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February 9th, 2004, 04:18 PM
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Corporal
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Join Date: Jan 2004
Posts: 57
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Re: Magic Questions
Good point on Ermorians being cold resistant. Think I may be SOL. Does a castle impact how many hits you get with the spell or is it still 50% of units?
Thanks for the air tips, btw.
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February 9th, 2004, 05:09 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: Magic Questions
If you have higher skills in other paths, you can make one of either of the
- Staff of Elemental Power
also, you can make a
-Ring of Wizardry,
which is a handy thing to have. Since I like rainbow mages, I often go for one. Once your Air1 mages get high enough with it to forge other stuff, you can give the ring or the staff to someone else.
There are other items you can make to boost elemental paths which dont require air to make, but they all require high other paths.
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February 9th, 2004, 09:47 PM
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Corporal
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Join Date: Jan 2004
Posts: 57
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Re: Magic Questions
Also forgot to ask if castle walls stop arrows, either going in or coming out? This could be huge since interior archers would peg the hell out of all guys coming in. That is, of course, unless you use flyers to assault them directly and ignore the castle walls 
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February 9th, 2004, 10:11 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Magic Questions
Quote:
Originally posted by incognito:
Also forgot to ask if castle walls stop arrows, either going in or coming out?
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They do not.
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February 9th, 2004, 10:46 PM
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Major General
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Join Date: Jan 2004
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Re: Magic Questions
The castle has no effect on the effectiveness of Murdering Winter, Flames from the Sky, Fires from Afar, or any such spells: Presumably, any protective benefit that the castle would provide is offset by the fact that everyone would end up gathered in the castle as well.
However, I don't think Murdering Winter is going to work terribly well against a bunch of cold-immune undead. Why not try a helping of Flaming Plasma Death instead, or maybe a drive-by priesting?
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