
February 11th, 2004, 04:41 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: Jotunheim:Utgard AAR
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Originally posted by Norfleet:
Yeah, that cold fluctation thing is a bit of a nuisance. This is actually what fuels the push towards Cold-3: Because even if you take Cold 2 as preferred, odds are that the random fluctuation will likely kick it towards Cold 1 or so anyway, and you'll be penalized just as much as if you were at Cold 3 all the time, whereas being Cold-3 will likely cause it to drift upwards to Cold 2, which is preferred anyway.
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You've a point that bears consideration. I did think about it while I was playing with the scales on this game, but my choices for what to do with the added design points, at least in my mind, weren't better than leaving it at Cold-2. Of course, at the time, I was unaware of fluctuations, else I might have made a different decision. I could have taken Astral back up to 5 (the best choice in retrospect), or Magic to 3, or Misfortune down to 1, or Growth to 1, or raised Dominion from 5 to 7 (IIRC).
Quote:
I personally find the "N" key invaluable and tap it constantly before ending my turn, to see if I've missed anyone. "Defend" is rarely what you want to be doing anyway. This may prevent "neglected commander" in the future.
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I shall remember this, for turns 19+. 
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