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				February 8th, 2004, 06:22 PM
			
			
			
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				 Re: Jotunheim:Utgard AAR 
 Nice post so far. I'm looking forward to reading future turn reports. 
				__________________Half gods are worshipped in wine and flowers. Real gods require blood. -- [i]Their Eyes Were Watching God</i]
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				February 8th, 2004, 06:38 PM
			
			
			
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 Corporal |  | 
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				 Re: Jotunheim:Utgard AAR 
 Have you considered going for cold 3 for the extra points? this wont hurt you as much as it will hurt all the others bar the cold 3 nations. Besides the temperatures swing a bit, so you might end up actually getting your prefered cold 2 more often    |  
	
		
	
	
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				February 8th, 2004, 07:55 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Jotunheim:Utgard AAR 
 I must say I also really enjoy this AAR.  While others may be a little more poetic, the direct applicability of all of the information provided is very useful to new players like me.
 While I think of myself as a rather good strategy player, I have never thought of giving a SC pretender magic skills based on the spells it allowed him to cast in combat.  You have certainly broadened my mind in that regard, and I would like to thank both you and Zen for doing so.
 
 Bayushi Tasogare
 
				__________________Scott Hebert
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				February 9th, 2004, 01:35 AM
			
			
			
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				 Re: Jotunheim:Utgard AAR 
 
	-5% gold and -10% supplies will hurt me more than my enemies. The gold in the early game is critical, and the supplies later on when my armies are large. Giants eat a lot, and Bags of Wine, etc. can only do so much. I did consider it, and in my previous games, before Zen opened my eyes a bit, that's exactly what I did. But so far in this game (I'm up to turn 18, though the AAR is only as far as 4), not going for Cold 3 has been working rather well.Quote: 
	
		| Originally posted by Pillin: Have you considered going for cold 3 for the extra points? this wont hurt you as much as it will hurt all the others bar the cold 3 nations.
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 You asked a great question, which I'm sure a lot of beginners are curious to know about, and is a point that is subject to debate. If I took the Cold 3, then the points gained might be spent on:
 
 Magic increase to 3 (I already have more than enough fast magic research)Misfortune reduce to 1 (tempting, but I prefer the gold; my nornas will help me to reduce misfortune in my capital, which is the key province)Growth to 1 (does not make up for the loss of gold due to cold)Astral from 4 to 5 (I should have taken 5 anyway. But this is not the fix for that. I'll make do with items to boost my skill.)Dominion increase (5 is enough to start, and trading gold for dominion is not a good idea IMO)
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				February 9th, 2004, 01:41 AM
			
			
			
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				 Re: Jotunheim:Utgard AAR 
 
	Precisely my intent. I can be more poetic, but it would get in the way of the main purpose which is to inform, not to entertain. Thanks for the praise!Quote: 
	
		| Originally posted by Bayushi Tasogare: I must say I also really enjoy this AAR.  While others may be a little more poetic, the direct applicability of all of the information provided is very useful to new players like me.
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	Thank Zen for that. Prior to him, I hadn't considered SC pretender design in light of combat, only in terms of ritual casting (for when the pretender settles down later, which this SC is unlikely to do). I felt the concept was so important that I wanted to share it with others here, since I knew I couldn't be the only one who had been flailing around in the dark.Quote: 
	
		| While I think of myself as a rather good strategy player, I have never thought of giving a SC pretender magic skills based on the spells it allowed him to cast in combat.  You have certainly broadened my mind in that regard, and I would like to thank both you and Zen for doing so. |   |  
	
		
	
	
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				February 9th, 2004, 03:20 AM
			
			
			
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				 Re: Jotunheim:Utgard AAR 
 Turn #5, Late Summer of year 1A second war?
 
Travellers from afar bring word that an aptly-named Traitor Prince has become the false prophet of the R'lyeh pretender Hatheg Klah, while a herald brings us the stunning diplomatic note that Caelum has gone to war against us. I am more amused by this than concerned, since the Caelumite herald must have travelled far indeed, through many hostile lands, in order to deliver such a pointless declaration. I decline to feast on him, despite his impudence, since I expect that some barbarian along his route back will be more in need of the meat than I. Perhaps I am too merciful and kind-hearted?
 
Bdvar reports from Saeborea, whose land alone produces a revenue equal to 40% of that of my entire realm, of some fifty heavily-armed horsemen and soldiers, still loyal to the old pagan ways. He also reports that the farmlands of Helmshire, upriver to the southeast, would also add another 30% to my revenues, and my dominion has already spread into this land. My anger grows at Pythium, for threatening my northern flank should I prematurely extend myself to gather these lands. The delay is like a salted wound to me. Pythium must be swept away! For now, I decide to keep my scout in Saeborea, to refine his estimates of the opposition there, and to observe the capital of Pythium directly to the north.
 
My army seizes the Black Alps -- unopposed. The Pythium prophet has moved on, behind me, to capture the Iron Range, and to threaten my capital just to the southwest. Intolerable! I am only slightly mollified in that there appear to be only a half-score malcontents in the Alps, which I attribute to the increased faith here, now risen to a level of 30%, as the pagans and heathens behold the fearsome presence of my avatar in their midst. It also appears that my judgement of the unrest in Gwyrth is correct, as one of the malcontents there has adjusted to the changed situation. I expect that more will follow this wiser course, and thus not provoke me into taking action.
 
While I had been hoping that Pythium would stand its ground in the Alps, I was not truly expecting them to. Their conquest of the pagans in the Range will only make my task of consolidating control over the Jotun Peninsula easier -- once I have disposed of the Pythium prophet and his force. To this end, I make plans and give orders.
 
The Seithkona Edda joins my coven of magical researchers, and they shall soon master the second rank in the school of 'Alteration'.
 
My realm has:
   I command that another Seithkona be found to join my coven, and that 3 more Jotun Spearman be readied for the battles ahead. For this, I provide 180 coins.__3 Provinces181 Treasury.261 Income. (+6)114 Resources in the capital. (unchanged)
 
 I send the Herse Bove across the plains of Gwyrth and back to the capital to gather the reinforcements that will be waiting there. My avatar, along with my prophet and my army, eager for battle, march along the ridgelines southwest into the Iron Range, on the hunt for a certain snake prophet.
 
 to be continued ...
 
 [ February 11, 2004, 14:28: Message edited by: Arryn ]
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				February 9th, 2004, 04:52 AM
			
			
			
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				 Re: Jotunheim:Utgard AAR 
 Turn #6, Early Fall of year 1Reality masters illusion.
 
Travellers from afar bring word that a Coral Queen has been appointed as the false prophet of the Atlantian pretender Dinodike [Honest, that's what it's named. A butch, leather-clad reptile goddess of the sea?] , while word also reaches us that a Strategos of Arcoscephale speaks for the pretender Falco.
 
Bdvar reports that the faithful in Saeborea have risen to 20% of the populace, while 30% of the tritons in the Wailwind Waters have been converted. He has revised his report of the strength of the pagans in Saeborea downwards to 40 (from 50). I decide to leave him in place for a third month, to confirm this latest report.
 
A two-score strong force of gladiators, velites, and hastatus from the Pythium capital marches on the heels of my departing army and seizes the now-vacant and undefended Black Alps. They have taken the bait I left for them. I am pleased. Pythium is acting within my plan, since it will be easier to crush their army away from the walls of their citadel.
 
My avatar, prophet, and army do battle with the snake-worshippers in the Iron Range. Facing me is the mercenary illusionist Obscuro, a standard-bearer, 8 velites, and 12 hastatus. The Pythium prophet, along with a centurion and 8 velites have slipped around my army and joined the troops in the Alps. My quarry has eluded me, for now, but his days are surely numbered, and they are not many. I content myself with the extermination of the remaining small force, including the mage-for-hire Obscuro. My giants once again do me proud, taking no losses from this weak Pythium force, and my avatar gains another 2 kills and 6 more trophies, the experience thus gained increasing my prowess in combat.
 
Unrest remains stable in Gwyrth at a dozen malcontents. I may need to deal with them after all, though not now. Perhaps they are affected by the battles in the adjacent lands to their west and north? The people of the Iron Range rejoice at their liberation and the faithful increase to 40% of the total population. A dozen and a half malcontents cause dissent in the newly-freed land, but the populace is sparse in the mountains and I care little about the effect of such few rebels. The blessings of peace will surely silence their outcries in a matter of months.
 
I make plans to clear the Jotun Peninsula of the remaining snake presence, and give orders.
 
The Seithkona Urd joins my coven of magical researchers, who have now mastered the second rank in the school of 'Alteration', and they continue their studies with the goal of achieving the third rank.
 
My realm has:
   __3 Provinces202 Treasury.260 Income. (-1)127 Resources in the capital. (+13)
 I command that another Seithkona be found to add to the growing coven, and 3 more Jotun Spearman be readied, for the eventual siege of the Pythium citadel. I also command that a militia leader be placed in the Iron Range, and another in Gwyrth, along with 5 more defenders in the latter plains, the second-largest souce of income to my realm at this time. For this, I empty the treasury completely.
 
 I send Bove, along with eight Jotun spearmen, back to the plains of Gwyrth to bolster the newly-formed militia there, in case Pythium attempts to flank me again. My avatar, along with my prophet and my army, having had a taste of the snakes and found them to their liking, march back towards the Black Alps in search of more substantial fare.
 
 to be continued ...
 
 [ February 11, 2004, 14:27: Message edited by: Arryn ]
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