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  #1  
Old February 9th, 2004, 01:41 AM
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Arryn Arryn is offline
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Bayushi Tasogare:
I must say I also really enjoy this AAR. While others may be a little more poetic, the direct applicability of all of the information provided is very useful to new players like me.
Precisely my intent. I can be more poetic, but it would get in the way of the main purpose which is to inform, not to entertain. Thanks for the praise!
Quote:
While I think of myself as a rather good strategy player, I have never thought of giving a SC pretender magic skills based on the spells it allowed him to cast in combat. You have certainly broadened my mind in that regard, and I would like to thank both you and Zen for doing so.
Thank Zen for that. Prior to him, I hadn't considered SC pretender design in light of combat, only in terms of ritual casting (for when the pretender settles down later, which this SC is unlikely to do). I felt the concept was so important that I wanted to share it with others here, since I knew I couldn't be the only one who had been flailing around in the dark.
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Old February 9th, 2004, 03:20 AM
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Default Re: Jotunheim:Utgard AAR

Turn #5, Late Summer of year 1
A second war?

Travellers from afar bring word that an aptly-named Traitor Prince has become the false prophet of the R'lyeh pretender Hatheg Klah, while a herald brings us the stunning diplomatic note that Caelum has gone to war against us. I am more amused by this than concerned, since the Caelumite herald must have travelled far indeed, through many hostile lands, in order to deliver such a pointless declaration. I decline to feast on him, despite his impudence, since I expect that some barbarian along his route back will be more in need of the meat than I. Perhaps I am too merciful and kind-hearted?

Bdvar reports from Saeborea, whose land alone produces a revenue equal to 40% of that of my entire realm, of some fifty heavily-armed horsemen and soldiers, still loyal to the old pagan ways. He also reports that the farmlands of Helmshire, upriver to the southeast, would also add another 30% to my revenues, and my dominion has already spread into this land. My anger grows at Pythium, for threatening my northern flank should I prematurely extend myself to gather these lands. The delay is like a salted wound to me. Pythium must be swept away! For now, I decide to keep my scout in Saeborea, to refine his estimates of the opposition there, and to observe the capital of Pythium directly to the north.

My army seizes the Black Alps -- unopposed. The Pythium prophet has moved on, behind me, to capture the Iron Range, and to threaten my capital just to the southwest. Intolerable! I am only slightly mollified in that there appear to be only a half-score malcontents in the Alps, which I attribute to the increased faith here, now risen to a level of 30%, as the pagans and heathens behold the fearsome presence of my avatar in their midst. It also appears that my judgement of the unrest in Gwyrth is correct, as one of the malcontents there has adjusted to the changed situation. I expect that more will follow this wiser course, and thus not provoke me into taking action.

While I had been hoping that Pythium would stand its ground in the Alps, I was not truly expecting them to. Their conquest of the pagans in the Range will only make my task of consolidating control over the Jotun Peninsula easier -- once I have disposed of the Pythium prophet and his force. To this end, I make plans and give orders.

The Seithkona Edda joins my coven of magical researchers, and they shall soon master the second rank in the school of 'Alteration'.

My realm has:
  • __3 Provinces
  • 181 Treasury.
  • 261 Income. (+6)
  • 114 Resources in the capital. (unchanged)
I command that another Seithkona be found to join my coven, and that 3 more Jotun Spearman be readied for the battles ahead. For this, I provide 180 coins.

I send the Herse Bove across the plains of Gwyrth and back to the capital to gather the reinforcements that will be waiting there. My avatar, along with my prophet and my army, eager for battle, march along the ridgelines southwest into the Iron Range, on the hunt for a certain snake prophet.

to be continued ...


[ February 11, 2004, 14:28: Message edited by: Arryn ]
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Old February 9th, 2004, 04:52 AM
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Default Re: Jotunheim:Utgard AAR

Turn #6, Early Fall of year 1
Reality masters illusion.

Travellers from afar bring word that a Coral Queen has been appointed as the false prophet of the Atlantian pretender Dinodike [Honest, that's what it's named. A butch, leather-clad reptile goddess of the sea?], while word also reaches us that a Strategos of Arcoscephale speaks for the pretender Falco.

Bdvar reports that the faithful in Saeborea have risen to 20% of the populace, while 30% of the tritons in the Wailwind Waters have been converted. He has revised his report of the strength of the pagans in Saeborea downwards to 40 (from 50). I decide to leave him in place for a third month, to confirm this latest report.

A two-score strong force of gladiators, velites, and hastatus from the Pythium capital marches on the heels of my departing army and seizes the now-vacant and undefended Black Alps. They have taken the bait I left for them. I am pleased. Pythium is acting within my plan, since it will be easier to crush their army away from the walls of their citadel.

My avatar, prophet, and army do battle with the snake-worshippers in the Iron Range. Facing me is the mercenary illusionist Obscuro, a standard-bearer, 8 velites, and 12 hastatus. The Pythium prophet, along with a centurion and 8 velites have slipped around my army and joined the troops in the Alps. My quarry has eluded me, for now, but his days are surely numbered, and they are not many. I content myself with the extermination of the remaining small force, including the mage-for-hire Obscuro. My giants once again do me proud, taking no losses from this weak Pythium force, and my avatar gains another 2 kills and 6 more trophies, the experience thus gained increasing my prowess in combat.

Unrest remains stable in Gwyrth at a dozen malcontents. I may need to deal with them after all, though not now. Perhaps they are affected by the battles in the adjacent lands to their west and north? The people of the Iron Range rejoice at their liberation and the faithful increase to 40% of the total population. A dozen and a half malcontents cause dissent in the newly-freed land, but the populace is sparse in the mountains and I care little about the effect of such few rebels. The blessings of peace will surely silence their outcries in a matter of months.

I make plans to clear the Jotun Peninsula of the remaining snake presence, and give orders.

The Seithkona Urd joins my coven of magical researchers, who have now mastered the second rank in the school of 'Alteration', and they continue their studies with the goal of achieving the third rank.

My realm has:
  • __3 Provinces
  • 202 Treasury.
  • 260 Income. (-1)
  • 127 Resources in the capital. (+13)

I command that another Seithkona be found to add to the growing coven, and 3 more Jotun Spearman be readied, for the eventual siege of the Pythium citadel. I also command that a militia leader be placed in the Iron Range, and another in Gwyrth, along with 5 more defenders in the latter plains, the second-largest souce of income to my realm at this time. For this, I empty the treasury completely.

I send Bove, along with eight Jotun spearmen, back to the plains of Gwyrth to bolster the newly-formed militia there, in case Pythium attempts to flank me again. My avatar, along with my prophet and my army, having had a taste of the snakes and found them to their liking, march back towards the Black Alps in search of more substantial fare.

to be continued ...


[ February 11, 2004, 14:27: Message edited by: Arryn ]
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Old February 9th, 2004, 06:54 AM
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Default Re: Jotunheim:Utgard AAR

Turn #7, Fall of year 1
The punishment of heretics.

Travellers from afar bring word that a Taisho Daimyo of Ashikaga has been appointed as the false prophet of Arriod. It is interesting that they should choose a warrior, rather than a priest, to be their so-called prophet, though it is in keeping with their highly martial disposition.

Bdvar reports that the faithful in Saeborea have declined to just 10% of the populace. How fickle these mortals are, that they should forget me so soon. I decide to leave the scout in place for a fourth consecutive month. [This is a minor mistake, in retrospect.]

My avatar, prophet, and main army arrive in the Black Alps only to find a pathetic Pythium defense of a commander, 6 velites, and 4 hastatus. The battle is brief, and disappointing, as the commander, 3 of the hastatus, and a single velite manage to flee to the (relative) safety of Pythium to the northeast. My avatar manages to gain 4 more trophies, but not a single kill.

Meanwhile, Bove, his 8 Jotun spearmen, along with another Jotun herse and his 6 Jotun militia, are attacked in Gwyrth by the opportunistic Pythium snake prophet, as I had anticipated he might do based on his earlier tactics. The false prophet commands a force of 16 gladiators, 7 velites, and 2 hastatus. The heretic charges Bove's spearmen, alone, and far ahead of the rest of his troops. Commendable bravery, but utterly foolish. Naturally, he is the first to die, and very quickly, which of course is bad news to the now-leaderless Pythium soldiers. They linger on for a few more exchanges of swordblows, but their heart is simply not in it and the giants slaughter them with ease, while losing not a one of their own. Bove earns 2 more kills and 8 trophies, his experience leading to an improvement of his fighting prowess.

The brief occupation of the Black Alps has seen a culling of the faithful there down to 20%, while those that are malcontent have risen only by one (to thirteen) since I was Last here. It seems that in general the people, wisely, prefer my rule over that of the snakes. In the Iron Range, celebration of my triumph is widespread and the faithful rise to a full half of the population, with one of the malcontents becoming converted. The securing of the lands to the west and north have also silenced one of the critics in Gwyrth, though I cannot discount the possibility it may have simply been due to gratitude over my giants keeping the marauding snake-lovers away from his home. Either way, it is a step in the proper direction. The number of faithful in the as-yet-independent coastal region of Zenthra, directly to the west of my capital, rises to 30%.

Having achieved my objective of clearing the Jotun Peninsula of snake-worshipers, I make plans to take the battle directly to the Pythium citadel, where the pretender Kanuka, a Frost Father, awaits with an estimated two-score gladiators, and without a doubt various summoned creatures and other magical defenders.

The Seithkona Erna is the fourth to join my coven of magical researchers, who will soon master the third rank in the school of 'Alteration'. I therefor instruct them to begin studies in a second area, that of 'Enchantment', as soon as they achieve my goal in 'Alteration'.

My realm has:
  • __4 Provinces
  • 175 Treasury.
  • 269 Income. (+9)
  • _91 Upkeep. (+12)
  • 129 Resources in the capital. (+2)

I command that another Seithkona be found for the coven, and 2 more Jotun Spearman be readied, for the upcoming siege of the Pythium citadel. For this, I allot 150 coins. I elect not to bolster province defenses at this time, as I may be able to better utilize the extra coins in recruiting an additional Jotun next month.

I have Bove and his eight Jotun spearmen move up to occupy the Alps, while my avatar, prophet, and main force move into the heart of Pythium.

to be continued ...


[ February 11, 2004, 14:26: Message edited by: Arryn ]
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Old February 9th, 2004, 12:37 PM

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Default Re: Jotunheim:Utgard AAR

[quote]Originally posted by Arryn:
Quote:
-5% gold and -10% supplies will hurt me more than my enemies. The gold in the early game is critical, and the supplies later on when my armies are large.
Did you ever reached Cold-2 by the way ? I'm currently playing Jotunheim in a MP game myself but I took cold+3 (with 6 candles IIRC, this is not a "weak" dominion): after turn 1 the temperature changed, up to cold zero (!) and came back to cold +3 only at turn 20... so I spent most of the early game at +1 or +2 anyway. Even later (we're now playing turn 38 I believe) the temp stays at cold+2 about 80% of the time. If I had a dominion of onlyt +2, I'd *lost* money and 40 design points...

Natural temperature changes should encourage Jotunheim to take cold +3 IMHO.

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Old February 9th, 2004, 12:49 PM
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Sunray_be:
Did you ever reached Cold-2 by the way?
The capital begins at Cold 2. Between turns 1 and 8 it has yet to change. I took a quick look ahead to my turn 18 save, and it's dropped to 1, but that is due to my dominion taking a hit from the influence of Atlantis just offshore that has taken place in the intervening months I've yet to write up. Were I being more careful to stem the incursion of hostile dominion, the temperature would still be steady at 2, which is optimal for Jotuns.
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Old February 9th, 2004, 01:34 PM

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Default Re: Jotunheim:Utgard AAR

Did you consider air 4 (or 3) instead of astral? If you bring a Seithkona with your Wyrm, you can cast Luck from the start anyway and easily reach Body ethereal.

You would be lacking Astral Shield (which is nice) and Astral Weapon. OTOH, you would gain Mirror Image and Mist Form, have Cloud Trapezee for strategic movement, not having to worry about Mind Duel and add a magic field to your nation (which would then only be lacking earth and fire magic). What do you think?

Edit: Because I can only count to seven

[ February 09, 2004, 15:03: Message edited by: Patrik ]
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