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  #11  
Old February 8th, 2004, 06:45 PM
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Default Re: Tips for first full game...Arco

After a couple of really good Pythium games (well, as good as only 40 turns of a Pythium game can be...) I think I've decided to try Pythium instead of Arco for my first full game.

I won't ask for strats, though...I'll poke around the forums unless of course someone has a never-before-shared Pythian gem they're dying to get off their chest.

I tend (in the demo) to use SC pretenders more often than not, and I think it's because I'm underconfident in my research/ritual/global enchantment skills right now, and the SC pretenders give me a little morale boost. But I was wondering a bit about the Divine Emperor as a Pythium pretender. Does he make a better stay-at-home pretender than most of the other rainbow mages?

[ February 08, 2004, 16:46: Message edited by: fahdiz ]
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Old February 9th, 2004, 01:02 AM

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Default Re: Tips for first full game...Arco

He's a Rainbow Variety of Pretender. It would be best to only choose him if you plan on going rainbow with a significant level in Astral (5+).

Otherwise you are better off using something with a little more physical strength and survivability.
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Old February 9th, 2004, 06:11 PM
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Default Re: Tips for first full game...Arco

I'm very interested to see how things look *after* turn 40 in any of these games. Last night I played as Machaka, and I was doing well (Desert Sun was really wreaking havoc on my closest opponents, namely Caelum and Vanaheim, and I had several very good assassinations followed by Black Lord/Black Hunters military victories) but I could sense that in a few turns I was going to get squeezed really badly since they were concentrating their troops.

One good thing about the 40-turn limit: you can almost always end on a decent note.
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