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  #1  
Old February 10th, 2004, 11:11 AM
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Arralen Arralen is offline
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Default Re: A new stealth bug

Could it be that somehow some indies switch to "patrol", what they shouldn't do?

And patrolling would enable them to generate battles with sneaking units, something what isn't supposed to be possible, therefore isn't provided for in the code.

The devs should really look into this.

By the way, I would like to see indies patrolling their territory.

[ February 10, 2004, 09:14: Message edited by: Arralen ]
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  #2  
Old February 10th, 2004, 12:58 PM
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Default Re: A new stealth bug

Tried more experiments.

Got the most "success" (4x bug in a row) with the following message:

"Our units failed to capture the independent province."

This is bad. I SHOULD have gotten the message "... was discovered while...". Instead, apparently, the "sneak" order was not read correctly.

This happened four times in a row with the Harpy Queen (Pangaia National Hero) leading
- just harpies
- just satyrs
- harpies and satyrs

but not (yet??) alone.

Hope this helps.
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  #3  
Old February 15th, 2004, 04:05 AM
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Default Re: A new stealth bug

I think I figured it out.

It's *stealthy commanders who generate units*

Examples:
- Pan (maneads)
- Ghost King (ghosts)
- Vampire Queen (vampires)
- Harpy Queen (harpies)

It doesnt matter that the generated units are stealthy or not (maneads not, others are) -- as soon as one is generated, the computer thinks you are attacking the province and not sneaking.

This is a bug and not intentional, right?
Or only intentional for the non-stealthy generated units (Pan)?
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