere in-between. (but I also have a big problem in that area. I just love to find surprises)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #7  
Old February 9th, 2004, 02:46 AM
Tuna-Fish's Avatar

Tuna-Fish Tuna-Fish is offline
Corporal
 
Join Date: Feb 2004
Location: Finland
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
Tuna-Fish is on a distinguished road
Default Re: I give up, you finally won me over

Quote:
Originally posted by Arryn:
As was very amply demonstrated to me in Zen's IRC game Last night, strategies that work quite well in SP tend to be quite bad in MP. I have a hunch that immobile pretenders falls into the Category of for-SP-only.

Feel free to disagree, since my first (and thus far only) MP game was Last night, so I still have very much to learn.
I disagree. Immobile pretenders are very good in MP too, if you know what you are going to use them for. Thee's 2 of the especially useful: Oracle and Blood Fountain.

Oracle is an astral-3, meaning quaranteed acashic record, even for nations with no astral mages themselves, also has the nice ability of being able to forge the slave matrix for use in communion for non-astrals.

Blood fountain is Blood-3, and is good enough to start a blood econ for any normally non-blood race. There's many good blood mages that can be summoned with blood magic, and hitting your enemy with devils when you are playing man can be quite a shock.

Both have great dominion and cost 0, so you can have some kickass scales with them, meaning more/better troops and faster research.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.