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  #1  
Old February 11th, 2004, 09:16 PM
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Default Re: PrePatch 2.07 bugfix mod

Updated to 2.072. Grab it here:

http://www.geocities.com/saber_marionette_cherry/

Sorry for the rapidfire updates! This will be the final Version unless somebody mentions another problem.

Most mounted units with lances had the order of their weapons switched. Originally, if you gave them a magic shield, it would take away their primary weapon (broadsword, hammer, morningstar, etc). With the weapon order changed, giving them a magic shield correctly replaces their existing shield but does not remove any weapons. This is strongly suggested if you ever use lance-wielding commanders!

I also included a test-Version of the mod in the zip so you can see all the affected units.

Additions:

-- The following are mounted commanders with lances.
-- Their weapons were re-ordered so that giving them
-- a magic shield does not remove their primary weapon.

#selectmonster 23
-- name "Knight Commander"
#weapon "Hammer"
#weapon "Lance"
#weapon 56
#end

#selectmonster 58
-- XXX name "Knight of the Stone"
#weapon "Broad Sword"
#weapon "Lance"
#weapon 56
#end

#selectmonster 70
-- XXX name "Black Lord"
#weapon "Morningstar"
#weapon "Lance"
#weapon 56
#end

#selectmonster 440
-- XXX name "Paladin"
#weapon "Broad Sword"
#weapon "Lance"
#weapon 56
#end

#selectmonster 793
-- XXX name "Prince General"
#weapon "Falchion"
#weapon "Lance"
#weapon 56
#end

#selectmonster 182
-- XXX name "Wraith Lord"
#weapon "Broad Sword"
#weapon "Lance"
#weapon 56
#end

#selectmonster 293
-- name "Mercenary Captain"
#weapon "Morningstar"
#weapon "Lance"
#weapon 56
#end

#selectmonster 376
-- XXX name "Green Knight"
#weapon "Broad Sword"
#weapon "Lance"
#weapon "Alicorn"
#end

#selectmonster 391
-- XXX name "Grey Lord"
#weapon "Broad Sword"
#weapon "Lance"
#weapon 56
#end

#selectmonster 489
-- XXX name "Demon Knight"
#weapon "Broad Sword"
#weapon "Lance"
#weapon 56
#end

#selectmonster 738
-- XXX name "Black Templar"
#weapon "Morningstar"
#weapon "Lance"
#weapon 56
#end

#selectmonster 930
-- XXX name "Khan"
#weapon "Falchion"
#weapon "Lance"
#weapon 56
#end
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  #2  
Old February 11th, 2004, 10:33 PM
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Default Re: PrePatch 2.07 bugfix mod

Thank you, Cherry.

At least now I know I'm not (that)crazy.
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  #3  
Old February 12th, 2004, 06:43 PM
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Default Re: PrePatch 2.07 bugfix mod

(bump)
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Old February 13th, 2004, 01:51 AM
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Default Re: PrePatch 2.07 bugfix mod

What happens if you give the new knights a magic weapon?

PvK
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Old February 13th, 2004, 01:54 AM

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Default Re: PrePatch 2.07 bugfix mod

I replaces their sword same as normal.
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  #6  
Old February 13th, 2004, 01:58 AM
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Default Re: PrePatch 2.07 bugfix mod

Quote:
Originally posted by PvK:
What happens if you give the new knights a magic weapon?

PvK
You get Magic Knights Rayearth!

...er, no, maybe Zen's answer was more accurate.
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Old February 13th, 2004, 03:57 AM

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Default Re: PrePatch 2.07 bugfix mod

Quote:
Originally posted by Saber Cherry:
You get Magic Knights Rayearth!
I've never seen them. Are they like the Eternal Knights?
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