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  #1  
Old February 21st, 2004, 07:41 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 29

Alteration 6 and Enchantment 6 were reached, the research in Enchantment will be continued.

Glisas – my Vastness – took Bright Woods (17) and still has no affliction. There is a Shambler Reef.

The Pangaean fortress was taken without a fight.

R’lyeh had a special event that raised dominion (9 now).


Provinces: 20
Treasury: 1299
Income: 1392
Upkeep: 784
RP: 307
Fortification: 3
Temple: 6

Conjuration – 6
Alteration – 6
Evocation – 6
Construction – 6
Enchantment – 6 (researching)
Thaumaturgy – 6
Blood Magic – 3

Fire gems: 5
Air: 35 (+2)
Water gems: 7 (+6/+1)
Earth: 0
Astral gems: 21 (+4/+7)
Death: 33 (+5)
Nature: 20 (+8)
Blood: 24

I lack earth gems, but I will restart my acashic record program on the next turn anyway.


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea – Dom1 – 7k pop, 33 inc, 14 res – dom 2
The Weald (25) – 30-40 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – dom 0
Soth Beaver (38) – 50-60 Triton troopers/guards – Sea – general intel – black candle 1
Baptizer (43) – 50-70 Triton troopers/guards – Sea – general intel
Bolfagon (63) – Ulm – 10 Militias – general intel
Feldan (51) – Jotunheim – Forest – general intel
Faran (60) – Jotunheim – Plains – general intel
Cacian Forest (45) – Jotunheim – Forest – general intel
Agenor (37) – Jotunheim – Plains - general intel
Old Aran (29) – Jotunheim – Plains – general intel
Yellow Mountains (72) – Atlantis – Mountains – general intel
Pania (56) – 40 Militia, Archer and Heavy Infantry – Forest/Mountains – general intel
Witches Copse (73) – Ulm – Forest – general intel
The Two Woods (78) – Ulm – Forest – general intel
Monherboa (75) – Ulm – Forest – general intel
Rame (3) – Marignon – Plains – general intel
Stone Spires of Aran (16) – Marignon – Waste – general intel
Oune (19) – Jotunheim – Waste – general intel


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom9 – magic site (+3As/+2W) - Temple
Gol Phalas (26) – 12.740 pop, 100% tax, 0 UR, 62 inc, 9 res, 0 def, dom 2 - Temple
Dunheim (28) – 11.460 pop, 100% tax, 0 UR, 65 inc, 5 res, 0 def, dom 3
Talito (36) – 7.410 pop, 100% tax, 0 UR, 36 inc, 11 res, 0 def, dom 2 - magic site (+2W, +1N) - Temple
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 7 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 223 inc, 108 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 80 inc, 9 res, 0 def, dom 2
Abysia (40) – 25.130 pop, 100% tax, 0 UR, 124 inc, 44 res, 0 def, dom 1 – magic site (+)
Nifel (57) – 1.590 pop, 100% tax, 0 UR, 4 inc, 41 res, 0 def, dom 1 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) – 2.630 pop, 80% tax, 5 UR, 7 inc, 22 res, 0 def, dom 0 - Temple
Gol Ryepe (46) – 18.690 pop, 100% tax, 0 UR, 75 inc, 9 res, 0 def, dom 1 - Temple
Glimmering Field (61) – 24.070 pop, 100% tax, 0 UR, 97 inc, 12 res, 0 def, dom -1
Giant’s Rest (67) – 1.560 pop, 100% tax, 0 UR, 4 inc, 28 res, 0 def, dom 0
Scytha (35) - 4.920 pop, 100% tax, 0 UR, 24 inc, 26 res, 0 def, dom 1 - Temple
Kolermegor (5) – 9.650 pop, 100% tax, 0 UR, 52 inc, 30 res, 0 def, dom 2
Vepitre (14) – 5.040 pop, 100% tax, 0 UR, 49 inc, 12 res, 0 def, dom 0 – Marble Temple (UR-5/+20 gold/can recruit High Priest)
Aran Plains (23) – 11.890 pop, 100% tax, 0 UR, 53 inc, 24 res, 0 def, dom -3
Pangaea (12) – 26.330 pop, 90% tax, 3 UR, 95 inc, 89 res, 0 def, dom -5 – magic site (+5N)
Tiash (15) – 2.510 pop, 100% tax, 7 UR, 7 inc, 41 res, 0 def, 6 dom

Since the unrest will not go down in Chilad (52) I think that there is a magic site which causes unrest.

I got a 1A, 1W, 4S mage this turn who will be moved to the “front” in Scytha (35).

My 2 priests will build temples in Vepitre and C’tis.

I will start the attack vs. Jotunheim this turn, especially since I can see no large troop concentrations anywhere close. I should be able to take 4 provinces from Jotunheim this turn and destroy 1 temple, as far as I can see at the moment Jotunheim is in no position to strike at one of my provinces in retaliation, but I will keep saving money in order to build up defenses on the fly when the need arrises.

Glisas will fly to Oune (19) since it is the southernmost province of Jotunheim I am able to see and this will keep my “real” armies closer together. Glisas – due to its strategic movement of 10 – will be able to jump to any place where it is needed.

My 2 armies from Aran Plains (23) will try to take Old Aran (29) and shouldn’t have much of a problem unless a large number of reinforcements will arrive.

2 of my armies from Scytha will move to Cacian Forest (45) and I don’t expect much resistance there.

The remining army from Scytha (with the void summons and centaurs) will move to Agenor (37).

Shaduul Ummush will move to Tiash and set up a lab there on the next turn (due to his 5W he will forge there, too and with his 10RPs is not wasting too many RPs).

I will buy 1 more starspawn mage and another star child this turn again, 1 commander, 2 crossbowmen and 1 heavy infantry will be bought in Pangaea as a token force to discourage Marignon from attacking.


To be continued...

CharonJr
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Old February 21st, 2004, 07:58 PM
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by CharonJr:
In order to enable better visualisation here is a map:
Can you turn on the province names the next time you snapshot a map? It'd make it easier to correlate the info in your reports with the strategic situation. TIA.
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Old February 21st, 2004, 08:03 PM
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by CharonJr:
Glisas made the Hall of Fame and gained 1 level and Quickness.
Awesome! You got arguably the best HoF bonus for it! Congrats!
Quote:

In Tiash a Steel Oven was found, providing +40 production and a construction bonus of 20 (IIRC this makes forged items cost less gems, I think I will build a lab there and move some of my forging mages to Tiash).
A good idea.
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Old February 21st, 2004, 09:33 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

BTW, is there any HoF Bonus that adds huge chunks of protection ? I think I would actually have prefered this since the Vastness mainly kills passively.

And I will enable the names for the next screenshot, sadly the banners are partially hiding the names.

I will move my mages on potential forge duty over to Tiash on this turn, too I have to start getting me some nice death and blood items in addition to astral and nature I partially have.

It looks like I am getting into a large one here by the results from the Last turn. I hope I will be able to post it in 1-2 hours.

CharonJr
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Old February 21st, 2004, 09:38 PM
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by CharonJr:
BTW, is there any HoF Bonus that adds huge chunks of protection?
Yes, it's called "Tough Skin", and the Jotun Herse I began my AAR with, Bove, has it. With 2 stars, he's getting +8 to his Protection!
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Old February 21st, 2004, 11:51 PM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 30

7 earth gems were found in C’tis this turn in addition to 6 blood slaves in Gol Phalas.

The walls of Abysia were breached and due to the long siege and their killed pretender I don’t expect any opposition here.

All the battles in the Jotun provinces were only fought by token forces (likely PD).


Provinces: 24
Treasury: 1112
Income: 1438
Upkeep: 813
RP: 257 (mainly due to moves)
Fortification: 3
Temple: 8

Conjuration – 6 (researching)
Alteration – 6
Evocation – 6
Construction – 6
Enchantment – 6 (researching, will reach 7 this turn)
Thaumaturgy – 6
Blood Magic – 3

Fire gems: 5
Air: 37 (+2)
Water gems: 13 (+6)
Earth: 8 (+1)
Astral gems: 7 (+4/+7)
Death: 38 (+5)
Nature: 29 (+9)
Blood: 24


Updated province information:

Due to the map (and time constraints ) I will skip this section and just make some general comments here.

It seems like Jotunheim is at war with Man, which would explain the absence of Jotun troops, but this will surely change soon. I have to try and take out the Jotun capital as soon as possible.


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom9 – magic site (+3As/+2W) - Temple
Gol Phalas (26) – 12.740 pop, 100% tax, 0 UR, 62 inc, 9 res, 0 def, dom 2 - Temple
Dunheim (28) – 11.460 pop, 100% tax, 0 UR, 65 inc, 5 res, 0 def, dom 3
Talito (36) – 7.410 pop, 100% tax, 0 UR, 36 inc, 11 res, 0 def, dom 2 - magic site (+2W, +1N) - Temple
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 7 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 223 inc, 108 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold)
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 80 inc, 9 res, 0 def, dom 2
Abysia (40) – 25.130 pop, 100% tax, 0 UR, 124 inc, 44 res, 0 def, dom 1 – magic site (+)
Nifel (57) – 1.590 pop, 100% tax, 0 UR, 4 inc, 41 res, 0 def, dom 1 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Chilad (52) – 2.630 pop, 80% tax, 5 UR, 7 inc, 22 res, 0 def, dom 0 - Temple
Gol Ryepe (46) – 18.690 pop, 100% tax, 0 UR, 75 inc, 9 res, 0 def, dom 1 - Temple
Glimmering Field (61) – 24.070 pop, 100% tax, 0 UR, 97 inc, 12 res, 0 def, dom -1
Giant’s Rest (67) – 1.560 pop, 100% tax, 0 UR, 4 inc, 28 res, 0 def, dom 0
Scytha (35) - 4.920 pop, 100% tax, 0 UR, 24 inc, 26 res, 0 def, dom 1 - Temple
Kolermegor (5) – 9.650 pop, 100% tax, 0 UR, 52 inc, 30 res, 0 def, dom 2
Vepitre (14) – 5.040 pop, 100% tax, 0 UR, 49 inc, 12 res, 0 def, dom 0 – Marble Temple (UR-5/+20 gold/can recruit High Priest)
Aran Plains (23) – 11.890 pop, 100% tax, 0 UR, 53 inc, 24 res, 0 def, dom -3
Pangaea (12) – 26.330 pop, 90% tax, 3 UR, 95 inc, 89 res, 0 def, dom -5 – magic site (+5N)
Tiash (15) – 2.510 pop, 100% tax, 7 UR, 7 inc, 41 res, 0 def, dom 6
Oune (19) – 1.730 pop, 20% tax, 38 UR, 0 inc, 10 res, 0 def, dom -2
Old Aran (29) – 3.990 pop, 70% tax, 14 UR, 9 inc, 6 res, 0 def, dom 0
Agenor (37) – 11.050 pop, 70% tax, 13 UR, 30 inc, 14 res, 0 def, dom -4 – magic site (40 blood magic bonus, +1E/+1N)
Cacian Forest (45) – 6.550 pop, 30% tax, 34 UR, 4 inc, 15 res, 0 def, dom 0

With this sweet site in Agenor it looks like I will have to get my blood slave program running more seriously (I have not used this site before, but I assume that is saves 40% of the gems used in blood spells). After I brought conjuring up to 7 (sweet summons there) I will switch my research to blood. Atlanasha should be a good keeper of horror marked items due to the bodyguards. For additional protection a Ring of Warning will/should be forged.

I got a lot of options for acashic record right now, but want to cast it on a fairly safe province and hope to get some more nature gems, because of this I will cast it on Kolermegor.


I got a 1F, 1W, 4S mage this turn who will be moved to Scytha.

3 mages will move to Tiash in order to forge there when I get the necessary gems.

Due to the way Jotunheim expanded I suspect their capital to be in the northeast and my forces will mainly move this way with just a small part of my forces (including the Vastness Glisas due to its movement) trying to take out the southern Jotun provinces.

I can still see no Jotun forces, but the army of Man in Silvania (70 longbowmen, militias and slingers) might pose a real problem when we decide to attack the same province. It might attack Ruina (32) or Aenasia (54). I lack the air magic to protect my troops from the arrows.

This is no real problem for my army prepared to invade Aenasia since the summoned/enslaved troops have decent protection, but my 2 armies set up to invade Runia would be in trouble since only the Illithid Soldiers have decent protection. I could send my Vastness to Ruina as addition support with orders to attack archers, but this would “waste” the opportunity to take another province (Birman Highs in this case).

Glisas will move to Ruina to back up my troops moving there since I can’t afford to lose the momentum of my attacks.

The 2 armies from Cacian Forest (45) will continue to the currently undefended (except PD) province of Feldan Forest (51).

2 of my armies (Illithid Soldiers and some summons) will move from Abysia to Nifel (57).

2 other armies from Abysia (about 25 fodder) will move to Scytha.

The remaining army in Abysia (with about 10 fodder) will storm the castle in Abysia.

The Sea King and the mage with their Sea Trolls and 2 Greater Otherness will move to Cacian Forest.

The priest from Vepitre will move to Kolermegor and the priest from C’tis will move to Bright Woods in order to build temples there.


I will buy 1 more starspawn mage and another star child this turn again, 3 Crossbowmen and 1 Heavy Infantry will be bought in Pangaea.


To be continued...

CharonJr

map: http://homes.highspeed3.de/CharonJr/R'lyehAART30.JPG

[ February 23, 2004, 09:20: Message edited by: CharonJr ]
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Old February 23rd, 2004, 10:31 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 31

Enchantment is up to level 7, now research will be switched to conjuration (till level 7) with the remaining points going into blood magic.

Acashic record was cast on Kolermegor and 2 magic sites were revealed – a Mercury Pond (2W) and a Citadel of the Lore Masters (2S, can recruit Lore Masters (150g, 4?, 12 RP) and Sages (80g, 1?, 7 RP) in addition to a lab. This looks like a potential source for new mages who can forge. 180g for 12 RP is a decent ratio, too I think.

My scout in Dunheim captured 8 blood slaves in addition to my blood hunting mage capturing 6 slaves in Gol Phalas.

There was an uprising of some knights and militias in my province of Chilad and since there were no defenders there I lost it without a fight. On the bright side it seems like Ulm had something similar happen to him in Bolfagon (Barbarians in his case).

Atlanasha was attacked by 2 Greater Otherness and lost 2 of the Thing from Beyond bodyguards.

The fortress in Abysia was taken without any resistance.

My troops in Nifel are beginning to starve.

Feldan Forest was taken without any real resistance.

The battle in Aenasia was intereting since it managed to catch the Jotunheim pretender – a Great Mother – out in the open, guarded by just 6 Jotun militias. My mage managed to enslave 2 militias and the rest were dispatched by my centaur forces fairly quickly. The Great Mother was a TAD harder 27 regen each turn and close to 300 HP are bad news. It managed to kill about 4 of my troops before my mage got a successful paralyse in – it was down to 100 HP at this time. Shortly after this the battle was won and the Jotun pretender was dead

Right after this battle my forces were attacked by the forces of Man from Silvania (about 35 longbowman and 5 infantry). After the Centaurs and Summons charged the infantry and killed them (the ones who were not already enslaved ) and one of my berserking Centaurs reached the lowbowmen they routed. In the end about 10 longbowmen were killed, the rest was able to escape to Silvania. They lost 1 commander and 15 men while I gained 1 longspear, 1 longbowman and 1 slinger.

More importantly I found the Jotunheim capital right to the north of Aenasia.

The battle in Runia was over before it really began, my troops only faced 5 militias who were enslaved before even getting close.

Man has spilt its troops in Silvania and while one part attacked Aenasia the other part attacked Runia and met my troops there, too. Man’s forces consisted of about 30 troops, mainly spearman, some slingers and knights. The knights were stunned/enslaved on the first turn, the Vastness attacked the slingers and soon Man’s forces were retreating. In the end they lost all except 1 man while I gained 3 spearman, 1 Cu Shide and 1 knight (sadly all with battle afflictions).


Provinces: 26
Treasury: 1118
Income: 1474
Upkeep: 851
RP: 257 (mainly due to moves)
Fortification: 4
Temple: 8

Conjuration – 6 (researching, will reach 7 this turn)
Alteration – 6
Evocation – 6
Construction – 6
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 3 (researching)

Fire gems: 6 (+5)
Air: 39 (+2)
Water gems: 5 (+8)
Earth: 9 (+1)
Astral gems: 0 (+4/+7)
Death: 35 (+5)
Nature: 34 (+9)
Blood: 24


Updated province information:

Due to the map (and time constraints ) I will skip this section and just make some general comments here.

Man tried to attack 2 Jotun provinces but since my forces had already taken them they attacked me instead.

Most importantly I found the Jotunheim capital and will move there.


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 284 inc, 72 res, 25 def, dom9 – magic site (+3As/+2W) - Temple
Gol Phalas (26) – 12.700 pop, 0% tax, 24 UR, 0 inc, 6 res, 0 def, dom 4 - Temple
Dunheim (28) – 11.440 pop, 80% tax, 10 UR, 42 inc, 4 res, 0 def, dom 4
Talito (36) – 7.350 pop, 100% tax, 0 UR, 31 inc, 11 res, 0 def, dom 2 - magic site (+2W, +1N) - Temple
Dershid (20) – 6.380 pop, 100% tax, 0 UR, 35 inc, 9 res, 0 def, dom 7 – magic site (+1W, +1As)
C’tis (27) – 32.790 pop, 100% tax, 0 UR, 223 inc, 108 res, 0 def, dom 1 – magic site (+2D/+2N/+1W, +20prod, +10gold) - Temple
Hoburgdorf (34) – 13.670 pop, 100% tax, 0 UR, 80 inc, 9 res, 0 def, dom 3
Abysia (40) – 24.830 pop, 100% tax, 0 UR, 155 inc, 104 res, 0 def, dom 1 – magic site (+5 fire, +30 gold)
Nifel (57) – 1.570 pop, 100% tax, 0 UR, 3 inc, 28 res, 0 def, dom 2 – magic site (+1Ai, +1D/D imp, +1D/D imp, +20prod) - Temple
Gol Ryepe (46) – 18.510 pop, 80% tax, 8 UR, 63 inc, 8 res, 0 def, dom 1 - Temple
Glimmering Field (61) – 23.870 pop, 100% tax, 0 UR, 113 inc, 12 res, 0 def, dom -1
Giant’s Rest (67) – 1.530 pop, 100% tax, 0 UR, 3 inc, 28 res, 0 def, dom 1 – magic site (+1A, 1+D/increases death)
Scytha (35) - 4.890 pop, 100% tax, 0 UR, 24 inc, 26 res, 0 def, dom 1 - Temple
Kolermegor (5) – 9.650 pop, 100% tax, 0 UR, 52 inc, 30 res, 0 def, dom 2 – magic site (+2W, +2S/recruit loremaster/sage)
Vepitre (14) – 5.040 pop, 100% tax, 0 UR, 44 inc, 12 res, 0 def, dom 3 – Marble Temple (UR-5/+20 gold/can recruit High Priest)
Aran Plains (23) – 11.890 pop, 100% tax, 0 UR, 55 inc, 24 res, 0 def, dom 1
Pangaea (12) – 26.650 pop, 90% tax, 3 UR, 110 inc, 89 res, 0 def, dom -5 – magic site (+5N)
Tiash (15) – 2.510 pop, 100% tax, 0 UR, 13 inc, 42 res, 0 def, dom 6
Oune (19) – 1.730 pop, 60% tax, 17 UR, 2 inc, 11 res, 0 def, dom -1
Old Aran (29) – 3.990 pop, 90% tax, 4 UR, 14 inc, 6 res, 0 def, dom 0
Agenor (37) – 11.120 pop, 90% tax, 4 UR, 46 inc, 15 res, 0 def, dom -4 – magic site (40 blood magic bonus, +1E/+1N)
Cacian Forest (45) – 6.580 pop, 70% tax, 10 UR, 17 inc, 24 res, 0 def, dom 1
Aenasia (54) – magic site (+1S)


I got a 1A, 1W, 3S, 1B mage this turn who will cast Acashic Record on Cacian Forest.

I will forge 2 Clam of Pearl (8W each), 1 Sceptre of Authority (4F) and 1 Ivy Crown (4N) in Tiash.

My summoned/enslaved armies will attack the roughly 6 Huskarls in Jotunheim. Man’s forces in Gipha consist of about 80 knights and lowbowmen which might pose a real problem if they attack on this turn, too. Due to this I change my troop setup. The 3 units that were enslaved during the Last battle are placed as point guards (fodder) and set to attack closest. The Centaurs are send to the right flank, a bit behind the fodder with orders to attack archers. The summons are set up a little bit to the left of the center and behind the fodder with orders to attack closest.

20 Jotun Flagelants and Hurlers are in Iron Range and might attack Aenasia. I will send my Sea Troll army to secure Aenasia in addition to a lone 4S mage from Scytha and another mage with 2 Greater Otherness from Cacian Forest.

The 2 other armies in Scytha (fodder + 3 Illithids) will secure Runia and provide backup in the south in addition to a mage from Old Aran with some fodder.

The 2 armies in Runia will attack the roughly 9 Jotun archers in Birman Highs.

Glisas will fly to Black Forest which seems to be only defended by a Great Hag which might be the Jotun prophet.

I don’t want to attack Yldmyre due to Man possibly attacking there from Silvania.

The 2 armies in Nifel will attack the roughly 30 Barbarians in Bolfagon. This might gain me an former Ulm province while I keep Chilad for a later conquest. Ulm might attack, too, and it seems like the Ulm army in Monherboa is lead the the Ulm pretender (a Moloch) – it consists of about 20 Militias and Light Infantries.

The 2 armies in Feldan Forest will invade the undefended Jotun province of Faran (likely 1-10 PD).

The priest from Abysia will move to Nifel with some fodder as backup in order to provide flexibility in the future.


Temples will be build in Kolermegor and Bright Woods.


I will buy 1 more starspawn mage and a Lore Master, in addition to 3 Crossbowmen and 1 Heavy Infantry will be bought in Pangaea.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART31.JPG
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