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February 12th, 2004, 09:38 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Improving Treelords
I believe they should be allowed to summon ents which could be stronger and tougher then vinemen but cost 3 gems when being summoned.
Of course that means the devs would have to create a whole new unit... not sure if they're up for that since they have 95% of the money this game will ever earn.
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February 13th, 2004, 05:29 AM
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Major
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Join Date: Sep 2003
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Re: Improving Treelords
Quote:
Originally posted by NTJedi:
I believe they should be allowed to summon ents
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Wouldn't Huorns be more appropriate? 
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February 13th, 2004, 11:49 AM
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Major General
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Re: Improving Treelords
Well, I think they'd be pretty good if the effectiveness with which they summoned Vinemen was drastically improved: What if they could summon Vinemen as "summon allies" instead of using gems at all, and they would appear in larger quantities?
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February 14th, 2004, 02:42 AM
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Sergeant
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Join Date: Nov 2003
Location: Finland
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Re: Improving Treelords
Having the treelord summon/attract 1 vine ogre per turn would be a nice boost.
The vine ogres are worthwhile to have, but not to summon. The summoning speed is too low to be worth a mage's time. They are decent units if you have a number of them though.
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February 13th, 2004, 03:07 PM
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Sergeant
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Join Date: Sep 2003
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Re: Improving Treelords
Quote:
Originally posted by quantum_mechani:
quote: Originally posted by Leif_-:
An alternative could perhaps be to let them have an ability identical to Faery Trod (but which doesn't cost gems)?
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Actually, I mentioned that in my first post Ack, so you did. Ummmmm. It was the succubs that made me do it. I swear!
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February 13th, 2004, 06:35 PM
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Re: Improving Treelords
Quote:
Originally posted by Adept:
Having the treelord summon/attract 1 vine ogre per turn would be a nice boost.
The vine ogres are worthwhile to have, but not to summon. The summoning speed is too low to be worth a mage's time. They are decent units if you have a number of them though.
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Summon will be pointless since it'll take up the Treelord's time. Attract automatically sounds interesting though.
The Treelords alread have greater efficiency for summoning Ogres. Regular casting of the spell get one Ogre. The following is the common bonus:
Ivy Crown: +1
Treelord Staff: +1 (I think it was +2 in Dom 1)
Treelords: +2
Dying Treelord (5 nature one): +3
Ivy King: +3
The bonus is not bad. Three Ogres for one gem in each casting is worthwhile. But to get Ogres, Ivy King is a better deal escpecially because he can also use the Treelord Staff.
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February 16th, 2004, 08:50 PM
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Major General
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Join Date: Jan 2004
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Re: Improving Treelords
Treelords summoning or rather awakening lesser trees is a good idea. Those guys should move slow, have average protection, more than average strengh and they should be succeptiable (?!?) to fire.
I posted this because i played Pangaea lately and summoned all 3 treelords. they definitly miss something, with 5 nsture, 1 blood 4 nature or 1 earth 4 nature they are just not worth it imho.
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