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  #1  
Old February 17th, 2004, 09:31 PM

IKerensky IKerensky is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Hum, you sure Chtugul is the only one that could make the clam ? Because, even if you dont really need all thoses RP, he could do better in research...
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  #2  
Old February 17th, 2004, 09:48 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 17

Nifel was defended by 3 units which went down during the second turn.

Atlanasha managed to summon 1 Greater Otherness, bringing the summoning skill up to 9 (got my first Vastness at 9 in another game, so my hopes are starting to get up).

2 magic sites were found in Talito (Mercury Pond +2W and Natures Grove +1N). For some reason I am getting +1 air gem, too, but I am not able to find an air gem in any of my magic sites - edit: found it, Nifel contains 2 magic sites, +1air, +20prod. I think I will add information about magic sites to my provinces, too.

A traders guild was founded in R’lyeh and increases the tax revenue permanently by 25 gold.


Provinces: 9
Treasury: 506
Income: 827
Upkeep: 313
RP: 185
Fortification: 2
Temple: 1

Fire gems: 5
Air: 6 (+1)
Water gems: 8 (+6)
Earth: 0
Astral gems: 12 (+4/+3)
Death: 14 (+2)
Nature: 23 (+3)
Blood: 0


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res
Vepitre (14) – Pangaea – Plains - black candle 2
Kolermegor (5) – Pangaea – Forest - black candle 5
Scythia (35) – 30-50 Light/Heavy Infantry and Crossbowmen – Mountains - general intel
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia – general intel
Gol Ryepe (46) – 40-70 Light Infantry – farm lands - general intel
Bright Woods (17) – 20 Woodsmen - forest - general intel – black candle 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – black candle 2
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Chilad (52) – 10 Knights and Militias – Forest/Mountain – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel

Hmm, I found Ulm, due to their heavy merc usage likely the most powerful nation at the moment. With just their 10 militias I doubt that they will attack in indi province of Chilad (52), but it would be a decent buffer for my newly aquired province of Nifel (57).


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6
Gol Phalas (26) – 12.930 pop, 90% tax, 3 UR, 48 inc, 8 res, 0 def, dom -1
Dunheim (28) – 11.490 pop, 100% tax, 1 UR, 52 inc, 4 res, 0 def, dom 1
Talito (36) – 7.990 pop, 100% tax, 0 UR, 25 inc, 13 res, 0 def, dom -1
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 4
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 208 inc, 108 res, 0 def, dom 1
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 68 inc, 11 res, 0 def, dom 1
Abysia (40) – 27.010 pop, 100% tax, 2 UR, 108 inc, 39 res, 0 def, dom -2
Nifel (57) – 1.710 pop, 70% tax, 15 UR, 3 inc, 32 res, 0 def, dom -3

I am bloodhunting in Dunheim (28) and Gol Phalas (26).

My mage Qithas and his 8 magic troops will continue to Chilad (52) this turn since both Nifel (57) and Chilad (52) are chokepoints. Even if I underestimated the enemies strength in Chilad by 100% I dare to say that I should win this fight without too many problems, unless the knights get too many successful magic resist rolls.

In Abysia my prophet continues to preach, the dom is still at -2.

My new mage turned out to be 2W, 3As and 1B this time and is put to research.

I am giving the Clam to one of my star child researchers.

I will recruit a starspawn priest this turn in order to either add another preacher to Abysia or build a temple close to there to help lowering the enemies dominion. Additionally I will hire 3 Illithids due to their strategic movement of 2 and 4 more lobo guards.

The remaining 101 gold will be saved for potentially building a temple and recruiting at least 1 starspawn mage and 1 star child.

Research in thaumaturgy will continue and the remaining 154 points are put into Enchantment (for Gift of Health later on).

To be continued...

CharonJr

[ February 17, 2004, 20:21: Message edited by: CharonJr ]
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  #3  
Old February 17th, 2004, 10:17 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Well, I need skill in W to forge the Clam and Cthugul has W and generates 11 RPs. All my other mages are generating 11 RPs, too.

Sadly my star children only have 1 As, I would love to use one of them to forge the Clams, since they only add 8 RPs (all with magic 3 - edit: just 6 without any XP-levels actually).

And I want to priests to build temples or preach.

In the end I am stuck with Cthugul or one of my mages and it will not make a difference which one I am choosing, unless one of them gets a new level

CharonJr

[ February 18, 2004, 18:26: Message edited by: CharonJr ]
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  #4  
Old February 18th, 2004, 10:28 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 18

Chalid was defended by 18 enemies, 50% of them being knights. Most of the militias were mindbLasted, but 4 of the knights were able to get into close combat range. They were bLasted and beaten on the following turn without being able to cause serious damage. The routing knights were chased and killed in addition to the remaining militias. My mage managed to successfully use enslave mind on one of the paralysed knights .

2 Bloodslaves were found in Dunheim and 5 Bloodslaves were found in Gol Phalas. Since I can’t recall how many slaves one of my scouts is able to hold and my scout in Gol Phalas is at 29 (his inventory looks to be fairly full) I will send him back to R’lyeh to place the slaves in my lab.


Provinces: 10
Treasury: 583
Income: 795
Upkeep: 340
RP: 181
Fortification: 2
Temple: 1

Conjuration – 5
Alteration – 2
Evocation – 0
Construction – 2
Enchantment – 3 (researching, 4 next turn)
Thaumaturgy – 6
Blood Magic - 0

Fire gems: 5
Air: 7 (+1)
Water gems: 4 (+6)
Earth: 0
Astral gems: 20 (+4/+4)
Death: 16 (+2)
Nature: 26 (+3)
Blood: 0


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res
Vepitre (14) – Pangaea – Plains - black candle 2
Kolermegor (5) – Pangaea – Forest - black candle 5 - temple
Scythia (35) – 30-50 Light/Heavy Infantry and Crossbowmen – Mountains - general intel
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia – general intel
Gol Ryepe (46) – 40-70 Light Infantry – farm lands - general intel
Bright Woods (17) – 20 Woodsmen - forest - general intel – black candle 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – black candle 2
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – 40 Barbarians – Forest – general intel
Faran (60) – 40 Militias, Heavy Infantry and Archers – Plains – general intel

Pangaea has build a temple in Kolermegor (5).


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 – magic site (+As/+2W)
Gol Phalas (26) – 12.870 pop, 70% tax, 14 UR, 32 inc, 7 res, 0 def, dom 0
Dunheim (28) – 11.480 pop, 100% tax, 3 UR, 53 inc, 4 res, 0 def, dom 1
Talito (36) – 7.940 pop, 100% tax, 1 UR, 24 inc, 12 res, 0 def, dom -1 - magic site (+2W, +1N)
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 33 inc, 9 res, 0 def, dom 4 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 204 inc, 108 res, 0 def, dom 1 – magic site (+)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 68 inc, 11 res, 0 def, dom 1
Abysia (40) – 26.850 pop, 90% tax, 3 UR, 94 inc, 38 res, 0 def, dom -1 – magic site (+)
Nifel (57) – 1.700 pop, 90% tax, 5 UR, 3 inc, 34 res, 0 def, dom -3 – magic site (+1Ai, +20prod)
Chilad (52) – 2.570 pop, 0% tax, 45 UR, 0 inc, 16 res, 0 def, dom -1

I keep bloodhunting in Dunheim (28)


My mage Qithas and his troops will return to Nifel in order to either support the siege of Abysia or to support an attack on Gol Ryepe (46) later.

In Abysia my prophet continues to preach, the dom is down to -1 and I will send my newly recruited priest (1As, 1N) with some troops (1 Greater Otherness, 3 Illithids and 6 Lobo Guards) to support the preaching/siege.

Pangaeas spreading dominion to my east is not making me very happy, I think I will move against Pangaea next, after Abysia is destroyed. On the one hand this would eliminate my Last competitor for the south/middle part of this map, but I can’t be sure how far they have already expanded eastwards.

A more conservative option would be to gobble up the numerous indi provinces surrounding my little empire, but I prefer to weaken my enemies while I try to strengthen my position.

I soon have to build up a second task force in order to speed up my expansion. Getting another astral 4 mage would be nice to lead that second task force. Otherwise I will have to stop my acashic record research program in order to build 1-2 astral caps.

I am giving the Clam to one of my star child researchers.

I will recruit a starspawn mage and another Star Child in addition to 3 Illithid Soldiers and 1 Illithid.

To be continued...

CharonJr
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  #5  
Old February 18th, 2004, 04:45 PM
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Default Re: Noob\'s shot at an R\'lyeh AAR

In case you haven't tried it yet -- Star Children make decent communicants with their 1S, in addition to being assassins and possible researchers. Communicants => higher levels => easier enslavement, more Smite, etc. Not as cheap nor as automatic as Theurg Communicants, but still fun.
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  #6  
Old February 18th, 2004, 06:11 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 19

Atlanasha managed to summon 3 more Greater Otherness which will add a very nice punch to any army I will deploy them in.

A good harvest in Hoburgdorf brought 50 gold as additional taxes and unrest was reduced by 20.

Enchantment reached level 4 and 45 points are needed till level 5, the remaining points will be put into construction.


Provinces: 10
Treasury: 486
Income: 857
Upkeep: 379
RP: 188
Fortification: 2
Temple: 1

Conjuration – 5
Alteration – 2
Evocation – 0
Construction – 2
Enchantment – 4 (researching, 5 next turn)
Thaumaturgy – 6
Blood Magic - 0

Fire gems: 5
Air: 8 (+1)
Water gems: 0 (+6)
Earth: 0
Astral gems: 3 (+4/+4)
Death: 18 (+2)
Nature: 29 (+3)
Blood: 29


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom4, 2.5k pop, 9 inc, 42 res – dom 5
Vepitre (14) – Pangaea – Plains - black candle 1
Kolermegor (5) – Pangaea – Forest – dom 1 - temple
Scythia (35) – 30-50 Light/Heavy Infantry and Crossbowmen – Mountains - general intel – black candle 1
Aran Plain (23) - Pangaea – 20 Satyrs and Satyr Hoplites – general intel – black candle 1
Gol Ryepe (46) – 40-70 Light Infantry – farm lands - general intel – black candle 2
Bright Woods (17) – 20 Woodsmen - forest - general intel – dom 1
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – 40 Barbarians – Forest – general intel
Faran (60) – 40 Militias, Heavy Infantry and Archers – Plains – general intel

Pangaea has defeated the indies in Aran Plains (23) strengthening my resolve to go after Pangaea next.


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom 6 – magic site (+3As/+2W)
Gol Phalas (26) – 12.840 pop, 90% tax, 3 UR, 54 inc, 8 res, 0 def, dom 1
Dunheim (28) – 11.480 pop, 100% tax, 2 UR, 54 inc, 4 res, 0 def, dom 2
Talito (36) – 7.890 pop, 100% tax, 0 UR, 27 inc, 13 res, 0 def, dom -1 - magic site (+2W, +1N)
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 31 inc, 9 res, 0 def, dom 4 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 215 inc, 108 res, 0 def, dom 1 – magic site (+)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 68 inc, 11 res, 0 def, dom 1
Abysia (40) – 26.690 pop, 100% tax, 0 UR, 117 inc, 40 res, 0 def, dom 0 – magic site (+)
Nifel (57) – 1.690 pop, 90% tax, 2 UR, 3 inc, 35 res, 0 def, dom -3 – magic site (+1Ai, +20prod)
Chilad (52) – 2.570 pop, 60% tax, 17 UR, 4 inc, 20 res, 0 def, dom -1

I keep bloodhunting in Dunheim (28) and am sending my other scout back to Gol Phalas (26).


My mage Qithas and his troops will attack Gol Ryepe (46) in addition to my commander with 13 Illithid Soldiers, 3 Illithids, 4 Otherness and 1 Formless Spawn.

Togrul – my prophet - will stay in Abysia and continue preaching, I put 2 Things from the Void, 1 Formless Spawn, 1 Greater Otherness, 1 Otherness and 5 lobo guards under his command. I doubt that this will be enough to stop the defenders from repairing the walls, but think that it should be enough to deter them from trying to break the siege.

There are still some black candles in indi provinces (mainly 46 and 35) surrounding Abysia and I will have to try to bring those down, too.

Additinally there are some black candles in my newly aquired provinces around Abysia, too. In order to bring those down I will send my priest with the rest of my troops (6 lobo guards - no other leader has enough leadership to command them) to Nifel (57) in order to build a temple there.


My new mage has 1W, 3As and 2D and will cast acashic record on Nifel.


I am giving the Clam to one of my star child researchers and will forge another Clam.

I will recruit a starspawn mage and another Star Child, the remaining gold will be saved for building the temple in Nifel on the next turn.

To be continued...

CharonJr

[ February 18, 2004, 16:22: Message edited by: CharonJr ]
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  #7  
Old February 18th, 2004, 06:17 PM
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Arryn Arryn is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

What's Atlanasha's summoning skill now?

EDIT: max number of 'gems' on a leader, including slaves, is 30 of all types combined. So 29 is very close to your max.

[ February 18, 2004, 16:19: Message edited by: Arryn ]
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