|
|
|
 |

February 11th, 2004, 05:31 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fire 9 blessing
The 8AP fire completely ignores the 23 protection, since Ulmish troops have zero natural protection, their protection being entirely due to armor. So that's 8 points gone of the 12 total HP that the 23 protection infantryman has. Not shabby at all.
|

February 11th, 2004, 05:35 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Fire 9 blessing
8 ap dmg is not supposed to ignore armor, only to divide it by two. If you have other experiences let us know.
|

February 11th, 2004, 05:39 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fire 9 blessing
Quote:
Originally posted by Kristoffer O:
8 ap dmg is not supposed to ignore armor, only to divide it by two. If you have other experiences let us know.
|
I was explaining it as it had been explained to me. My question then is if AP damage only halves armor, then how would you ever hurt something with 23? 23 is virtually immune to normal damage (unless by giants) and half of 23 is more than most AP effects. Do ethereal weapons also only halve armor, or do they ignore it?
[ February 11, 2004, 15:41: Message edited by: Arryn ]
|

February 11th, 2004, 05:47 PM
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: Fire 9 blessing
There are armor negating attacks as well, which ignores armor. Furthermore since the dam rolls are open ended there is allways a chance of damaging any unit even, theoretically, a chance of killing it instantly with any attack. Also as your fatigue increases attacker will get a chance to armor penetrate on hits. If you pit a unit like for example emerald guards against ulms 23 prot infantry you will see that even with dam 18, IIRC, they do not acquit themselves to badly. If you use a crossbow with 12ap damage it will do damage in 50% of the hits versus a 23 prot unit. There are plenty of ways to deal with ulmish infantry, few if any experienced players consider basic Ulm to be one of the best nations.
What is an ethreal weapon?
[ February 11, 2004, 15:48: Message edited by: johan osterman ]
|

February 11th, 2004, 06:03 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fire 9 blessing
Quote:
Originally posted by johan osterman:
What is an ethreal weapon?
|
Astral, my bad.
|

February 11th, 2004, 06:06 PM
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: Fire 9 blessing
In that case they are armor negating.
|

February 11th, 2004, 06:49 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fire 9 blessing
Quote:
Originally posted by Arryn:
My question then is if AP damage only halves armor, then how would you ever hurt something with 23? 23 is virtually immune to normal damage (unless by giants) and half of 23 is more than most AP effects.
|
Armor piercing brings 23 down to an easy number. 23/2 (rounded up) is 12, and an 8 damage attack does average .75 damage against 12 protection. Lances (22) do an average 1.67 damage, a size-6 trampler (12 ap damage) will do 2.13 damage average, and so forth. Crossbows will do 1.29 average damage, and Jotuns with axes do 4.75 average damage.
The best way to kill Ulmians is with armor-negating or strong armor-piercing attacks, like lightning, poison clouds, falling fires, cold fog, sleep, and so forth. "Weapons of Sharpness" can be good, too. However, fatiging them to death can kill them without magic... High fatigue levels give a chance of reducing protection by 50%, and armor-piercing on top of a 50% armor reduction virtually eliminates armor. "Swarm", "Phantasmal Warrior / Wolves", "Summon Imps/Lifelong Protection" or a bunch of weak undead / militia can soak up a large number of attacks and leave the Ulmians with high fatigue when they get to your real troops, so that attacks penetrate their armor.
Edit: Auras and fatigue weapons work, too. Sleep Vines does 33 fatigue damage * 3 attacks, which is greater than any unit's normal protection. Summer Lions / Abysians / Winter Wolves / Hydras / Bog Beasts have damaging auras, and Spring Hawks negate armor. Skeletal Archers essentially kill anything they hit, in my experience, and Nether Darts will annihilate an Ulmish army... well, any army, but especially Ulmish ones.
[ February 11, 2004, 16:54: Message edited by: Saber Cherry ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|