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February 11th, 2004, 06:06 PM
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Captain
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Re: Fire 9 blessing
In that case they are armor negating.
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February 11th, 2004, 06:49 PM
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Major General
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Re: Fire 9 blessing
Quote:
Originally posted by Arryn:
My question then is if AP damage only halves armor, then how would you ever hurt something with 23? 23 is virtually immune to normal damage (unless by giants) and half of 23 is more than most AP effects.
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Armor piercing brings 23 down to an easy number. 23/2 (rounded up) is 12, and an 8 damage attack does average .75 damage against 12 protection. Lances (22) do an average 1.67 damage, a size-6 trampler (12 ap damage) will do 2.13 damage average, and so forth. Crossbows will do 1.29 average damage, and Jotuns with axes do 4.75 average damage.
The best way to kill Ulmians is with armor-negating or strong armor-piercing attacks, like lightning, poison clouds, falling fires, cold fog, sleep, and so forth. "Weapons of Sharpness" can be good, too. However, fatiging them to death can kill them without magic... High fatigue levels give a chance of reducing protection by 50%, and armor-piercing on top of a 50% armor reduction virtually eliminates armor. "Swarm", "Phantasmal Warrior / Wolves", "Summon Imps/Lifelong Protection" or a bunch of weak undead / militia can soak up a large number of attacks and leave the Ulmians with high fatigue when they get to your real troops, so that attacks penetrate their armor.
Edit: Auras and fatigue weapons work, too. Sleep Vines does 33 fatigue damage * 3 attacks, which is greater than any unit's normal protection. Summer Lions / Abysians / Winter Wolves / Hydras / Bog Beasts have damaging auras, and Spring Hawks negate armor. Skeletal Archers essentially kill anything they hit, in my experience, and Nether Darts will annihilate an Ulmish army... well, any army, but especially Ulmish ones.
[ February 11, 2004, 16:54: Message edited by: Saber Cherry ]
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February 11th, 2004, 06:55 PM
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Major General
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Re: Fire 9 blessing
Attacking with spells aside, what I had (obviously) failed to consider is (1.) open-ended rolls, and (2.) fatigue. The calculations that take place are slightly more complex than a quick glance at the stats and some simple math done in one's head will account for. 
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February 11th, 2004, 07:00 PM
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Major General
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Re: Fire 9 blessing
Quote:
Originally posted by Saber Cherry:
Nether Darts will annihilate an Ulmish army... well, any army, but especially Ulmish ones.
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Yes, the Darts are rude. I've been on the receiving end entirely too much for my liking. It's depressing to watch critters with giantish HPs, such as giants, trolls, illithids, etc. just go 'poof' when hit. I can hardly wait for my Seithkona in the game I'm AARing to be able to dish that out. {evil grin}
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February 11th, 2004, 10:38 PM
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Second Lieutenant
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Re: Fire 9 blessing
Does the fire9 blessing apply to missiles used by blessed troops?
(Arrows Javelins etc)
Sorry if this is well-known and I missed it....
Thanks for all replies,
Rabe the Pyro
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February 11th, 2004, 10:39 PM
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Re: Fire 9 blessing
Yes
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February 11th, 2004, 10:55 PM
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Captain
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Re: Fire 9 blessing
Quote:
Originally posted by Arryn:
quote: Originally posted by Saber Cherry:
Nether Darts will annihilate an Ulmish army... well, any army, but especially Ulmish ones.
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Yes, the Darts are rude. I've been on the receiving end entirely too much for my liking. It's depressing to watch critters with giantish HPs, such as giants, trolls, illithids, etc. just go 'poof' when hit. I can hardly wait for my Seithkona in the game I'm AARing to be able to dish that out. {evil grin} Since there is a MR check on nether darts the spells forté is not illithids. Ulmish infantry with their low MR might very well be the ideal target.
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