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  #1  
Old March 15th, 2004, 01:23 AM

Norfleet Norfleet is offline
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Default Re: Jotunheim:Utgard AAR

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Originally posted by Arryn:
You were also harping on Atlantis a while back, and has been amply seen, they have plenty of other ... fish to fry. Had I taken Ministra (as I did Imictan) I would have had yet *another* war I didn't want and been in even worse position to deal with.
Totally untrue. I did not, in fact, harp about Atlantis. Charon was the one who mentioned Atlantis, briefly, which I would hardly call harping on it. I explicitly stated not to do anything to antagonize them, and that the independent provinces in question should be taken only if an opportunity presented itself, such as if Atlantis shuffled off and left the place open, as their generally large coastal presence already meant they could attack anywhere at any time, and as an aquatic race, you weren't in a position to do anything about it. I believe we were in agreement on the issue at the time.

I still, however, assert that given that I had been harping about the impending Ulmish situation for a goodly 6 turns, you could have done SOMETHING in that time. You did, after all, have your wyrm sit unproductively and unsuccessfully sieging the Fort Man for a goodly 4+ months. Surely that was enough time for a quick stopover.

However, what's done is done. Attacking Arnbeg and closing off that tiresome point of exposure is definitely a sound move.
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Old March 15th, 2004, 03:35 AM
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Default Re: Jotunheim:Utgard AAR

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Originally posted by Norfleet:
I still, however, assert that given that I had been harping about the impending Ulmish situation for a goodly 6 turns, you could have done SOMETHING in that time. You did, after all, have your wyrm sit unproductively and unsuccessfully sieging the Fort Man for a goodly 4+ months. Surely that was enough time for a quick stopover.
Aha! Thank you. Now we finally get to where your view is coming from, which had me puzzled. This is where I feel you are mistaken. Just because the wyrm was not damaging the fortress walls did not mean that having him there was unproductive. Quite the opposite. I destroyed several armies from Man and Vanheim, and I denied Van the victory over Man, which was the entire point of why I was there. Furthermore, from Man it was (at that time) 5 full turns worth of movement to attack the indies along my border with Ulm. Five turns of wasted time moving versus destroying Man/Van armies. I knew it was faster and more productive to finish the siege and then Teleport, and that is what I did.

I apologize for mixing you and Charon up regarding Atlantis. I wrongly assumed it was you without actually re-reading the Posts. When I went back and reviewed maps, I did so from local JPGs, not by rereading Posts. Also being doped up on antihistamines, decongestants, NSAIDs, and whatnot to keep from drowning in my own juices is not conducive to good memory or good judgment. It's why you haven't seen turn #40 yet. As for Arnbeg, once I'm committed to a war, I can hardly not prosecute it to the fullest of my ability. To do less is to be foolish.
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Old March 15th, 2004, 05:16 AM

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Default Re: Jotunheim:Utgard AAR

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Five turns of wasted time moving versus destroying Man/Van armies. I knew it was faster and more productive to finish the siege and then Teleport, and that is what I did.
I figured it would only be 4 turns of wasted movement. 1 to a lab, one to teleport to the target, 1 to build a new lab at the destination, 1 to teleport elsewhere. The same 4 turns you spent unsuccessfully sieging a fort, when you could have just let Vanheim and Man kill each other and cleaned up the mess afterwards.

Quote:
Originally posted by Arryn:
I apologize for mixing you and Charon up regarding Atlantis. I wrongly assumed it was you without actually re-reading the Posts. When I went back and reviewed maps, I did so from local JPGs, not by rereading Posts. Also being doped up on antihistamines, decongestants, NSAIDs, and whatnot to keep from drowning in my own juices is not conducive to good memory or good judgment.
Don't feel too bad. I had to re-read the Posts to make sure you were definitely not correctly talking about me, too. Senility is not conducive to good memory either.

[ March 15, 2004, 03:18: Message edited by: Norfleet ]
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Old March 15th, 2004, 05:38 AM
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Default Re: Jotunheim:Utgard AAR

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I figured it would only be 4 turns of wasted movement. 1 to a lab, one to teleport to the target, 1 to build a new lab at the destination, 1 to teleport elsewhere. The same 4 turns you spent unsuccessfully sieging a fort, when you could have just let Vanheim and Man kill each other and cleaned up the mess afterwards.
3 to the nearest lab, Ashikaga, from Man. Just as easy to not bother with the lab and move straight to whatever target, if that target was 4-5 moves away. I had to waste 3 moves just getting anywhere else from Man. Or one move to get away, and a second move to build a lab. I chose to kill Vans and use the lab cost to build 6 more Jotuns.

Plus, I really really wanted the damn air gems from Man.
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Old March 15th, 2004, 06:08 AM

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Default Re: Jotunheim:Utgard AAR

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3 to the nearest lab, Ashikaga, from Man. Just as easy to not bother with the lab and move straight to whatever target, if that target was 4-5 moves away. I had to waste 3 moves just getting anywhere else from Man. Or one move to get away, and a second move to build a lab. I chose to kill Vans and use the lab cost to build 6 more Jotuns.
I can see your lab building habits don't closely resemble mine at all, then.

I like to keep labs within easy reach, because that way, my SC can simultaneously serve as a fast-response force to any such emergencies that crop up. The rest state of my SCs tends to always be at/near a lab, where I'm free to teleport/trapeze into any hotspot that requires attention. You probably view labs as something you build only for research and mage production. I tend to see them more as airbases.
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Old March 15th, 2004, 06:25 AM
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Default Re: Jotunheim:Utgard AAR

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I can see your lab building habits don't closely resemble mine at all, then.

I like to keep labs within easy reach, because that way, my SC can simultaneously serve as a fast-response force to any such emergencies that crop up. The rest state of my SCs tends to always be at/near a lab, where I'm free to teleport/trapeze into any hotspot that requires attention. You probably view labs as something you build only for research and mage production. I tend to see them more as airbases.
I normally don't play SCs, and it shows. BTW, I do build labs as "forward airbases", but typically 5-10 turns further into the game than I presently am, and likely not near to the degree that you do. I'm sure my approach thus far has been sub-optimal. It is, even by my own standards. I am, after all, still learning. OTOH, I'm also probably more risk-averse than you may be.
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Old March 15th, 2004, 06:40 AM

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Default Re: Jotunheim:Utgard AAR

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I'm also probably more risk-averse than you may be.
YOU? More risk-averse than me? BWAHAHAHA! I'll share with you this story on PM.

Trust me. There is no way in hell you are more risk-averse than me. I am the most overcautious, paranoid SOB that my friends have ever met.
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